KnockdownMod (a question)
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I've had a lot of Xmod related questions come up in the last couple of days, so I'll go ahead and post a test release later today.  Keep an eye on that thread, not here.

 

However, I think RJ may be looking into the standing zombie behavior as well - so it's possible in a post 9.16 release that this will be a different scenario.  Which means either the setOnFloor trick might not work as intended or won't be necessary.  

 

Currently I hook that function into a couple places, like the world menu context for "throwing a grenade" - but I might hook it into a different event for the "GoodWithEverything" trait in Xmod.

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