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Hydromancerx

Hydrocraft Mod

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5 hours ago, Minnigin said:

My male baby cows are not growing up, been like 2weeks in game, wasn't it like 24 in game hours?

 

edit : also thanks for the update

 

Code says 670 hours.

ItemTimeTrackerMod["HCCowmalebaby"] = {};   
ItemTimeTrackerMod["HCCowmalebaby"]["Life"] = 670.0;
ItemTimeTrackerMod["HCCowmalebaby"]["TurnInto"] = "Hydrocraft.HCCowmalehungry";
ItemTimeTrackerMod["HCCowmalebaby"]["ChangeSound"] = "moo2"; 

 

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19 minutes ago, Hydromancerx said:

 

Code says 670 hours.


ItemTimeTrackerMod["HCCowmalebaby"] = {};   
ItemTimeTrackerMod["HCCowmalebaby"]["Life"] = 670.0;
ItemTimeTrackerMod["HCCowmalebaby"]["TurnInto"] = "Hydrocraft.HCCowmalehungry";
ItemTimeTrackerMod["HCCowmalebaby"]["ChangeSound"] = "moo2"; 

 

kk thanks, I'll just peak a code first from now on, I've just learned how to understand and alter the simple stuff like that in the past week or so

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29 minutes ago, Hydromancerx said:

BTW was it single player or multiplayer when you encountered the cow not growing up?

SP, I probably have like a few more game days or something

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currently the Metal Bar doesn't have a recycle recipe, I'm going to give it a 1 x iron ingot recipe, you can make it whatever you want and I'll just use that but I'll use mine for now

 

edit : I made it need metalworking 6, having it give steel seems OP to me but I haven't tried this out yet so we'll see

Edited by Minnigin

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18 hours ago, Minnigin said:

My male baby cows are not growing up, been like 2weeks in game, wasn't it like 24 in game hours?

 

edit : also thanks for the update

Part of the changes made in an old update made it so the larger an animal is, the longer it's offspring take to grow up. Cows take 670 in game hours to age up, or about 28 in game days.

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6 hours ago, Sparrow said:

Part of the changes made in an old update made it so the larger an animal is, the longer it's offspring take to grow up. Cows take 670 in game hours to age up, or about 28 in game days.

ya it finally grew up MOOO!

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Thanks Hydro!!

 

I still have a problem making paint - it is telling me that I require an "empty paint can" when what I have (from depleting an old tin of paint) is an "empty paint bucket". Is the can something separate or does the wording/code just need tweaking?

 

Cheers 

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32 minutes ago, Jonno Zomboid said:

Thanks Hydro!!

 

I still have a problem making paint - it is telling me that I require an "empty paint can" when what I have (from depleting an old tin of paint) is an "empty paint bucket". Is the can something separate or does the wording/code just need tweaking?

 

Cheers 

Right I found one!

Pouring one tin of 50% paint into another results in one full paint and an empty paint "bucket". I guess the "can" is something you find as loot - not resulting from depleting an existing paint.

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might need to up the weight of the welding gas tank, as is it fits in a glove box, although gloveboxes are a little big, maybe I'll suggest TIS lower them instead

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13 hours ago, Hydromancerx said:

Please give feedback on the hunger stuff. I want to know if people like or dislike the new hunger happening each time you craft.

I lowered mine to 0.005 and it seems better, also the sheets of paper aren't working properly, first noticed it with beesmoker but just used bark instead. Im gonna change all the blueprints to require an empty notebook instead, this fixed it for me. Oh and I added the missing red and blue pens to the blueprints too. 

 

edit : I also put a lvl 1 electrician requirement to make the blueprints ( the computer ones )

edit 2 : to anyone wanting the changes I have updated the download here https://theindiestone.com/forums/index.php?/topic/23604-hydrocraft-add-on-buildable-computer/

Edited by Minnigin

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Hydrocraft v10.0 has been released!

 

Which includes ...

 

- Hunger from Crafting is Disabled

- Fixed Plastic Utensil Spawns

- Put Back in Fire Station spawn as custom loot

- Adjusted Loot for Tool Box, Small Animal Cage and Medium Animal Cage

- Can Use Stakes to Build Mine

- Fixed Red and Black Empty Cans

- Glue and Wood Glue need containers to make

- Can make Finewood Floors

- Can make various Colored Carpets

- Fixed Barrel of Apple Mash

- Fixed Homemade Pancake recipe

- Fixed Plastic Water Container

- Water Containers can now collect Rain Water

- Mining Drill now uses Large Batteries

- Multitool now uses Small Batteries

- Some recipes require a Drill now

- Updated Art for Sawbuck, Drying Frame, Steam Machine, Trip Hammer, Iron Anvil and Lead Anvil

- Can Drill Hole in Cork and Rubber Bung

- Can Craft Garden Apron and Cooking Apron

- Removed Depleted Sourdough Starter

- Can Dry Yeast

- Removed Bug Stew but added in Bug Mash instead.

- Can Recycle Metal Tube, Metal Bar and hand Drill.

- Added 7 Colored Yarns

- Added Hand Drill and Cordless Drill

- Added 9 Misc Objects

- Added Gardening Workbench

- Added 15 Baby Food and Empty Baby Food Jar

- Added Buildable Computer mod by Minnigin

- Added Adanced Potted Plants by Leliana!!

- Thanks to everyone who helped!

 

Enjoy!

Edited by Hydromancerx

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Hi. In Hunting HCExtra.lua you let playersr hunt indors. I add here position check for hunt only outdor
if not player:isOutside() then
  player:Say("There are no animals indoors.");
  return;
  end

 

Reciepe error
recipe Fill Empty Metal Barrel With Sulfuric Acid
    {
        HCPlasticcansulfuricacid=20,
    HCBarrelmetalempty,
        keep HCRubberglove,
        keep HCSafetyglasses,
        keep HCFunnel/HCGlassfunnel,
    Result:HCBarrelmetalammonia,
    Time:250,
    Category:Alchemy,
    }
Wrong barrel type


Base Items.txt
fixing Fix Axe
{
   Require : Axe,
   
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
      Fixer : Scotchtape=4,
Fixer : HCMaskingtape=2,
Fixer : HCPackingtape=2,
Fixer : HCRubbercement=2,
Fixer : HCSuperglue,
Fixer : HCHotgluegunfull=2,
}
Hydrocraft not imported in file

 

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item HCCatmalecream
    {
    Weight                 =     1,
    Type                        =     Container,
    Capacity                     =     0,
    DisplayName             =     Cat (Male),
    Icon                =    HCCatcreammale,
    ResizeWorldIcon         =     1.0,
    }

item HCCatcreamfemale
    {
    Weight                 =     1,
    Type                        =     Container,
    Capacity                     =     0,
    DisplayName             =     Cat (Female),
    Icon                =    HCCatcreamfemale,
    ResizeWorldIcon         =     1.0,
    }
recipe Feed Cat
    {
    keep HCDogbowl,
    Water,
    HCCatfoodOpen/TunaTinOpen/MeatPatty/HCSmallgamesteak/Smallanimalmeat/Smallbirdmeat/Chicken/HCDuckmeat/HCGoosemeat/HCTurkeymeat/FishFillet/Salmon,
        keep HCCatmale/HCCatfemale/HCCatblackmale/HCCatblackfemale/HCCatbluemale/HCCatbluefemale/HCCatbluemale/HCCatbluefemale/HCCatbrownmale/HCCatbrownfemale/HCCatcreammale/HCCatcreamfemale/HCCatgingermale/HCCatgingerfemale/HCCatsilvermale/HCCatsilverfemale/HCCatwhitemale/HCCatwhitefemale,
        CanBeDoneFromFloor:true,
        Result:HCCatpoop,
        Time:15.0,
        Category:Ranching,
        OnCreate:HC_ToyStatModifier,
        OnGiveXP:HCHunger_OnGiveXP,
    }

 

Cat name error. HCCatmalecream cant be feeded

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Eyedroppers.txt


recipe Put Potassium Permanganate In Beaker
    {
        HCEyedropperpotassiumpermanganate,
        HCGlassbeaker,
        keep HCLab,
        CanBeDoneFromFloor:true,
        Result:HCBeakerpotassiumpermanganatehalf,
        OnCreate:recipe_hcgeteyedropper,
        Time:50,
        Category:Health,
    }

Missing item

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Food Bar.txt


item HCJдgermeiЯter
    {
    HungerChange            =    -5,
    Weight                =    0.5,
    Type                =    Food,
    ThirstChange        =    -20,
    DisplayName        =    JдgermeiЯter,
    Alcoholic        =    TRUE,
        UnhappyChange        =    -10,
    ReplaceOnUse        =    WhiskeyEmpty,
    Icon                =    HCJagermeibter,
    CustomContextMenu     =     Drink,
    CustomEatSound        =     PZ_DrinkingFromBottle,
    AlcoholPower          =     2,
    FoodType        =    NoExplicit,
           Carbohydrates         =     11,
        Proteins         =     0,
        Lipids             =     0,
        Calories         =     103,
        CantBeFrozen         =     TRUE,
    Packaged        =    TRUE,
    }

 

HCJдgermeiЯter need replace to HCJagermeibter

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cordless drill icon is mining drill icon, powered and dead ones are correct though

 

item HCDrillcordless
    {
        Weight            = 1,
        Type            = Normal,
        DisplayName             = Cordless Drill,
        icon             = HCMiningdrill

 

item HCDrillcordless
    {
        Weight            = 1,
        Type            = Normal,
        DisplayName             = Cordless Drill,
        icon             = HCDrillcordless,

 

Edited by Minnigin

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So I was wondering if there a way for you to add in recycling of the unusable metal and wood bits?  I know it says it is unusable, but I figured that if it required like 15-20 (or more) metal bits to create one ingot of metal and the wood could be used as a fuel source for the kiln, furnace. etc.  Just a thought as you would find a use for scrap like that if you were trying to survive.  

Any thoughts on this?

 

Something else I was curious to know was if you can make it possible to recycle all the bags that are available.  For example the satchels and things like that?

Edited by Dreacon78
Added additional question so as not to double post

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Hi, I'm unsure if this is the proper place to report bugs, but there are a couple issues I have found. My apologies for unable to provide the code aspects of the issues, I have no coding knowledge.

-the icons for all baby foods are question marks
-powered cordless drill icon is also a question
-unable to cut chili pepper stem at herbalism bench: the option is there but nothing occurs when it is selected
-unable to shuck corn at herbalism bench: the option is there but nothing occurs when it is selected
-unable to apply herbal medicine to bandages at herbalism bench: the option is there but nothing occurs when it is selected

I'm sorry if I'm formatting the report incorrectly as well, or inadvertently being vague. Thank you kindly for your hard work on a wonderful mod.

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So I have noticed that when you build your own floors that extend beyond the walls of an existing building, if you walk under the floor you built it doesn't go transparent like the original building does.  Now I haven't placed a roof/upper level above what I have built, but I had to go deal with a zed that had gotten down below and was almost mauled because the floor never went transparent like it does in a natural building.

This just me or has anyone else noticed this?

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Good evening,

 

Can anyone help with making a bee smoker? It lists "tincans" as a requirement. I only have empty "tin cans" from consuming food. Is there a fix, or something I am missing?

 

image.thumb.png.605ac880673d4029df835fed52653044.png

 

Cheers

 

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