Slashnine Posted February 11, 2015 Share Posted February 11, 2015 Bar Fighter could be "BRAWLER" it sound badass too. Continuez votre beau travail les gars, votre jeu est tout simplement génial Link to comment Share on other sites More sharing options...
Rainoa Posted February 11, 2015 Share Posted February 11, 2015 Should have a Deaf trait along with Hard of hearing one! Difference being Deaf u have 0% sound.Not being able to hear zombies braking your windows/door as they get into your base can be a nice little handy cap, also ppl like me IRL that are deaf can get alittle extra points to make up for being Deaf lol CaptKaspar, sspeck and Dv2236 3 Link to comment Share on other sites More sharing options...
nasKo Posted February 11, 2015 Share Posted February 11, 2015 Should have a Deaf trait along with Hard of hearing one! Difference being Deaf u have 0% sound. Not being able to hear zombies braking your windows/door as they get into your base can be a nice little handy cap, also ppl like me IRL that are deaf can get alittle extra points to make up for being Deaf lolDeaf exists as a trait and currently gives you 12 points to spend elsewhere. Sir Twiggy played the test build on stream and tried out the deaf trait. You can check out his previous casts here: http://www.twitch.tv/sirtwiggy/profile/past_broadcasts Rainoa, CaptKaspar, Jack Bower and 1 other 4 Link to comment Share on other sites More sharing options...
Laniere Posted February 11, 2015 Share Posted February 11, 2015 wp wp Great job guys, seems really an awesome update Can't wait to try it Link to comment Share on other sites More sharing options...
ZomBCreW Posted February 11, 2015 Share Posted February 11, 2015 Will soft-resets skip over player locked crates with this build? Currently they are resetting the loot inside all crafted crates, so we have stopped doing them on our server as it was resetting player hoarding progress. Don't mean to be pushy, but I thought this was a pretty good question. Very excited about this update, and appreciate all the dev work. But with the implementation of locked crates, a crucial component in MP, how will soft-resets work with this? CaptKaspar, CorpseBeater and Magic Mark 3 Link to comment Share on other sites More sharing options...
wsensor Posted February 12, 2015 Share Posted February 12, 2015 I think that if someone breaks into a locked box the items inside should be able to get randomly damaged or destroyed. Link to comment Share on other sites More sharing options...
WingedKnife Posted February 12, 2015 Share Posted February 12, 2015 Changes in traits and skill system is awesome. I am realy appreciate it. CorpseBeater 1 Link to comment Share on other sites More sharing options...
Rainoa Posted February 13, 2015 Share Posted February 13, 2015 Should have a Deaf trait along with Hard of hearing one! Difference being Deaf u have 0% sound.Not being able to hear zombies braking your windows/door as they get into your base can be a nice little handy cap, also ppl like me IRL that are deaf can get alittle extra points to make up for being Deaf lolDeaf exists as a trait and currently gives you 12 points to spend elsewhere. Sir Twiggy played the test build on stream and tried out the deaf trait.You can check out his previous casts here: http://www.twitch.tv/sirtwiggy/profile/past_broadcasts <3 u guys =^.^= wish i could have seen it when he was live, but guess past broadcast will have to work. Link to comment Share on other sites More sharing options...
Wolfihunter_prey Posted February 13, 2015 Share Posted February 13, 2015 I believe that people will continue to either break your house door, or burn the entire house down using a campfire and just not give two shits about the lock system... Can they break the padlocks on the boxes and stuff? I am really excited about this update, and can't wait for NPC's or the "washing the blood or getting sick" thing either :3 Fortport 1 Link to comment Share on other sites More sharing options...
xulnaga Posted February 13, 2015 Share Posted February 13, 2015 Can we duplicate keys? For example, I connect with a few trusted survivors. We build a base. Do we all need our own door to get in or can we share one door? Link to comment Share on other sites More sharing options...
xulnaga Posted February 13, 2015 Share Posted February 13, 2015 I believe that people will continue to either break your house door, or burn the entire house down using a campfire and just not give two shits about the lock system... Agreed, a survivor can spend weeks building walls, collecting loot. Some guy finds your base, waits until you are offline, takes a sledge and with four swings is inside. :/ Link to comment Share on other sites More sharing options...
Kirrus Posted February 13, 2015 Share Posted February 13, 2015 I believe that people will continue to either break your house door, or burn the entire house down using a campfire and just not give two shits about the lock system...Agreed, a survivor can spend weeks building walls, collecting loot. Some guy finds your base, waits until you are offline, takes a sledge and with four swings is inside. :/ Currently, they're being implemented more for RP, than for securing loot. Currently, the best way of keeping stuff safe in MP, is hiding it behind something. Jack Bower, Rainoa and Dv2236 3 Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 13, 2015 Author Share Posted February 13, 2015 And a way to remove sledgehammer from spawing in MP Should help with that, a good carpenter with a good walls and barricade and it'll take several axe swing to get in there, it'll lower the condition of your axe and make tons of noise.And also the locked container, need again to destroy the crate Jatta Pake, Rainoa and Dv2236 3 Link to comment Share on other sites More sharing options...
Jatta Pake Posted February 14, 2015 Share Posted February 14, 2015 And a way to remove sledgehammer from spawing in MP Should help with that, a good carpenter with a good walls and barricade and it'll take several axe swing to get in there, it'll lower the condition of your axe and make tons of noise.And also the locked container, need again to destroy the crate It would be cool if existing structure sprite tiles could be given properties that require certain tools. Like you could remove an existing chain link fence with bold cutters only. You could probably map out which sprites required which of the following tools: wrenches, pliers, leverage tools (crowbar), cutters (box cutters), striking tools (hammers), struck or hammered tools (chisels), screwdrivers, vises, clamps, snips, saws, drills and knives Koregan 1 Link to comment Share on other sites More sharing options...
Rainoa Posted February 14, 2015 Share Posted February 14, 2015 And a way to remove sledgehammer from spawing in MP Should help with that, a good carpenter with a good walls and barricade and it'll take several axe swing to get in there, it'll lower the condition of your axe and make tons of noise.And also the locked container, need again to destroy the crate if u cant sleep in MP sleeping pills should be removed from spawning as well =^.^= also finding a use for rotten food's maybe, fertilizer cough cough... Dv2236 1 Link to comment Share on other sites More sharing options...
syfy Posted February 14, 2015 Share Posted February 14, 2015 removing the sledgehammer from MP will mean a modification to the West Point Gun Shop will be required.can't just shut people out from that store, would bring many, many complaints here JaviLander 1 Link to comment Share on other sites More sharing options...
JaviLander Posted February 14, 2015 Share Posted February 14, 2015 I only see one safety way, wich is hidding into the deep forest and building there... Has anyone think about wild animals like grizzly bears or wolves? Dv2236 1 Link to comment Share on other sites More sharing options...
Footmuffin Posted February 14, 2015 Share Posted February 14, 2015 Has anyone think about wild animals like grizzly bears or wolves?Here's a sick, huge list of common suggestions! Animals are on the list of accepted suggestions, so things like wolves and bears are a probable maybe. Jatta Pake 1 Link to comment Share on other sites More sharing options...
JaviLander Posted February 14, 2015 Share Posted February 14, 2015 Nice! I expect dogs are in the list, who couldn't like to survive with a truly loyal friend nearby? Link to comment Share on other sites More sharing options...
Suomiboi Posted February 14, 2015 Share Posted February 14, 2015 Nice! I expect dogs are in the list, who couldn't like to survive with a truly loyal friend nearby? No one. But this isn't the thread to discuss suggestions. There's a whole sub forum for that though! Link to comment Share on other sites More sharing options...
JaviLander Posted February 14, 2015 Share Posted February 14, 2015 Haha, sorry, I had to say it Link to comment Share on other sites More sharing options...
Rass Posted February 14, 2015 Share Posted February 14, 2015 I believe that people will continue to either break your house door, or burn the entire house down using a campfire and just not give two shits about the lock system...Agreed, a survivor can spend weeks building walls, collecting loot. Some guy finds your base, waits until you are offline, takes a sledge and with four swings is inside. :/ Atleast you immediately know if someone broke inside your base. Your stuff is much safer from people who were just wandering around without any intention of stealing from you, took a look inside your creates and realized that your sledge and 20 boxes of nails are just too valuable to pass up. Jack Bower 1 Link to comment Share on other sites More sharing options...
nasKo Posted February 14, 2015 Share Posted February 14, 2015 And a way to remove sledgehammer from spawing in MP How would one break into the gun shop, then? Is it going to be lock-pickable? CorpseBeater and Dv2236 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted February 14, 2015 Author Share Posted February 14, 2015 Idk yet, maybe I'll add a life to it, so you can destruct it with an axe (lot of hits tho) Dv2236 and CaptKaspar 2 Link to comment Share on other sites More sharing options...
Jela331 Posted February 14, 2015 Share Posted February 14, 2015 The current system I used for securing my loot in MP, was by barricading the door, putting a mouse trap at the door(acts as an obstacle, can't walk over it) and covering the mouse trap with some items. Only way in would be by removing the trap or destroying the wall to get in. Dv2236 and Footmuffin 2 Link to comment Share on other sites More sharing options...
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