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A simple change to Coffee is not as simple as I think?


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Would the changes and additions below would be all that was needed to have the desired gameplay effect of making a cup of coffee more 'realistic' - as in a pound of instant coffee should be able to make more than one Hot Cuppa.

 

My thought train was to separate out the coffee and the tea and make coffee partially consumable.

 

Thanks for any constructive feedback or tips.

 

 

>>note: reduced hunger effects of both from -5 to -2, increased fatigue effects from -5 to -10

>>Change/Add to Items


    item Coffee
    {
        Weight    =    1,
        Type    =    Drainable,
        UseDelta    =    0.125
        DisplayName    =    Coffee,
        Icon    =    InstantCoffee,
    }

    item Mugfullcoffee
    {
        FatigueChange    =    -10,
        HungerChange    =    -2,
        Weight    =    1,
        Type    =    Food,
        UnhappyChange    =    -5,
        ThirstChange    =    -50,
        DisplayName    =    Hot Cuppa Joe,
        StressChange    =    -10,
        ReplaceOnUse    =    Mugl,
        Icon    =    MugFulll,
        CustomContextMenu = Drink,
        CustomEatSound = PZ_DrinkingFromBottle,
    }

    item Mugfulltea
    {
        FatigueChange    =    -10,
        HungerChange    =    -2,
        Weight    =    1,
        Type    =    Food,
        UnhappyChange    =    -5,
        ThirstChange    =    -50,
        DisplayName    =    Hot Cuppa Tea,
        StressChange    =    -10,
        ReplaceOnUse    =    Mugl,
        Icon    =    MugFulll,
        CustomContextMenu = Drink,
        CustomEatSound = PZ_DrinkingFromBottle,
    }


>>Change/Add to Recipes

    recipe Make Hot Drink Tea
    {
      Mugl,
      Water=5,
      Teabag,
      Sugar,

      Result:Mugfulltea,
      Time:70.0,
    }

    recipe Make Hot Drink Coffee
    {
      Mugl,
      Water=5,
      Coffee=1,
      Sugar,

      Result:Mugfullcoffee,
      Time:70.0,
    }

 

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