BinxB Posted November 30, 2014 Share Posted November 30, 2014 so the first thing right off the bat I feel there needs to be a Doctor career for the game when build 30 is official. maybe a boost to first aid skill or naturally better bandages tho I feel the simplest thing could be just spawning with a first aid kit if you choose to be a doctor/EMT. i mean I know alot of people are gonna say thats OP to jsut find one but thats the point of a career to start with something you wanna specilize in MrZombifiedGamer and Gustav 2 Link to comment Share on other sites More sharing options...
Bullwinkle Posted November 30, 2014 Share Posted November 30, 2014 I've said it before. A doc should start in a 2 story brick house with lots of medical supplies, some medical books and a 90% chance of either [a golf club or a fishing pole] Link to comment Share on other sites More sharing options...
Zimbie Posted December 1, 2014 Share Posted December 1, 2014 I've said it before. A doc should start in a 2 story brick house with lots of medical supplies, some medical books and a 90% chance of either [a golf club or a fishing pole]Why a golf club or fishing pole? Link to comment Share on other sites More sharing options...
Zimbie Posted December 1, 2014 Share Posted December 1, 2014 false_chicken 1 Link to comment Share on other sites More sharing options...
Bullwinkle Posted December 1, 2014 Share Posted December 1, 2014 Golfing and boating are part of the doctor stereotype. false_chicken 1 Link to comment Share on other sites More sharing options...
Keyboardassassin Posted December 1, 2014 Share Posted December 1, 2014 I've said it before. A doc should start in a 2 story brick house with lots of medical supplies, some medical books and a 90% chance of either [a golf club or a fishing pole]That would be to unfair to the other professions. i believe the doctor starting out with bandages and a boost to the xp gain of the first aid skill yes. but start off in a house full of supplies no. I believe the other traits should do something similar to this like Construction worker starting off with a hammer 5 nails and a boost to his or her Carpentry xp gain. the FireOfficer starts with an Axe and a boost to the blade skills. Outdoors man should start with the fishing pole or a hunting knife. the police officer a pistol with one clip of ammo and a boost to the firearms xp gain. Gustav 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 1, 2014 Share Posted December 1, 2014 I've said it before. A doc should start in a 2 story brick house with lots of medical supplies, some medical books and a 90% chance of either [a golf club or a fishing pole]A smouldering ruin of his house, after the mobs have stripped him bare, you mean. Ah-ha-ha. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted December 2, 2014 Share Posted December 2, 2014 I am for the doctor profession and i believe he should be able to help heal faster. Not like regeneration but i mean like he can make better bandages and do medical stuff more efficiently. I feel that would be nice. Link to comment Share on other sites More sharing options...
gorolho Posted December 2, 2014 Share Posted December 2, 2014 An unemployed character should start at Twiggy's with half a bottle of whisky and a gun with a bullet. Bullwinkle, Zimbie and false_chicken 3 Link to comment Share on other sites More sharing options...
King jjwpenguin Posted December 4, 2014 Share Posted December 4, 2014 i really don't care for that idea since unemployed is for hardcore players or players who don't want/like any of the other choices. Link to comment Share on other sites More sharing options...
MrZombifiedGamer Posted December 4, 2014 Share Posted December 4, 2014 I do believe this is planned. Along with a gardener profession (or farmer, basically the same thing just smaller.) But if I'm correct that would essentially be the idea. It seems logical to have those professions in there. Link to comment Share on other sites More sharing options...
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