Tooks Posted December 10, 2014 Share Posted December 10, 2014 Seeing as we're having all these new types of food added to the game I thought it'd be interesting to have a trait that uses them. This perk would give you points to spend on helpful perks but would come with the following side effects: At point of character generation your character is given a handful of food items they simply don't like. These are never the same to add a bit of variety to the trait. All other foods effects would be uneffected however the food your character doesn't like would have reduced a negative impact on your characters happiness by eating them. Perhaps have some food items so repulsive to your character that eating them has a chance of making them feel sick. This would be, if possible, applied to any recipe that has the food items in them so if you make a cheese sandwich but your character hates cheese the sandwich would also make you unhappy. An alternative trait could be 'Glutton' where your character is unphased by what he eats and this trait would remove most of the negative impact of eating not-well prepared food but would not remove the sickness by eating rotten or burnt food (as even though your character might not care if he eats them that doesn't make them not bad for you). This trait would be a positive trait and would thus need negative traits purchased to recieve it. EnigmaGrey, robban279 and falloutboy84 3 Link to comment Share on other sites More sharing options...
robban279 Posted December 10, 2014 Share Posted December 10, 2014 I like this but I think good food should only bring a happiness boost, while food the character really hates should bring a small sadness penalty. Link to comment Share on other sites More sharing options...
Fortport Posted December 10, 2014 Share Posted December 10, 2014 Seeing as we're having all these new types of food added to the game I thought it'd be interesting to have a trait that uses them. This perk would give you points to spend on helpful perks but would come with the following side effects: At point of character generation your character is given a handful of food items they simply don't like. These are never the same to add a bit of variety to the trait. All other foods effects would be uneffected however the food your character doesn't like would have reduced a negative impact on your characters happiness by eating them. Perhaps have some food items so repulsive to your character that eating them has a chance of making them feel sick. This would be, if possible, applied to any recipe that has the food items in them so if you make a cheese sandwich but your character hates cheese the sandwich would also make you unhappy. An alternative trait could be 'Glutton' where your character is unphased by what he eats and this trait would remove most of the negative impact of eating not-well prepared food but would not remove the sickness by eating rotten or burnt food (as even though your character might not care if he eats them that doesn't make them not bad for you). This trait would be a positive trait and would thus need negative traits purchased to recieve it.Might be great for people who are picky about eating bugs, or fish. Link to comment Share on other sites More sharing options...
MrStevenWolfe Posted December 28, 2014 Share Posted December 28, 2014 YES, please add the Food Bitch Picky Eater/Glutton thing! Link to comment Share on other sites More sharing options...
falloutboy84 Posted December 29, 2014 Share Posted December 29, 2014 That indeed sounds interesting.So no more worms and dead rats for my poor little Linda Cooper. Or may she be gluttony and does not care at all, as long she can stuff something in her face. Very intriguing idea. I like it. Link to comment Share on other sites More sharing options...
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