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Hello, I am here to make several suggestions about bags.


 


1. Backpacks should also be able to be broken/ripped. They would wear-down however, only when you are almost at their weight limit/at the weight limit. If a bag broke, all the contents could drop onto the ground, or items could slowly fall out depending if it was torn or ripped. These could also make it so you could no longer carry it on your back.


 


2. You know when you go on a scavenging run, and you load up with tons of pointy little objects like hunting/kitchen knifes, well, if you had them in a bag on your back they could have a very small chance of when you are running of them poking/cutting you. The worst they could do would make you bleed and get scratched. This would be very uncommon.


 


3.If you had a lot of sharp things in your backpack as well, sprinting with them could make the bag deterorate quicker.


 


4.Sheaths and other containers for knifes and other blade weapons could be implemented to make the chance for the bladed weapons to damage your bag lower if at all.


 


5. Also, I'd like to see clothing items such as Shorts, Athletic Shorts, Cargo Shorts, Cargo Pants, Hoodies, and Rain Jackets. Cargo shorts could have a bag option on the side but only be able to hold like 2 lbs, and cargo pants 3lbs. Same with the hoodie.


 


6. Also, I'd like some more canned foods such as Peaches and Chili.


 


Thank you for reading these, please, post your opinions in the comments on these suggestions!


 


PS: Sorry if any of this is planned or has been commonly suggested, I didn't see anything on it however.


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I wish that back packs were visible. Or, the addition of "home-made" crafted bags would be great. However, I think that it would make more sense for the home-made bags to deteriorate faster than the proper duffle bags and backpacks.

 

About the cargo pants etc..

-I'd love to see a way to implement it, without it crowding the UI. Although, the UI could get changed in the near future. 

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