blogRot Posted January 4, 2015 Share Posted January 4, 2015 Would the changes and additions below would be all that was needed to have the desired gameplay effect of making a cup of coffee more 'realistic' - as in a pound of instant coffee should be able to make more than one Hot Cuppa. My thought train was to separate out the coffee and the tea and make coffee partially consumable. Thanks for any constructive feedback or tips. >>note: reduced hunger effects of both from -5 to -2, increased fatigue effects from -5 to -10>>Change/Add to Items item Coffee { Weight = 1, Type = Drainable, UseDelta = 0.125 DisplayName = Coffee, Icon = InstantCoffee, } item Mugfullcoffee { FatigueChange = -10, HungerChange = -2, Weight = 1, Type = Food, UnhappyChange = -5, ThirstChange = -50, DisplayName = Hot Cuppa Joe, StressChange = -10, ReplaceOnUse = Mugl, Icon = MugFulll, CustomContextMenu = Drink, CustomEatSound = PZ_DrinkingFromBottle, } item Mugfulltea { FatigueChange = -10, HungerChange = -2, Weight = 1, Type = Food, UnhappyChange = -5, ThirstChange = -50, DisplayName = Hot Cuppa Tea, StressChange = -10, ReplaceOnUse = Mugl, Icon = MugFulll, CustomContextMenu = Drink, CustomEatSound = PZ_DrinkingFromBottle, }>>Change/Add to Recipes recipe Make Hot Drink Tea { Mugl, Water=5, Teabag, Sugar, Result:Mugfulltea, Time:70.0, } recipe Make Hot Drink Coffee { Mugl, Water=5, Coffee=1, Sugar, Result:Mugfullcoffee, Time:70.0, } Link to comment Share on other sites More sharing options...
Suomiboi Posted January 4, 2015 Share Posted January 4, 2015 Everything seems to be in order as far as I can see. Link to comment Share on other sites More sharing options...
lance789 Posted March 11, 2015 Share Posted March 11, 2015 yeah, looks like there shouldn't be a problem >.> Link to comment Share on other sites More sharing options...
Suomiboi Posted March 11, 2015 Share Posted March 11, 2015 Oh, if you're still wondering about this, you don't seem to have a module set for the items... put this around your codes:Module Base{ --your recipe/items here-- } Link to comment Share on other sites More sharing options...
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