AtlantisThief Posted February 27, 2015 Share Posted February 27, 2015 Same as GothicGhost, waiting till this gets on IWBUMS. GothicGhost 1 Link to comment Share on other sites More sharing options...
Kirrus Posted February 27, 2015 Share Posted February 27, 2015 Peoples, just a reminder, it'll be released onto IWBUMS when it's ready and not before. Constantly asking for an update, or prodding us isn't being lovely. Albie 1 Link to comment Share on other sites More sharing options...
AtlantisThief Posted February 27, 2015 Share Posted February 27, 2015 I just did express my feeling about that. There was no "give it nau" or similar intended in my post. Wolfihunter_prey 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted February 27, 2015 Share Posted February 27, 2015 Don't worry, Atlantis. No one is being singled out. Link to comment Share on other sites More sharing options...
Solokill72 Posted February 27, 2015 Share Posted February 27, 2015 I prefer Project Zomboid's way of updating over Day Z Standalone's anyday. Even though it takes a lot longer for each update to come out, they are always extremely bug-free unlike Day Z Good job guys! amoc, archerj2010 and Wolfihunter_prey 3 Link to comment Share on other sites More sharing options...
nubus Posted February 28, 2015 Share Posted February 28, 2015 I agree, build 30.16 is way better than 15, and i'm patient about 31 because i'm sure that will be a long jump. Go kidz! Wolfihunter_prey 1 Link to comment Share on other sites More sharing options...
wsensor Posted February 28, 2015 Share Posted February 28, 2015 I know you are adding in radio/tv stations but I had a question are walkie talkies coming to this build? (Was sort of hoping to see them after playing with the APCom - Ham Radios & Walkie Talkie mod.) Link to comment Share on other sites More sharing options...
Kirrus Posted February 28, 2015 Share Posted February 28, 2015 If it's not in the list, it's not coming to the build Link to comment Share on other sites More sharing options...
VikiDikiRUS Posted March 1, 2015 Share Posted March 1, 2015 So... Kirrus, what you think about this idea: http://theindiestone.com/forums/index.php/topic/11586-my-little-idea-about-gathering-and-plants/ (And yeah, it's 100th post) Link to comment Share on other sites More sharing options...
Kirrus Posted March 1, 2015 Share Posted March 1, 2015 So... Kirrus, what you think about this idea: http://theindiestone.com/forums/index.php/topic/11586-my-little-idea-about-gathering-and-plants/ (And yeah, it's 100th post) Interesting idea.. I suspect some form of it is already on the wishlist VikiDikiRUS 1 Link to comment Share on other sites More sharing options...
Wolfihunter_prey Posted March 1, 2015 Share Posted March 1, 2015 I love project zomboid not just because it is indeed one of the most fun and amazingly detailed zombie (and any other survival) game in almost every aspect, but also has the nicest dev team ever Keep it up guys <3 can't wait for this update :3 Svarog 1 Link to comment Share on other sites More sharing options...
wsensor Posted March 1, 2015 Share Posted March 1, 2015 If it's not in the list, it's not coming to the build Thanks for answering I thought I saw a post about it somewhere but that may have been about something different and I just got it confused with something else. EDIT: Found where I had read something but it did not say when it would be added lol...http://projectzomboid.com/blog/2014/12/a-very-mondoid-christmas/ EnigmaGrey 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted March 2, 2015 Author Share Posted March 2, 2015 Updated OP! [NEW]Added a /noclip command for admins, if you set it to true, the players won't collide on anythingAdded a NoFireSpread server option, if true, fire won't spread (but still trigger)Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.)Added tainted water:You can now gather water from the river but it'll be tainted.Same for rain collector barrel water.Tainted water can still be drink but cause some food poisonning.Boil it (only in pot or bowl) to remove the tainted [bALANCE]Reduced a lot the dmg of fire on zombies[bUG FIX]Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)Show Unhappiness change in Literature tooltip. (Issue #001342)Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff.Allow adding/removing weapon upgrades on broken weapons.Prevent zombies spawning behind stairs or in pillars.Right Shift works same as left Shift to select multiple items in the inventory view.Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326)Stop all sound effects before exiting to the main menu. (Issue #001322)Fixed OnCharacterCreateStats Lua event getting called when loading player corpses.Do the "smooth scrolling" listbox-thing with the controller.Replace existing parts of zones when adding new zones (to support custom maps better).Fixed some controller issues in the main menu.Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1.Remove reanimated-player zombies when doing a server soft reset.Fixed LosUtil.lineClearCached() oscillating between visible/not-visible. amoc, ditoseadio, Zeek and 4 others 7 Link to comment Share on other sites More sharing options...
amoc Posted March 2, 2015 Share Posted March 2, 2015 Updated OP! [NEW]Added a /noclip command for admins, if you set it to true, the players won't collide on anythingAdded a NoFireSpread server option, if true, fire won't spread (but still trigger)Added a AnnounceDeath server option, if true it'll show a message of who killed who, or who's dead (like [PVP] RJ killed Lemmy. or [PVP] Meabe is dead.)Added tainted water:You can now gather water from the river but it'll be tainted.Same for rain collector barrel water.Tainted water can still be drink but cause some food poisonning.Boil it (only in pot or bowl) to remove the tainted [bALANCE]Reduced a lot the dmg of fire on zombies[bUG FIX]Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)Show Unhappiness change in Literature tooltip. (Issue #001342)Transfer weapon upgrades from Shotgun when creating ShotgunSawnoff.Allow adding/removing weapon upgrades on broken weapons.Prevent zombies spawning behind stairs or in pillars.Right Shift works same as left Shift to select multiple items in the inventory view.Fixed ServerLOS thread not waking up after rejoining a server. (Issue #001326)Stop all sound effects before exiting to the main menu. (Issue #001322)Fixed OnCharacterCreateStats Lua event getting called when loading player corpses.Do the "smooth scrolling" listbox-thing with the controller.Replace existing parts of zones when adding new zones (to support custom maps better).Fixed some controller issues in the main menu.Forbid certain types of items being used as campfire fuel by setting tcampingFuelType to -1.Remove reanimated-player zombies when doing a server soft reset.Fixed LosUtil.lineClearCached() oscillating between visible/not-visible. GothicGhost and dnk3912 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted March 2, 2015 Author Share Posted March 2, 2015 My Iban: 0475..... Meabe, amoc and Zorak 3 Link to comment Share on other sites More sharing options...
amoc Posted March 2, 2015 Share Posted March 2, 2015 My Iban: 0475..... :D Link to comment Share on other sites More sharing options...
Scorpinox85 Posted March 2, 2015 Share Posted March 2, 2015 So happy to hear about the reduction of fire damage, that is awesome! The current ease of campfire mass culling of zombies is just so cheesy, boring and overpowered. I will be very glad to see them nerfed, as in my opinion their current potential for destruction detracts from gameplay. Link to comment Share on other sites More sharing options...
JonB Posted March 2, 2015 Share Posted March 2, 2015 So ecstatic IWBUMS 31 is public now! Thanks so much PZ/IndieStone Development Team! I will report any bugs, errors, glitches, typos, and miscellaneous issues I may find. EDIT : Loving the new splash screen! This truly is sweet as cake. =D f3rret, Meabe and sspeck 3 Link to comment Share on other sites More sharing options...
f3rret Posted March 2, 2015 Share Posted March 2, 2015 Hooray IWBUMS! I've been away for a bit, but am coming back for this one. Link to comment Share on other sites More sharing options...
Maska_zgz Posted March 2, 2015 Share Posted March 2, 2015 I'm totally excited! Ye are amazing, guys! This game has me crazy! This build is incredible, and best of all .., We are getting closer to the animations of build 32! I'll update quickly all my mods to this version! GothicGhost 1 Link to comment Share on other sites More sharing options...
Albie Posted March 2, 2015 Share Posted March 2, 2015 It's here... It's finally here! Why am I still here? I should be in muld by now! Link to comment Share on other sites More sharing options...
Moose65 Posted March 2, 2015 Share Posted March 2, 2015 Hey RJ, what exactly does Fast Learner do? I've tried testing it with Foraging and there seems to be no XP gain increases? Edit: Also noticed that if you take Park Ranger, Hiker, and Hunter to get 4 points in Trapping, the bonus drops from 125% to 75%. Jack Bower 1 Link to comment Share on other sites More sharing options...
syfy Posted March 2, 2015 Share Posted March 2, 2015 [bUG FIX]Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)Fixed infinite loop when building a second Lamp-on-pillar. (Issue #000417)funny that of all the things on the list, the Infinite Loop fix is the one that gets repeated f3rret, Meabe and Jatta Pake 3 Link to comment Share on other sites More sharing options...
Anderson Jaeger Posted March 2, 2015 Share Posted March 2, 2015 I have a question about the books. I only see books until lvl 5. Dont have skill books for the lvl 6-7 or 10 for example? CaptKaspar 1 Link to comment Share on other sites More sharing options...
Zorak Posted March 2, 2015 Share Posted March 2, 2015 We tried to join multiplayer. We killed our old characters to create a new ones and we all have the same problem.here is the console log:MAX #ZONES is 8java.lang.RuntimeException: can't create player at x,y,z=0,0,0 because the square is null at zombie.iso.IsoWorld.init(IsoWorld.java:1395) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:257) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:195) at java.lang.Thread.run(Thread.java:724) How can we fix that ?Its public Evil Dead Server. Link to comment Share on other sites More sharing options...
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