Hydromancerx 1164 Posted December 13, 2016 Build 35 is not supported in Hydrocraft yet. Sorry. Quote Share this post Link to post Share on other sites
The Googlator 35 Posted December 14, 2016 Hey Hydro, hows things going ? I'm starting to miss our weekly updates Still playing the Rim? I played for a bit, but ran out of stuff to do too quickly.... Hope development continues. Perhaps your waiting for the build 35 to be released? Either way Hydrocraft is still pretty much essential for PZ. -TG Quote Share this post Link to post Share on other sites
Absinith 3 Posted December 14, 2016 You've probably been asked this a ton but is there a way to add the trading post cone to single player so you can use all the excess money? ive tried spawning it in but it isnt an option. Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 14, 2016 3 hours ago, Absinith said: You've probably been asked this a ton but is there a way to add the trading post cone to single player so you can use all the excess money? ive tried spawning it in but it isnt an option. You need to use "Hydrocraft.Item" not "Base.Item" when spawning items. Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 15, 2016 Hydrocraft v8.3 has been released! Which includes ... - Dig with Shoes - Potted Plants no longer Drainable - Tweaked Aging Code to allow for other mods with the aging code. - Fixed Solar Gen Inside - Fixed Add Poison To Inventory Food - Fixed Churn Art - Removed Skill books for First Aid, Foraging and Electrical Skills in prep for the new release that has them in the base game. - Added U Bolt. - Added Refactory Brick - Added Gnome Stick - Added a Bunch of New Armors both craftable and findable! - Thanks to everyone who helped! Enjoy! This update was made mainly in prep for the next public update of PZ. This version should not conflict with IWBUMS now either. 4 Nisora, Jason132, The Googlator and 1 other reacted to this Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 15, 2016 Now that Build 35 came out please let me know if anyone finds any conflicts. I tired my best to make sure it didn't, but bugs happen. Thanks in advance. Quote Share this post Link to post Share on other sites
EnigmaGrey 6062 Posted December 15, 2016 1 minute ago, Hydromancerx said: Now that Build 35 came out please let me know if anyone finds any conflicts. I tired my best to make sure it didn't, but bugs happen. Thanks in advance. Looks like the main complaint is that some of the 3D models aren't showing up (machetes .etc). Did the above update alter any of the model loader stuff? Just don't have the time to check on my own right now. Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 15, 2016 I have to look into that. I think Nolan said all the sprite file names need to be changed to lowercase or something. That's just a minor cosmetic thing that can be fixed later. I was more worried about the mod causing servers to crash when the update came. Sounds like they are running just fine if they can complain about that. Quote Share this post Link to post Share on other sites
nolanri 416 Posted December 17, 2016 (edited) On 2016-12-15 at 6:02 AM, Hydromancerx said: Hydrocraft v8.3 has been released! Which includes ... - Dig with Shoes - Potted Plants no longer Drainable - Tweaked Aging Code to allow for other mods with the aging code. - Fixed Solar Gen Inside - Fixed Add Poison To Inventory Food - Fixed Churn Art - Removed Skill books for First Aid, Foraging and Electrical Skills in prep for the new release that has them in the base game. - Added U Bolt. - Added Refactory Brick - Added Gnome Stick - Added a Bunch of New Armors both craftable and findable! - Thanks to everyone who helped! Enjoy! This update was made mainly in prep for the next public update of PZ. This version should not conflict with IWBUMS now either. Wiki updated. New Items List: http://undeniable.info/pz/wiki/itemlist.php?kind=Hydrocraft&sort=Version&DESC=DESC Edited December 17, 2016 by nolanri 1 Hydromancerx reacted to this Quote Share this post Link to post Share on other sites
nolanri 416 Posted December 17, 2016 Spoiler -- ********************************** -- author: francogp -- ********************************** local MOD_ID = "Hydrocraft"; local MOD_NAME = "Hydrocraft 3D weapon models"; local MOD_VERSION = "0.2"; local MOD_AUTHOR = "FrancoGP"; isHydrocraft3DWeaponLoaded = false; local function load3Dmodels() -- The directory of the mod folder. dir = getDir(MOD_ID); print("***** Mod Loaded Dir: " .. dir); -- quick extension strings. em = ".txt"; et = ".png"; -- MODEL LOADING -- name = "HCWifflebat"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCAluminiumbat"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbatbarbedwire"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbatcutter"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbattrimmer"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbatwrench"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_wrenchwood" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSlingshot"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCTireiron"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSteelpipe"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBaton"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSurvivalaxe"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; ---------------------------- name = "HCStake"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCNailgun"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCPickaxe"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCane"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCQuarterstaff"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCLongbow"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCrossbow"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCombatknife"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCMeatcleaver"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCMachete"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCKatana"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBastardswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBastardswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBastardswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBastardswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBattleaxecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBattleaxesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBattleaxeiron"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBattleaxebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpikedflailcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedflailsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedflailiron"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedflailbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCDaggercopper"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCDaggersteel"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCDaggeriron"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCDaggerbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCGreatswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCGreatswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCGreatswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCGreatswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCHalberdcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHalberdsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHalberdiron"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHalberdbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCHatchetcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHatchetsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHatchetiron"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHatchetbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCKnifecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCKnifesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCKnifeiron"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCKnifebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCLongswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCLongswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCLongswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCLongswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCShortswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCShortswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCShortswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCShortswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSicklecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSicklesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSickleiron"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSicklebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSmithyhammercopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSmithyhammersteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSmithyhammeriron"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSmithyhammerbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpearcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpearsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpeariron"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpearbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpearobsidian"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodobsidian" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpearstone"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodstone" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpikedmacecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedmacesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedmaceiron"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedmacebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCTridentcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCTridentsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCTridentiron"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCTridentbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCWarhammercopper"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCWarhammersteel"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCWarhammeriron"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCWarhammerbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCMonkeywrench"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_wrenchwood" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCWrench"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCrutch"; locationModel = dir .. "/media/models/" .. "weapons_HCCrutch" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodobsidian" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCrutchaluminium"; locationModel = dir .. "/media/models/" .. "weapons_HCCrutch" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCRake"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCPushbroom"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_broom" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBroom"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_broom" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCPotatocannon"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCFlailstone"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodstone" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCHedgetrimmer"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; isHydrocraft3DWeaponLoaded = true; end Events.OnGameBoot.Add(load3Dmodels); Here is fix for 3d weapon models. just open lua\client\3DWeapons\3DWeaponLoader.lua and replace the whole contents with the code in spoiler 4 Hydromancerx, francogp, drevil and 1 other reacted to this Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 18, 2016 Thank you sooo much Nolan! This shall be included in the next update! 1 trombonaught reacted to this Quote Share this post Link to post Share on other sites
drevil 1 Posted December 19, 2016 Guys seriously you are awsome, the new update for build 35 with all the nice new stuff and adjustments, wiki updated within notime and then that bugfix for the sprites, thaks! 1 trombonaught reacted to this Quote Share this post Link to post Share on other sites
fasmata 0 Posted December 20, 2016 (edited) On 12/17/2016 at 4:51 PM, nolanri said: Reveal hidden contents -- ********************************** -- author: francogp -- ********************************** local MOD_ID = "Hydrocraft"; local MOD_NAME = "Hydrocraft 3D weapon models"; local MOD_VERSION = "0.2"; local MOD_AUTHOR = "FrancoGP"; isHydrocraft3DWeaponLoaded = false; local function load3Dmodels() -- The directory of the mod folder. dir = getDir(MOD_ID); print("***** Mod Loaded Dir: " .. dir); -- quick extension strings. em = ".txt"; et = ".png"; -- MODEL LOADING -- name = "HCWifflebat"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCAluminiumbat"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbatbarbedwire"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbatcutter"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbattrimmer"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBaseballbatwrench"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_wrenchwood" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSlingshot"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCTireiron"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSteelpipe"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBaton"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSurvivalaxe"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; ---------------------------- name = "HCStake"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCNailgun"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCPickaxe"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCane"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCQuarterstaff"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCLongbow"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCrossbow"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCombatknife"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCMeatcleaver"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCMachete"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCKatana"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBastardswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBastardswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBastardswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBastardswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCBastardsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBattleaxecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBattleaxesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBattleaxeiron"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCBattleaxebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCBattleaxe" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpikedflailcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedflailsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedflailiron"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedflailbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedflail" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCDaggercopper"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCDaggersteel"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCDaggeriron"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCDaggerbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCDagger" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCGreatswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCGreatswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCGreatswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCGreatswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCGreatsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCHalberdcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHalberdsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHalberdiron"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHalberdbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCHalberd" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodlongbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCHatchetcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHatchetsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHatchetiron"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCHatchetbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCHatchet" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCKnifecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCKnifesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCKnifeiron"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCKnifebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCKnife" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCLongswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCLongswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCLongswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCLongswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCLongsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCShortswordcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCShortswordsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCShortswordiron"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCShortswordbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCShortsword" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSicklecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSicklesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSickleiron"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSicklebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSickle" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSmithyhammercopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSmithyhammersteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSmithyhammeriron"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSmithyhammerbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSmithyhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpearcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpearsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpeariron"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpearbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpearobsidian"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodobsidian" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpearstone"; locationModel = dir .. "/media/models/" .. "weapons_HCSpear" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodstone" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCSpikedmacecopper"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedmacesteel"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedmaceiron"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCSpikedmacebronze"; locationModel = dir .. "/media/models/" .. "weapons_HCSpikedmace" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCTridentcopper"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCTridentsteel"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCTridentiron"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCTridentbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCTrident" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCWarhammercopper"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodcopper" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCWarhammersteel"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCWarhammeriron"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; name = "HCWarhammerbronze"; locationModel = dir .. "/media/models/" .. "weapons_HCWarhammer" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodbronze" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCMonkeywrench"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_wrenchwood" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCWrench"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCrutch"; locationModel = dir .. "/media/models/" .. "weapons_HCCrutch" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodobsidian" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCCrutchaluminium"; locationModel = dir .. "/media/models/" .. "weapons_HCCrutch" .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponsteel" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCRake"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodiron" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCPushbroom"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_broom" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCBroom"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_broom" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCPotatocannon"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCFlailstone"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_weaponwoodstone" .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; --------------------------- name = "HCHedgetrimmer"; locationModel = dir .. "/media/models/" .. "weapons_" .. name .. em; locationTexture = dir .. "/media/textures/" .. "Objects_" .. name .. et; -- (model name , modelLocation, textureLocation ) loadStaticZomboidModel("weapons_" .. string.lower(name), locationModel, locationTexture ) ; isHydrocraft3DWeaponLoaded = true; end Events.OnGameBoot.Add(load3Dmodels); Here is fix for 3d weapon models. just open lua\client\3DWeapons\3DWeaponLoader.lua and replace the whole contents with the code in spoiler Where can this fix be made if using the steam version? Or will I have to download and install manually? EDIT: I found the location. My mistake, this is the first mod I've installed and I did not know where steam installs mods, and I did not know my way around the game files etc. My apologies. Edited December 20, 2016 by fasmata Quote Share this post Link to post Share on other sites
DresdenBBQ 513 Posted December 20, 2016 I'm so slow I hadn't even realized build 35 came out yet. Quote Share this post Link to post Share on other sites
miked79 78 Posted December 21, 2016 ur the man NolRitchie Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 23, 2016 Hydrocraft v8.4 has been released! Which includes ... - Added New Skill books to randomized books. - Fixed 3D Weapons Sprites (Thanks Nolan!) - Fixed Titanium Rod - Fixed Cook Blue Meth - Fixed Barrier - Fixed Cultivate Penicillin (Maybe) - Fixed Biowaste - Fixed Cherry Seed Packet - Fixed Hungry Chickens - Donkey and Horse Poop now can be Composted - Fixed Mash Barrels - Reduced Spawning of Jams and Picked Food Jars - Converted Some Hydrocraft recipies to the new Welding and Smithing - Tweaked the Metal and Welding Magazines - Door Knobs cannot be Melted into Iron anymore (Just Bronze) - Fixed Eyedrops, Arm Sling, Otoscope and Glove Box - Removed Hydrocraft Tongs, Bellows and Welding Mask. - Updates to Safe and Armor mods. - Farmoid Update! Now with reusable trellises! - Thanks to everyone who helped! Enjoy! 7 The Googlator, Jason132, trombonaught and 4 others reacted to this Quote Share this post Link to post Share on other sites
jackkacperek2 0 Posted December 24, 2016 Hello! I wasn't playing this mod for a while and i have one question: Do i need to download any other mod to play it? There was model loader earlier,but it's down now so...yeah.Can i see 3D models without any other mods? Quote Share this post Link to post Share on other sites
nolanri 416 Posted December 24, 2016 (edited) 16 hours ago, jackkacperek2 said: Hello! I wasn't playing this mod for a while and i have one question: Do i need to download any other mod to play it? There was model loader earlier,but it's down now so...yeah.Can i see 3D models without any other mods? No and yes and how dare you say "one" question and then ask two questions! Edited December 25, 2016 by nolanri Quote Share this post Link to post Share on other sites
clssynd 0 Posted December 25, 2016 There's a new bug after this update. Game crashes with "app not responding" and when you log back to server some items are gone. Quote Share this post Link to post Share on other sites
The Googlator 35 Posted December 26, 2016 I can't seem to find Tongs anywhere ? I see they were removed from Hydrocraft, but I literally cannot find them anywhere.... Any ideas ? -TG Quote Share this post Link to post Share on other sites
nolanri 416 Posted December 27, 2016 5 hours ago, The Googlator said: I can't seem to find Tongs anywhere ? I see they were removed from Hydrocraft, but I literally cannot find them anywhere.... Any ideas ? -TG lots of people said this and that their tongs disappeared so its probably that the tongs some how got removed / deleted accidentally from the scripts txt files since last update. Quote Share this post Link to post Share on other sites
billwa 7 Posted December 27, 2016 Hello, I noticed the helicopter sprite that I made for Hicks for the RedBoid server is currently present in the Hydrocraft texture files. Can you please credit me for making it at least? If you want evidence that I've made that, I can kindly pm you the messages with me and Hicks. Best regards. Billwa 2 Johnny Fisher and Paul Redeker reacted to this Quote Share this post Link to post Share on other sites
Hydromancerx 1164 Posted December 27, 2016 (edited) 4 hours ago, billwa said: Hello, I noticed the helicopter sprite that I made for Hicks for the RedBoid server is currently present in the Hydrocraft texture files. Can you please credit me for making it at least? If you want evidence that I've made that, I can kindly pm you the messages with me and Hicks. Best regards. Billwa Sure! I am guessing your the guy he said edited the helicopter art he bought. Will add you to the artists list since I already listed the helicopter credit with link to this ... https://marketplace.yoyogames.com/assets/1353/war-games-apache Edited December 27, 2016 by Hydromancerx Quote Share this post Link to post Share on other sites
billwa 7 Posted December 27, 2016 7 hours ago, Hydromancerx said: Sure! I am guessing your the guy he said edited the helicopter art he bought. Will add you to the artists list since I already listed the helicopter credit with link to this ... https://marketplace.yoyogames.com/assets/1353/war-games-apache Hey, thank you man. I appreciate it. Quote Share this post Link to post Share on other sites
lekechinskas 0 Posted December 28, 2016 Dear developer. The game has no tongs. And that they do need tongs. I was looking for from rosenwood to gigamoll. They are not anywhere else. With the latest update to Russian version of the game they were called "Клещи". I apologize for the mistakes, google translator. Quote Share this post Link to post Share on other sites