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RELEASED: Build 31


RobertJohnson

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If it's not in the list, it's not coming to the build :)

Thanks for answering I thought I saw a post about it somewhere but that may have been about something different and I just got it confused with something else.

 

EDIT: Found where I had read something but it did not say when it would be added lol...

http://projectzomboid.com/blog/2014/12/a-very-mondoid-christmas/

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Updated OP!
 
[NEW]

  • Added a /noclip command for admins, if you set it to true, the players won't collide on anything
  • Added a NoFireSpread server option, if true, fire won't spread (but still trigger)
  • Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.)
  • Added tainted water:
    • You can now gather water from the river but it'll be tainted.
    • Same for rain collector barrel water.
    • Tainted water can still be drink but cause some food poisonning.
    • Boil it (only in pot or bowl) to remove the tainted

 

[bALANCE]

  • Reduced a lot the dmg of fire on zombies

[bUG FIX]

  • Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
  • Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
  • Show Unhappiness change in Literature tooltip. (Issue #001342)
  • Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff.
  • Allow adding/removing weapon upgrades on broken weapons.
  • Prevent zombies spawning behind stairs or in pillars.
  • Right Shift works same as left Shift to select multiple items in the inventory view.
  • Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326)
  • Stop all sound effects before exiting to the main menu. (Issue #001322)
  • Fixed OnCharacterCreateStats Lua event getting called when loading player corpses.
  • Do the "smooth scrolling" listbox-thing with the controller.
  • Replace existing parts of zones when adding new zones (to support custom maps better).
  • Fixed some controller issues in the main menu.
  • Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1.
  • Remove reanimated-player zombies when doing a server soft reset.
  • Fixed LosUtil.lineClearCached() oscillating between visible/not-visible.
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Updated OP!

 

[NEW]

  • Added a /noclip command for admins, if you set it to true, the players won't collide on anything
  • Added a NoFireSpread server option, if true, fire won't spread (but still trigger)
  • Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.)
  • Added tainted water:
    • You can now gather water from the river but it'll be tainted.
    • Same for rain collector barrel water.
    • Tainted water can still be drink but cause some food poisonning.
    • Boil it (only in pot or bowl) to remove the tainted

 

[bALANCE]

  • Reduced a lot the dmg of fire on zombies

[bUG FIX]

  • Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
  • Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)
  • Show Unhappiness change in Literature tooltip. (Issue #001342)
  • Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff.
  • Allow adding/removing weapon upgrades on broken weapons.
  • Prevent zombies spawning behind stairs or in pillars.
  • Right Shift works same as left Shift to select multiple items in the inventory view.
  • Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326)
  • Stop all sound effects before exiting to the main menu. (Issue #001322)
  • Fixed OnCharacterCreateStats Lua event getting called when loading player corpses.
  • Do the "smooth scrolling" listbox-thing with the controller.
  • Replace existing parts of zones when adding new zones (to support custom maps better).
  • Fixed some controller issues in the main menu.
  • Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1.
  • Remove reanimated-player zombies when doing a server soft reset.
  • Fixed LosUtil.lineClearCached() oscillating between visible/not-visible.

 

shut-up-and-take-my-money.jpg

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So happy to hear about the reduction of fire damage, that is awesome! The current ease of campfire mass culling of zombies is just so cheesy, boring and overpowered. I will be very glad to see them nerfed, as in my opinion their current potential for destruction detracts from gameplay. 

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We tried to join multiplayer. We killed our old characters to create a new ones and we all have the same problem.

here is the console log:

MAX #ZONES is 8
java.lang.RuntimeException: can't create player at x,y,z=0,0,0 because the square is null
    at zombie.iso.IsoWorld.init(IsoWorld.java:1395)
    at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:257)
    at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:195)
    at java.lang.Thread.run(Thread.java:724)

 

How can we fix that ?

Its public Evil Dead Server.

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