doomblood66 Posted December 26, 2014 Share Posted December 26, 2014 Hello all,I recently came back to project zomboid after a break playing other games, while doing so I gathered a few concepts from these games which I thought might help/improve zomboid. I would make these ideas into mods myself if I could code in Lua ( I'm currently working on learning it), but seeing as tho I can't i decided to post my ideas here, I understand completely if the devs dislike suggestions when the asker has no concept of feasibility...if you feel it has been suggested before please feel free to link it 1) restraints - zip ties or handcuffsMy first idea is a restraint, something that can be used to hold a npc or player captive. Some benefits of this would be being able to use hostages for trade or ransom or perhaps you want to leave them for dead, or have no guts to kill them, it could also be used for players RPing as cops.2) NPCsIf and when the NPC survivors are released I think it would be cool if some of them still did their job I.E police, farmers etc.3) militaryIf and when the military are released I think it would be cool if they weren't just Kill on sight nuts, maybe they are cut off and become regular survivors and want to trade, or try and quarantine people.Thanks for reading there was a few other suggestions such as plugging bathtubs that have already been suggested that I left out, any thoughts are welcome! Link to comment Share on other sites More sharing options...
Kirrus Posted December 27, 2014 Share Posted December 27, 2014 Restraints are a Confirmed No. Military are a watch-this-space entry, they are planning to add fort knox to the map. Link to comment Share on other sites More sharing options...
ValueOfGravity Posted December 27, 2014 Share Posted December 27, 2014 Handcuffs Confirmed No? Aw.. Link to comment Share on other sites More sharing options...
Darkwhip Posted December 28, 2014 Share Posted December 28, 2014 Restraints are a Confirmed No. Military are a watch-this-space entry, they are planning to add fort knox to the map.What a shame. Link to comment Share on other sites More sharing options...
syfy Posted December 28, 2014 Share Posted December 28, 2014 happy to see that personally. never felt like this was THAT kind of game if you really need to restrain someone, plenty of other games to choose from that already have that. Link to comment Share on other sites More sharing options...
Kirrus Posted December 28, 2014 Share Posted December 28, 2014 Restraints are a Confirmed No. Military are a watch-this-space entry, they are planning to add fort knox to the map.What a shame. If you really want them, feel free to make a mod to add them, that's what the modding system is there for Link to comment Share on other sites More sharing options...
Snuggler Posted December 30, 2014 Share Posted December 30, 2014 Restraints are a Confirmed No. Military are a watch-this-space entry, they are planning to add fort knox to the map.What a shame. If you really want them, feel free to make a mod to add them, that's what the modding system is there for can i ask what the reason was for the "confirmed no"?just curious. Link to comment Share on other sites More sharing options...
Kirrus Posted December 30, 2014 Share Posted December 30, 2014 can i ask what the reason was for the "confirmed no"? just curious. You can ask. It's been discussed at length before, they may have said on one of the older threads. Try searching for 'restraints' or 'handcuffs'. I don't recall the reason, but they don't always have to give one, it is their game Link to comment Share on other sites More sharing options...
Suomiboi Posted December 30, 2014 Share Posted December 30, 2014 can i ask what the reason was for the "confirmed no"?just curious.IIRC one of the reasons was that it takes too much power away from the player and in that sense takes control away from you. It's generally an un-fun idea to take control away from the player. Marinus and syfy 2 Link to comment Share on other sites More sharing options...
Snuggler Posted December 31, 2014 Share Posted December 31, 2014 can i ask what the reason was for the "confirmed no"?just curious.You can ask.It's been discussed at length before, they may have said on one of the older threads. Try searching for 'restraints' or 'handcuffs'. I don't recall the reason, but they don't always have to give one, it is their game can i ask what the reason was for the "confirmed no"?just curious.IIRC one of the reasons was that it takes too much power away from the player and in that sense takes control away from you. It's generally an un-fun idea to take control away from the player. true. fair enough. cheers guys. Link to comment Share on other sites More sharing options...
ModdedTibby Posted January 30, 2016 Share Posted January 30, 2016 Hello all,I recently came back to project zomboid after a break playing other games, while doing so I gathered a few concepts from these games which I thought might help/improve zomboid.I would make these ideas into mods myself if I could code in Lua ( I'm currently working on learning it), but seeing as tho I can't i decided to post my ideas here, I understand completely if the devs dislike suggestions when the asker has no concept of feasibility...if you feel it has been suggested before please feel free to link it 1) restraints - zip ties or handcuffsMy first idea is a restraint, something that can be used to hold a npc or player captive. Some benefits of this would be being able to use hostages for trade or ransom or perhaps you want to leave them for dead, or have no guts to kill them, it could also be used for players RPing as cops.2) NPCsIf and when the NPC survivors are released I think it would be cool if some of them still did their job I.E police, farmers etc.3) militaryIf and when the military are released I think it would be cool if they weren't just Kill on sight nuts, maybe they are cut off and become regular survivors and want to trade, or try and quarantine people.Thanks for reading there was a few other suggestions such as plugging bathtubs that have already been suggested that I left out, any thoughts are welcome!i cried when i read this. I think with how MP has grown for the game the idea behind restraints is a fantastic idea. You have factions going at it on servers. People taking people hostage for ransoms. The restraint would add a whole new level to the whole immersive environment. I've had many incidents where i told someone to drop their items and would totally of handcuffed them if an option but yet they pull out a pistol after they claim they dropped everything because well who knows really why. People like to be difficult. Before MP has gotten to the point where it is now I certainly would agree there was no need for those types of items but now you have servers that are blowing up people capping out smaller servers, MP is going very well. But then again so has the modding community and the ease and access to tools and distribution of the mod development. Link to comment Share on other sites More sharing options...
migulao Posted January 30, 2016 Share Posted January 30, 2016 Well, I find that just pointing a gun at someone should be restraint enough. They will probably obey your orders and you can just lure them into a cage. Link to comment Share on other sites More sharing options...
ModdedTibby Posted January 31, 2016 Share Posted January 31, 2016 Well, I find that just pointing a gun at someone should be restraint enough. They will probably obey your orders and you can just lure them into a cage.sadly that isnt the case. Link to comment Share on other sites More sharing options...
migulao Posted January 31, 2016 Share Posted January 31, 2016 Well, I find that just pointing a gun at someone should be restraint enough. They will probably obey your orders and you can just lure them into a cage.sadly that isnt the case. I was refering to NPCs, when they come out. In Multiplayer, Im not sure how people would behave, since I only play Singleplayer Link to comment Share on other sites More sharing options...
ModdedTibby Posted January 31, 2016 Share Posted January 31, 2016 Well, I find that just pointing a gun at someone should be restraint enough. They will probably obey your orders and you can just lure them into a cage.sadly that isnt the case. I was refering to NPCs, when they come out. In Multiplayer, Im not sure how people would behave, since I only play Singleplayer oh yeah for sure NPC's will be very fun. I am the opposite though, I haven't really played much SP only multiplayer RP. Link to comment Share on other sites More sharing options...
Reblar Posted February 1, 2016 Share Posted February 1, 2016 No restraints? Meh. Yeah really hope someone makes a mod for that anyways. Link to comment Share on other sites More sharing options...
Panicsferd Posted February 1, 2016 Share Posted February 1, 2016 I think maybe for singleplayer this could work so we as the player can maybe restrain the NPCs and then maybe trade them for supplies and whatnot - but I think (probably the the devs were thinking) for MP it is a big NO, we don't need this game to become another DayZ or InsertOtherGameHere. I think for MP purposes having restrains takes to much power away from the player and that is how those other games are like and because that, that is why the community is garbage since all people do is kill or restrain you to keep you as a slave no less. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now