Boomspark Posted November 30, 2014 Share Posted November 30, 2014 I have always thought that the original death animation was a little bland. Just falling forward/backward seems a little unrealistic if your getting eaten alive by zombies. So, I was thinking about different animations when you die, based on a system of which section of your body was last damaged. For example: Taking damage to the throat/head: The character would clutch their throat in agony, then fall limp. (The reason I added head is because I am not sure if your throat can be damaged in game.) Taking damage to any part of the torso: The character would hold their torso, and begin to sway heavily before falling down. I could go on, but I think you get the general idea, here. I think it would be more realistic to die in these ways. Bullwinkle 1 Link to comment Share on other sites More sharing options...
Bullwinkle Posted November 30, 2014 Share Posted November 30, 2014 And you should get a message stating WHAT killed you. I mean, at its core, this is supposed to be HOW I DIED, not "Wait... how did I just die?" colorfastnewt7, Geras and Jack Bower 3 Link to comment Share on other sites More sharing options...
azeis Posted December 10, 2014 Share Posted December 10, 2014 I may or may not want to reenact the scene on Shawn of the dead were the guy get's disemboweled in the bar. Link to comment Share on other sites More sharing options...
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