Jab Posted January 28, 2015 Share Posted January 28, 2015 I'm considering attempting doing this as a mod when i get my current project done, however, the suggestion is this: Whenever a player dies, a story is generated for the player, scrolling as text when you die, after your statistics show and how long you survived. The concept is that you'd have a library of grammatical constructs and fragments that can be used for certain situations that are recorded throughout the time the player plays the game until death, such as moodles and intense battles. Upon death, this component would analyze data recorded during the player's timeline and find interesting things or moments of prolonged peacefulness, learning abilities and crafting, and hunting & gathering. It would then take that data, and look up suitable grammar fragments to best represent the data. It would then glue together those pieces to produce a decent story of your player, that you can read, and share with your friends. example: "one after another, <name> hacked the horde to bits, whilst defending the group as the others sneaked behind the plaza strip in search of supplies." This concept would compliment the atmosphere the game presents with "This is how you died.". syfy, EreWeGo, Bennytheowl and 4 others 7 Link to comment Share on other sites More sharing options...
bumblemore Posted January 28, 2015 Share Posted January 28, 2015 Ok, this is a really awesome idea. But what happens if somebody lives a really long time? I think there should definitely be a system to remove/replace these "fragments" the longer you live. Death paragraph shouldn't be too long at all. Link to comment Share on other sites More sharing options...
Jab Posted January 28, 2015 Author Share Posted January 28, 2015 I definitely agree. There could be an option for length and detail. It would be really amazing to be able to post essay-sized stories on a forum for the game, and be able to read a "summary" when you actually die. Link to comment Share on other sites More sharing options...
midnightz Posted January 29, 2015 Share Posted January 29, 2015 Kind of like in NEO Scavenger? That would be cool to recap some of the things you did in that life other than zombie kills. MrZombifiedGamer and bumblemore 2 Link to comment Share on other sites More sharing options...
Dreadstone Posted January 30, 2015 Share Posted January 30, 2015 honestly .. this doesn't even have to generate a story that makes a huge amount of logical sense either ...just the fact that it created some sort of story based vaguely on what you did would be incredibly awesome if there are already player action tags you could use it would significantly reduce the workloada lot of the work is going to be creative, writing the "story snippets" that the code would piece togethersome of these tags have to already exist ... the game keeps track of how many zombies you killed and how many hours you livedbut it doesn't track that you always remembered to put that stuffed Spiffo in your main inventory before going to bedor that you were attacked while cooking the last of your food and burned it ... and the house ... and went 3 days without food afterwardsthat kind of stuff would be awesome Jatta Pake and EreWeGo 2 Link to comment Share on other sites More sharing options...
Jela331 Posted January 30, 2015 Share Posted January 30, 2015 You drank from the toilet 36 times.You fell out the window like a moron 73 times. Link to comment Share on other sites More sharing options...
Jatta Pake Posted January 31, 2015 Share Posted January 31, 2015 Reminds me of some of the features in Dwarf Fortress. It would be cool if instead of baking more tracking tags directly into the game, the system was opened up to allow mods to track any type of tag defined by the mod. This would expand the potential application to ... drumroll ... other mods. Dreadstone 1 Link to comment Share on other sites More sharing options...
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