Frying Pan Posted January 8, 2015 Share Posted January 8, 2015 You would have a vegetarian trait, making it unable for you to eat meat.It would give 4 points. Link to comment Share on other sites More sharing options...
Svarog Posted January 8, 2015 Share Posted January 8, 2015 You would have a vegetarian trait, making it unable for you to eat meat.It would give 4 points.Unable? No. But it could make the character unhappy if he\she eats meat. Gustav 1 Link to comment Share on other sites More sharing options...
Spartanz920 Posted January 8, 2015 Share Posted January 8, 2015 You would have a vegetarian trait, making it unable for you to eat meat.It would give 4 points.Unable? No. But it could make the character unhappy if he\she eats meat. Plus a small chance of getting sick Link to comment Share on other sites More sharing options...
Minion Posted January 8, 2015 Share Posted January 8, 2015 I'm both in agreement and disagreement with your idea. The trait sounds like a nice enough idea, it'd probably give a bonus to the boredom and unhappiness substraction that prepared food already gives, and give a small base bonus for unprepared vegetables and fruit. A penalty to boredom and unhappiness would have course be logical for meat then... Being unable to eat meat is a dumb idea though, since we're aiming for realism, and sudden inability to ingest a certain kind of food might be a little... problematic, if your only viable strategy for survival is to eat a can of dog food, which you physically can't because of a trait. Having the trait for character flavour would be cool though. Link to comment Share on other sites More sharing options...
Frying Pan Posted January 8, 2015 Author Share Posted January 8, 2015 I'm both in agreement and disagreement with your idea. The trait sounds like a nice enough idea, it'd probably give a bonus to the boredom and unhappiness substraction that prepared food already gives, and give a small base bonus for unprepared vegetables and fruit. A penalty to boredom and unhappiness would have course be logical for meat then... Being unable to eat meat is a dumb idea though, since we're aiming for realism, and sudden inability to ingest a certain kind of food might be a little... problematic, if your only viable strategy for survival is to eat a can of dog food, which you physically can't because of a trait. Having the trait for character flavour would be cool though.I think the upper idea merges good with yours. Getting sick and unhappy from meat sounds even better. Spartanz920 1 Link to comment Share on other sites More sharing options...
Skotie Posted January 9, 2015 Share Posted January 9, 2015 Realistically even a vegatarian would eat meat in a situation like we're presented. Human's are omnivores, like it or not. But as for your trait I would think it's too OP in the current build of the game, mostly because it's far too easy to get a steady supply of edible plant life. Maybe once there are more ways to get fresh meats/jerky you could add this along with a carnivore trait which provides a similar effect for meat. Link to comment Share on other sites More sharing options...
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