MonolithicBacon Posted January 5, 2015 Share Posted January 5, 2015 Hello once again, gents! So, I'm trying to test the map in game to check that some of my designs actually work, and to do so I've followed some of the advice here on the forums. http://theindiestone.com/forums/index.php/topic/11019-custom-map/ Using the above link, I've gotten most of the way there, but upon loading, I always get the same error within the console.txt file: using spawn region Phoenix1 possible spawn pointstiledef: loading media/tiledefinitions.tilestiledef: loading media/newtiledefinitions.tilestiledef: loading media/tiledefinitions_erosion.tilescan't find map objects file: media/maps/Phoenix/objects.luaMAX #ZONES is 0java.lang.NullPointerExceptionat zombie.iso.IsoWorld.init(IsoWorld.java:1373)at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:255)at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:193)at java.lang.Thread.run(Thread.java:724) As per usual, I imagine that this is because of something very simple, but I'm hoping someone out there knows! Thanks. Link to comment Share on other sites More sharing options...
EasyPickins Posted January 6, 2015 Share Posted January 6, 2015 This means your spawn point is not inside the map.{ worldX = 39, worldY = 23, posX = 61, posY = 23, posZ = 0 },Look at the bottom of the WorldEd window: "Current cell: 39,23" would become worldX=39 and worldY=23."Cell x,y=61,23" would become posX=61 and posY=23. Link to comment Share on other sites More sharing options...
MonolithicBacon Posted January 6, 2015 Author Share Posted January 6, 2015 Many thanks! I have to say, this community is on the ball with responses. Thanks a lot guys. I hope I can make something that's worth your time! Link to comment Share on other sites More sharing options...
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