ModdedTibby 184 Posted February 10, 2015 [MP] Added a DropOffWhiteListAfterDeath server options, if true when a player die, he's removed from the whitelist.Will this mean they get kicked off the server immediately? This would be perfect for a Hunger Games themed server I was going to do. more than likely not, itll just removed you from the database, you would have to disconnect and try to join with the same name, and you would get the error "username & password doesnt exist" unless they have changed things with how the DB works Share this post Link to post Share on other sites
Aldrayit 19 Posted February 10, 2015 Liking the changes so far, I just hope that the points balance out xD And by balance out I mean having negative perks that don't utterly kill you just so you can take 1 postive perk that half the time is questionable usage, and having good perks that don't cost an arm and a leg to get. AKA only have 2-3 good perks that require you to take 2-4 actually pretty debilitating negative perks *if you arent abusing the ones that dont matter atm cause they're not implimented yet* to just get one of the actual good perks, which eagle eye is not one of those >.> Share this post Link to post Share on other sites
sweetcandyflip 11 Posted February 10, 2015 Any news for Operation Fix Late Game? Share this post Link to post Share on other sites
Zorak 863 Posted February 10, 2015 Hey, I created a topic about professions changes in build 31. I hope you will take a part in discussion. http://theindiestone.com/forums/index.php/topic/12810-skills-and-professions-in-build-31/#entry161181 Share this post Link to post Share on other sites
amoc 5 Posted February 10, 2015 I HATE U ALL! I NEED TO GO TO BED BUT STILL PLAYING! Just Joke Have u a plan to change Zombie spawn? Maybe in future builds? I thinks thats more importent then any another thing...even more then NPC (thats my opion ofcourse). When u clean around of your safehouse, you are save forever. After this point game will more like Sims, so i -even- dont need a barricade or something.PS. : When i miss something about this pls sorry. 1 sweetcandyflip reacted to this Share this post Link to post Share on other sites
Geonjaha 22 Posted February 10, 2015 Sounds great, but one confusion: You said twice that it'd take 4x the time between the level 0 and 1 multiplier, but the multiplier is only 0.33% (three times, not four). Is this percentage actually 0.25% in the game or is it actually 0.33%? Share this post Link to post Share on other sites
Aldrayit 19 Posted February 10, 2015 I have a question about the burglur class. Since there's work being done on keys and locked doors and pad locks and what not, are there any plans to have a burglur only trait for lockpicking? I can see having a burglur npc or ally being really useful for sneaking around and looting for supplies without waking up every zombie along the way by breaking down a door or window to get in =3 Share this post Link to post Share on other sites
sspeck 13 Posted February 10, 2015 This is all great news! However, depending on our choices at character creation... Will we be able to spawn with a specific item? (Fireman=Axe) or (Carpenter=Hammer)? Just wondering. 2 Dv2236 and archerj2010 reacted to this Share this post Link to post Share on other sites
Tooks 779 Posted February 10, 2015 I have a question about the burglur class. Since there's work being done on keys and locked doors and pad locks and what not, are there any plans to have a burglur only trait for lockpicking? I can see having a burglur npc or ally being really useful for sneaking around and looting for supplies without waking up every zombie along the way by breaking down a door or window to get in =3 I want to just +1 this idea! I'd lock the idea behind some items, perhaps have the burglar start off with these too. I don't think you should just be able to pick locks without any items to assist you. Share this post Link to post Share on other sites
RobertJohnson 4407 Posted February 10, 2015 It's 0.25 so 1/4, willf ix this post soon You won't spawn with items nope Share this post Link to post Share on other sites
falcon33jp 12 Posted February 10, 2015 This is all great news! Fun's over! Share this post Link to post Share on other sites
Gatrie 1 Posted February 10, 2015 What a lovely work!!!! Amazing work guys!! Congratulation and a lot of thanks to the dev team!!!! Share this post Link to post Share on other sites
Dv2236 2 Posted February 10, 2015 Me want new patch, RAWR Share this post Link to post Share on other sites
Geras 1160 Posted February 10, 2015 This looks awesome. My body is ready. Share this post Link to post Share on other sites
jhk655 1 Posted February 11, 2015 NPCs NPCs NPCs! I'm waiting till NPCs are back in the game before I will play again! I want to shot at instead of just chomped at! 1 OnchePower reacted to this Share this post Link to post Share on other sites
Rainoa 6 Posted February 11, 2015 OMG I cant wait <3 so going doctor =^.^= Share this post Link to post Share on other sites
Tooks 779 Posted February 11, 2015 NPCs NPCs NPCs! I'm waiting till NPCs are back in the game before I will play again! I want to shot at instead of just chomped at! Unfortunately, unlike bloody mary, NPCs cannot be invoked by chanting their names three times so you're going to have to wait a little bit longer. 5 Dv2236, EreWeGo, Aardman55 and 2 others reacted to this Share this post Link to post Share on other sites
RobertJohnson 4407 Posted February 11, 2015 Bloody Mary. Ok, one left, who's giving a try ? 1 Aardman55 reacted to this Share this post Link to post Share on other sites
syfy 1004 Posted February 11, 2015 Bloody Mary Bloody Mary Bloody Mary 1 Aardman55 reacted to this Share this post Link to post Share on other sites
RobertJohnson 4407 Posted February 11, 2015 This rebel tho. Time to run fellows! 1 Aardman55 reacted to this Share this post Link to post Share on other sites
ProjectSky 70 Posted February 11, 2015 Lock box can still destroy it? Share this post Link to post Share on other sites
RobertJohnson 4407 Posted February 11, 2015 Yup, and having the key of the crates made it open automatically for you (no need to right click "unlock") tho combinaison padlock will need the code to be entered to remove the padlock. Same for door, they'll unlock automatically if you have the key (but not lock back ) 2 Dv2236 and Rainoa reacted to this Share this post Link to post Share on other sites
ProjectSky 70 Posted February 11, 2015 Yup, and having the key of the crates made it open automatically for you (no need to right click "unlock") tho combinaison padlock will need the code to be entered to remove the padlock. Same for door, they'll unlock automatically if you have the key (but not lock back )Suppose a robber destroyed my locked box, he can still get the box thing? Share this post Link to post Share on other sites
SarahHearts 7 Posted February 11, 2015 Oooh build 31 looks awesome, will cars be in this update aswell or will that be later on, if yes then i hope to see sneak peeks, if not then oh well build 31 looks great still ^^ 2 JaviLander and Rainoa reacted to this Share this post Link to post Share on other sites
nasKo 4043 Posted February 11, 2015 Oooh build 31 looks awesome, will cars be in this update aswell or will that be later on, if yes then i hope to see sneak peeks, if not then oh well build 31 looks great still ^^If not mentioned in the original post, it is not part of the update. Share this post Link to post Share on other sites