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Different Death Animations


Boomspark

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I have always thought that the original death animation was a little bland. Just falling forward/backward seems a little unrealistic if your getting eaten alive by zombies. So, I was thinking about different animations when you die, based on a system of which section of your body was last damaged. For example:

 

Taking damage to the throat/head: The character would clutch their throat in agony, then fall limp. (The reason I added head is because I am not sure if your throat can be damaged in game.)

 

Taking damage to any part of the torso: The character would hold their torso, and begin to sway heavily before falling down.

 

I could go on, but I think you get the general idea, here. I think it would be more realistic to die in these ways.

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