Flachzang Posted January 14, 2014 Share Posted January 14, 2014 You should start thinking about yourself if everything you build turns into a penis... Anyone using remote tech2? Link to comment Share on other sites More sharing options...
Flachzang Posted January 17, 2014 Share Posted January 17, 2014 Yesterday I established my Comsat Relay Network: - 4 satellites in 350km circular orbit.- 4 satellites in kerbin synchronous circular orbit at 2 868 378,75m altitude.- 2 polar comsats in I think 500km circular orbit. And even the mun is covered with 3 sats in 400km circ orbit. uberevan and EnigmaGrey 2 Link to comment Share on other sites More sharing options...
1312rene Posted January 17, 2014 Share Posted January 17, 2014 Wow, I see the game is quite matured with planetary installations so you can produce fuel for example. Very, very cool. Link to comment Share on other sites More sharing options...
Flachzang Posted January 18, 2014 Share Posted January 18, 2014 Does anyone use Ferram aerodynamics pack? All my aircrafts wobble and pitch up and down in a high frequence when I use SAS. I searched the web but have not found any solution yet Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 18, 2014 Author Share Posted January 18, 2014 Does anyone use Ferram aerodynamics pack? All my aircrafts wobble and pitch up and down in a high frequence when I use SAS. I searched the web but have not found any solution yet What altitude and what speed? Even the stock parts have some nasty wobble/pitch problems around 400 m/s below ~5000m. That damn drag. The only solutions I've found are struts, simplistic designs, and manual piloting.(Shhh, ignore the cheats.) Will give the mod-pack a shot, though. I've spent too long ignoring them. Link to comment Share on other sites More sharing options...
Flachzang Posted January 18, 2014 Share Posted January 18, 2014 It happens to all the planes, stock or selfmade. I tested it with vanilla KSP and didn't have this issue with SAS. Then I installed only Ferram and the pitching wobble began again and SAS couldn't even manage to hold altitude. But hey, I think I found a solution! You can tweak the control surfaces and canards in the hangar! I didn't know that. So basically I nerfed all the pitching controls. I decreased the travel of those control surfaces so to say and the wobble and high frequent up and down pitching disappeared and the plane can even hold its altidude now. Unfortunately, the bad side of this is that the aircraft is less maneuverable. Edit: But dude, this is so awesome! Yeah, it may be less manueverable but on the other hand it's more controlable at the same time. It's so much better to fly now and it also looks nicer! OMG, I'm so happy... Edit2: Try it yourself: Take the "FAR Kaiju" stock plane and adjust the standard canards' maximum control to 7.5 and the max control of the standard control surfaces of the main wings to 5. It flies so sweet! Oh, and also try to fly without torque provided by the cockpit and that inline stabilizer. Link to comment Share on other sites More sharing options...
The_One_And_Only Posted January 18, 2014 Share Posted January 18, 2014 I have so many mods for KSP...I spend weekends designing intracate ships and docking procedures because the mods make it really damn hard. Link to comment Share on other sites More sharing options...
Flachzang Posted January 18, 2014 Share Posted January 18, 2014 Yay, after I solved that Ferram-SAS-problem, I built my first SSTO: Link to comment Share on other sites More sharing options...
Flachzang Posted January 18, 2014 Share Posted January 18, 2014 Place your bets gentleman! Will this rocket make it into a 120km orbit? It carries two solar struts for my United Kerbin Space Station. Link to comment Share on other sites More sharing options...
Connall Posted January 18, 2014 Share Posted January 18, 2014 Place your bets gentleman! Will this rocket make it into a 120km orbit? It carries two solar struts for my United Kerbin Space Station. Not a chance. Link to comment Share on other sites More sharing options...
Flachzang Posted January 18, 2014 Share Posted January 18, 2014 Awww, c'mon, it sure did! It was able to perform a 120km circular orbit but had too less fuel to rendevouz with the station ^^ But I solved that problem by adding MOOAARR BOOOSTERRRS!! And apart from that, it was 100% stable during ascent. Even under Ferram Link to comment Share on other sites More sharing options...
Connall Posted January 18, 2014 Share Posted January 18, 2014 Awww, c'mon, it sure did! It was able to perform a 120km circular orbit but had too less fuel to rendevouz with the station ^^ But I solved that problem by adding MOOAARR BOOOSTERRRS!! And apart from that, it was 100% stable during ascent. Even under Ferram Damnit. It appears my saboteurs are not doing their job. Link to comment Share on other sites More sharing options...
Flachzang Posted January 18, 2014 Share Posted January 18, 2014 I had so much fuel left, I think I could've even flown to duna. Well, the United Kerbin Station is almost finished. But I'll probably add some crew cabins and more docking ports. Link to comment Share on other sites More sharing options...
pugdug808 Posted January 19, 2014 Share Posted January 19, 2014 i built a space plane. i call it the dragon fly, after its engines run out of fuel it can flap its wings and fly infinitely without fuel or engines. ill post a video later Link to comment Share on other sites More sharing options...
Flachzang Posted January 19, 2014 Share Posted January 19, 2014 Link to comment Share on other sites More sharing options...
Flachzang Posted January 19, 2014 Share Posted January 19, 2014 Maybe it's a little dark. "R.I.P. MK1POD 2011-2012" Link to comment Share on other sites More sharing options...
Flachzang Posted January 20, 2014 Share Posted January 20, 2014 Triple Post ftw! Seems like I'm the only Kerbalnaut that's left around here... I took this to orbit, now it's your turn! In the meantime, Jeb sent a postcard from his current holidays: Link to comment Share on other sites More sharing options...
PintLasher Posted January 23, 2014 Share Posted January 23, 2014 I once had a rocket that was a 300 - 400 tonne lifter to anywhere in KSP solar system. It had a 3 kerbal lander, 2 medium sized RC or manned 15 tonne rovers and 2 small sized (5 tonne) externally mounted RC or manned Satellites for science instruments and the ISA Map Sat mod. No matter how hard I try I simply cannot build this 28 stage rocket again... Link to comment Share on other sites More sharing options...
Kajin Posted January 24, 2014 Share Posted January 24, 2014 I once had a rocket that was a 300 - 400 tonne lifter to anywhere in KSP solar system. It had a 3 kerbal lander, 2 medium sized RC or manned 15 tonne rovers and 2 small sized (5 tonne) externally mounted RC or manned Satellites for science instruments and the ISA Map Sat mod. No matter how hard I try I simply cannot build this 28 stage rocket again...Merciful Kerbal God... Did you not save it? Such a work of art should have been preserved! Link to comment Share on other sites More sharing options...
PintLasher Posted January 24, 2014 Share Posted January 24, 2014 It was truly amazing... my hdd fried and I justbdecided it was time to rebuild my comp. ANYWHERE IN THE KSP SYSTEM!! I'm trying to rebuild it at the moment but i'm thinking it was just a fluke. .. fully loades it carried 7 kerbals! Had every planet and moon in the solar system mapped at 200,000 kilimeters too! about 2 and a half months of work completely lost. Gave every moon and planet a 8 hour 10x speed mapping when I went to bed lol Link to comment Share on other sites More sharing options...
Bprince2010UK Posted January 24, 2014 Share Posted January 24, 2014 I remember when I found out you could plant custom flags.mannn i had some fun with that. Link to comment Share on other sites More sharing options...
RingoD123 Posted January 28, 2014 Share Posted January 28, 2014 Im currently journaling my advancement through my 0.23 career using anotated screenshots on my steam account, mainly because i like to take screenshots to use as desktop backgrounds anyway, if any of you are interested to see what ive done so far then heres the link, its sorted so it shows the oldest first, meaning you can follow it like a book, just click on each picture for the anotations: http://steamcommunity.com/profiles/76561198030570438/screenshots/?appid=0&sort=oldestfirst&browsefilter=myfiles&view=imagewall&privacy=8 heres the list of mods i use:B9 AerospaceChattererDeadly Re-entryDocking Port AlignmentFerram Aerospace ResearchKerbal Attatchment SystemKerbal Joint Re-inforcementKethaneKSP InterstellarKW RocketryRemote Tech 2SCANsatTAC Life SupportMod ToolbarUniverse ReplacerVisual Enhancements (city lights and clouds) Link to comment Share on other sites More sharing options...
Flachzang Posted January 28, 2014 Share Posted January 28, 2014 So many mods but no Kerbal Alarm Clock and Kerbal engineering redux? They're basic, helpful mods everybody should have in my opinion. You should also try this mod which I found recently: http://forum.kerbalspaceprogram.com/threads/57603-0-23-RasterPropMonitor-make-your-IVA-a-glass-cockpit-%28v0-14%29-24-Jan // (http://www.youtube.com/watch?v=m2t0Tap4kVE) It's pretty nice, enables IVA-only missions and adds a lot to game atmosphere. It's also linked to ScanSat. Here's my current list:- toolbar- boulderCo Texture compression aggressive (saves me 600mb RAM)- Deadly Reentry continued- Kerbal engineer Redux- Ferram aerospace- KAS- RasterPropMonitor- Kethane- KW rocketry- Dockingport alignment- Remotetech 2- ScanSat- Kerbal Alarm Clock- 6s Service Compartment Tubes Link to comment Share on other sites More sharing options...
RingoD123 Posted January 28, 2014 Share Posted January 28, 2014 oh wow, those cockpits look awesome, ill definately be installing that, and kerbal alarm clock, i know about it and will inevitably end up using it, its just im still early on really and im only doing 1 mission at a time so havnt got round to "needing" it yet if you know what i mean Similar thing with kerbal engineer, i know it would help me get to learn the exacts of delta-v, burn times etc but im not quite there yet in terms of being able to make much use of all that extra information, but once im further down the line im sure ill eventually see it as a necessity. Link to comment Share on other sites More sharing options...
Flachzang Posted January 28, 2014 Share Posted January 28, 2014 Yeah, but even then it's so nice. You will never skip a maneuver node or important orbit or time point by accidentally time warping too much Edit: Omg, my personal 100th post and the 100th post in this thread! omg omg! Link to comment Share on other sites More sharing options...
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