commode7x Posted May 5, 2020 Posted May 5, 2020 Hi, another bug to report. The Makeshift Axe doesn't seem to be able to chop trees. Neither does the Survival Axe. I haven't tested the other axes, but it seems like there's an issue with the attribution for some of the axes. Quote Share this post Link to post Share on other sites More sharing options...
Hydromancerx Posted May 6, 2020 Posted May 6, 2020 *** I am proud to announce DemolitionDerby is now a Co-Contributor to Hydrocraft and can update the Steam Workshop! *** Schaefer, King-Salomon, Jonno Zomboid and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
commode7x Posted May 7, 2020 Posted May 7, 2020 (edited) I just noticed that NPK Fertilizer requires that you build a Gardening Bench, which requires NPK Fertilizer. In other words, NPK Fertilizer isn't craftable. Oh, and in regards to my post above, I meant that the other axes don't have Cut Down Tree in the context menu. When you have one of the HC axes equipped and you have a vanilla axe in your inventory, your character will switch to the vanilla axe when Cut Down Tree is available to choose. Edited May 7, 2020 by commode7x Additional bug Quote Share this post Link to post Share on other sites More sharing options...
Blitz50 Posted November 4, 2020 Posted November 4, 2020 (edited) Hello there, i have a strange issue with hydrocraft : after a certain time of play (not at the beginning), the objects start to turn pink . This concerns the objects placed on the ground as well as the objects present in the containers. We don't know how to fix the problem, after trying to find many solutions...I leave it to you for help, impossible to continue playing under these conditions. Does anyone have the same problem ? We're running a multiplayer with 4 mods : Hydrocraft (https://steamcommunity.com/sharedfiles/filedetails/?id=498441420&searchtext=), craft helper (https://steamcommunity.com/sharedfiles/filedetails/?id=911399676&searchtext=), hotbar (https://steamcommunity.com/sharedfiles/filedetails/?id=503645367&searchtext=) and Minimal display bars (https://steamcommunity.com/sharedfiles/filedetails/?id=2004998206&searchtext=minimal). I remain available for sending logs, explanations, etc... Thank you for your answers. Edited November 4, 2020 by Blitz50 Quote Share this post Link to post Share on other sites More sharing options...
DXPOHIHIHI Posted January 24, 2021 Posted January 24, 2021 Damn the corgi looks cute though tbh Quote Share this post Link to post Share on other sites More sharing options...
Jonno Zomboid Posted March 25, 2021 Posted March 25, 2021 Hi all. I am currently running around trying to find electric clamps. Starting to think they don't exist. I am running game version 40.43 with Hydrocraft installed. I'm worried it's an old version of HC (I know 11.1 is the latest) - how do you find out which version you have?? I have an anarchists cookbook and according to undeniable, I should be able to learn how to craft electric clamps from clothespins. My cookbook is missing some recipes, including that one... Any help would be really appreciated. I believe that even if i search every garage/shed on the entire game map I will not have enough clamps to tackle arrays etc... Quote Share this post Link to post Share on other sites More sharing options...
Zousug Posted January 3 Posted January 3 can someone please help... We are using Hydrocraft on our dedicated server and we have got a trading post.. but no idea how to use it? We cant get any menu options to show etc and cant work out how to add items -.- please help Quote Share this post Link to post Share on other sites More sharing options...
Elmore Posted January 11 Posted January 11 Should we expect an update to the mod for the long-awaited 41 PZ version? Quote Share this post Link to post Share on other sites More sharing options...
Macbuk Posted January 16 Posted January 16 On 1/11/2022 at 12:04 PM, Elmore said: Should we expect an update to the mod for the long-awaited 41 PZ version? It's been updated to B41 for a while, check the workshop Quote Share this post Link to post Share on other sites More sharing options...
Pubbles Posted March 17 Posted March 17 (edited) On 5/5/2020 at 3:31 PM, commode7x said: The Makeshift Axe doesn't seem to be able to chop trees. Neither does the Survival Axe. I haven't tested the other axes, but it seems like there's an issue with the attribution for some of the axes. On 5/8/2020 at 5:16 AM, commode7x said: the other axes don't have Cut Down Tree in the context menu. When you have one of the HC axes equipped and you have a vanilla axe in your inventory, your character will switch to the vanilla axe when Cut Down Tree is available to choose. Does this have a solution? I am playing around with mods and my axes don't have the right click Chop Tree option. Looking through the game files, it looks like "ContextMenu_Chop_Tree" is what I want, but I am unsure how to implement it in a script. pls help Edit: On 11/5/2015 at 9:34 AM, SlendyMan0 said: I don't know anything about modding PZ, but when I noticed that survival axe cant be used by clicking on a tree, I went to check game files. And I found that: function ISChopTreeAction:isValid() return (self.tree ~= nil and self.tree:getObjectIndex() >= 0 and self.character:CanAttack() and self.character:getPrimaryHandItem() ~= nil and (self.character:getPrimaryHandItem():getType() == "Axe" or self.character:getPrimaryHandItem():getType() == "AxeStone")) end It's located in media/lua/client/TimedActions I got very excited to find that the Axe and AxeStone were hardcoded in the game, but wasn't able to override it with my mod. dang lol Edit edit: oh ho! I am outdated. so 41.5 is the new meta. sorry. /selfdelete Edited March 17 by Pubbles Just general investigatin' Quote Share this post Link to post Share on other sites More sharing options...