DiogoWolf 0 Posted December 10, 2018 Hello everyone, I have an invisible weapons problem, can anyone help me fix it ? Share this post Link to post Share on other sites
Maris 20 Posted December 12, 2018 Need more animations for complicated things like animals etc otherwise it looks like a 2D game. Share this post Link to post Share on other sites
Madman_Andre 2 Posted December 12, 2018 So, I posted this in the Steam forums, but I'm going to repost it here since it's a little urgent and is related to farming. So, there seems to be an issue I have discovered with Hydrocraft and treating crops for Mildew/Flies. Attempting to treat diseased crops with Mildew Spray or Insecticide Spray results in an error: Quote 1544644568683 ------------------------------------------------------------- 1544644568684 attempted index: updateFromIsoObject of non-table: null 1544644568684 1544644568684 ----------------------------------------- 1544644568684 STACK TRACE 1544644568684 ----------------------------------------- 1544644568684 function: isValid -- file: ISCureMildewAction.lua line # 10 1544644568684 Callframe at: StartAction 1544644568684 function: begin -- file: ISBaseTimedAction.lua line # 61 1544644568684 function: addToQueue -- file: ISTimedActionQueue.lua line # 26 1544644568684 function: add -- file: ISTimedActionQueue.lua line # 98 1544644568684 function: onMildewCure -- file: ISFarmingMenu.lua line # 412 1544644568684 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52) at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5264) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.ui.UIElement.onMouseUp(UIElement.java:995) at zombie.ui.UIManager.update(UIManager.java:1159) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1314) at zombie.GameWindow.maina(GameWindow.java:1090) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) 1544644568686 1544644568686 ----------------------------------------- 1544644568686 STACK TRACE 1544644568686 ----------------------------------------- 1544644568686 function: isValid -- file: ISCureMildewAction.lua line # 10 1544644568686 Callframe at: StartAction 1544644568686 function: begin -- file: ISBaseTimedAction.lua line # 61 1544644568686 function: addToQueue -- file: ISTimedActionQueue.lua line # 26 1544644568686 function: add -- file: ISTimedActionQueue.lua line # 98 1544644568686 function: onMildewCure -- file: ISFarmingMenu.lua line # 412 1544644568686 function: onMouseUp -- file: ISContextMenu.lua line # 98 1544644568689 ------------------------------------------------------------- 1544644568689 attempted index: updateFromIsoObject of non-table: null 1544644568689 1544644568689 ----------------------------------------- 1544644568689 STACK TRACE 1544644568689 ----------------------------------------- 1544644568689 function: isValid -- file: ISCureMildewAction.lua line # 10 java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10140) at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2342) at zombie.iso.IsoCell.update(IsoCell.java:6201) at zombie.iso.IsoWorld.update(IsoWorld.java:3165) at zombie.gameStates.IngameState.update(IngameState.java:1365) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:688) at zombie.GameWindow.run(GameWindow.java:1314) at zombie.GameWindow.maina(GameWindow.java:1090) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) 1544644568690 1544644568690 ----------------------------------------- 1544644568690 STACK TRACE 1544644568690 ----------------------------------------- 1544644568690 function: isValid -- file: ISCureMildewAction.lua line # 10 While this isn't as bad as the irrigation bug, it does prevent crops from being treated for disease. This can be a bad thing. Also, a couple of other small issues: -Broken icons (that I have found): Boiled Mussel (Fresh) Dead Electric Multitool Dried Garlic Dried Onion Melted Serve Icecream Open Cat Food (Fresh) Powered Electric Multitool Wheat Seeds Packet -Items "Meat cleaver" and "Energy bar" both need capitalization on the second word. Finally, a small suggestion: Considering that the Knox County IRL is so wet it's drowning in alcohol, could we have more locations for some of the alcohol items introduced by Hydrocraft to spawn? Right now they only appear in Bar containers, i.e. taverns and the like. I actually didn't know they existed until recently when I was looting the bar counters of a tavern, and I had to confirm that the bottled beer and liquors were from Hydrocraft and not another mod. Just a small and polite suggestion. Share this post Link to post Share on other sites
Zombie#24 5 Posted December 13, 2018 You'd probably have better luck and response times here. https://www.patreon.com/Hydromancerx/overview Share this post Link to post Share on other sites
Bob Isme 1 Posted December 20, 2018 (edited) Is there an ETA on the BROKEN farming? Maybe they should remove the pic of the girl holding a plant, cause well, she can't... this and vanilla farmign is bugged and it's bull shit Edited December 20, 2018 by Bob Isme Share this post Link to post Share on other sites
Zombie#24 5 Posted December 20, 2018 3 hours ago, Bob Isme said: Is there an ETA on the BROKEN farming? Maybe they should remove the pic of the girl holding a plant, cause well, she can't... this and vanilla farmign is bugged and it's bull shit IWBUMS or Public Stable Branch As far as I can tell, it's been fixed for awhile on the public branch. Aside from the above posted treating plants for disease. 1 Bob Isme reacted to this Share this post Link to post Share on other sites
Hydromancerx 1147 Posted December 21, 2018 (edited) To the people reporting the Farming problems are you up to date? And do you use any other mods such as the Farmoid mod? I am thinking of just removing Farmoid mod from HC all together too. Edited December 21, 2018 by Hydromancerx Share this post Link to post Share on other sites
juan_canciani 1 Posted December 27, 2018 Hello Hydro! I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone! Share this post Link to post Share on other sites
Zombie#24 5 Posted December 27, 2018 7 hours ago, juan_canciani said: Hello Hydro! I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone! Known issue for a few updates now. All attempts to fix it have failed. It happened when the devs updated the base generator code. It removed the exploitable bug that makes the solar gen work all the time. 1 juan_canciani reacted to this Share this post Link to post Share on other sites
Raphiel 2 Posted January 24 Hey there! Thanks for this great mod! I've got a question about cheesemaking: Wiki says the cheese wheel has 4272 calories. However, if you cut it you get 8x cheese with 113 calories, or a total of 904 calories. Is there some kind of mistake? Share this post Link to post Share on other sites
Enoahe 29 Posted January 24 Hi, There are a little mistake in recipe, can I report it here? workshop/content/108600/498441420/mods/Hydrocraft/media/scripts/Labels.txt Recipe for 'Empty Label' says it uses SheetPaper only and there are no SheetPaper in game anymore. All other recipes allow to use SheetPaper OR SheetPaper2, but not this one. Thanks! Share this post Link to post Share on other sites
Enoahe 29 Posted January 24 Hey, guys. Is there a pre-defined list of items that should or shouldn't be removed from the world via 'WorldItemRemovalList' for Hydrocraft somewhere? Or everyone makes one by themselves? Share this post Link to post Share on other sites
Enoahe 29 Posted January 25 Hi, I'm wondering, what for are those 9 Volt Batteries from HC? I've looked up a wiki and there is only a recipe to recharge it and nothing about how can I use it. Thanks! Share this post Link to post Share on other sites
Raphiel 2 Posted January 25 (edited) On 1/24/2019 at 3:12 PM, Raphiel said: Hey there! Thanks for this great mod! I've got a question about cheesemaking: Wiki says the cheese wheel has 4272 calories. However, if you cut it you get 8x cheese with 113 calories, or a total of 904 calories. Is there some kind of mistake? Also, cheese wheel has -70 hunger change, and cheese has -15, or a total of -120 hunger change... I did a bit more research... Vanilla Ice Cream (0.2 weight) equals approx. 700g ice cream IRL, if you compare the nutrition values. Vanilla Cheese (0.2 weight) equals approx. 30g cheese IRL. 700g ice cream with 0.6-0.8 g/cm³ density equals 1 liter of ice cream. That will give -30 hunger change. 30g cheese with 0.5 g/cm³ density equals 60 ml of cheese. That will give -15 hunger change. So in vanilla PZ, Cheese will saturate hunger about 8 times as much as Ice Cream, considering how much volume you eat. You could argue that this discrepancy is caused by the fact that ice cream melts, and fluids dont saturate your hunger as much as solid food. But still, I think that hunger saturation in vanilla PZ is not that well balanced... However, 8x Cheese (30g) would mean a Cheese Wheel weighs about 240g (about 2 and a half bars of chocolate). And I think an average cheese wheel is heavier than that... Especially if you take into account that 4300 calories equal about 1.2 kg of cheese. So my suggestion would be to increase the number of pieces of Cheese you get from the recipe 'Cut Cheese Wheel', and maybe reduce the calories of a Cheese Wheel a bit. After all, 4300 calories of cheese from 100-200 calories of cow food seems a bit much. One possible compromise: Cheese Wheel 3000 calories, -300 hunger cut into 24 pieces of Cheese (2712 calories, -360 hunger) Edited January 26 by Raphiel Share this post Link to post Share on other sites
Maris 20 Posted January 26 Spoiler 1548532048245 ----------------------------------------- 1548532048245 STACK TRACE 1548532048245 ----------------------------------------- 1548532048245 function: createMenuEntries -- file: ISCompassMenu.lua line # 138 1548532048245 Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@73289961 1548532048245 function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 207 1548532048246 function: onRightMouseUp -- file: ISInventoryPane.lua line # 1075 java.lang.RuntimeException: __len not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:71) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:750) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:148) at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:159) at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:2382) at sun.reflect.GeneratedMethodAccessor1687.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:55) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1206) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1168) at zombie.ui.UIManager.update(UIManager.java:1257) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1315) at zombie.GameWindow.maina(GameWindow.java:1091) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) Error Share this post Link to post Share on other sites
Raphiel 2 Posted January 29 Hey there, I finally was able to build a Solar Park, and I like how you can recharge all the dead batteries and go mining with a proper Mining Drill I'm not sure if I did soemthing wrong, but did anyone else have problems with completely depleting a Charged Solar Park? If I'm not mistaken, the Solar Park only recharges (after 24h) if it is the (uncharged) Solar Park, so if you dont deplete it, it won't recharge... Well, I looked at the code and made some adjustments: 1) I changed the 'Recharge Battery' recipes so that you can do them from floor. Always picking up the heavy Solar Park when recharging a battery is a bit tiresome. 2) I added a timetracker definition for the Charged Solar Park Spoiler --Solar Park -- 24 Hours ItemTimeTrackerMod["HCSolarpark"] = {}; ItemTimeTrackerMod["HCSolarpark"]["Life"] = 24.0; ItemTimeTrackerMod["HCSolarpark"]["TurnInto"] = "Hydrocraft.HCSolarparkcharged"; ItemTimeTrackerMod["HCSolarparkcharged"] = {}; ItemTimeTrackerMod["HCSolarparkcharged"]["Life"] = 24.0; ItemTimeTrackerMod["HCSolarparkcharged"]["TurnInto"] = "Hydrocraft.HCSolarparkcharged"; The bottom one was my addition. So even if there is still some charge left in the Solar Park, it will still recharge after 24 hours, which works great so far. I also changed the recipe 'Upgrade to Solar Generator' so that you can use a Solar Park OR a Charged Solar Park. What do you think about these changes? Share this post Link to post Share on other sites
Raphiel 2 Posted February 1 Does anyone know what happened to Hydro? He last visited on December 21th, so I'm kinda worried about him... Please be well and sound Share this post Link to post Share on other sites
Zombie#24 5 Posted February 2 On 2/1/2019 at 7:31 AM, Raphiel said: Does anyone know what happened to Hydro? He last visited on December 21th, so I'm kinda worried about him... Please be well and sound He's alive. I talk to him from time to time. I let him know the people of PZ are concerned for him. Share this post Link to post Share on other sites
Enoahe 29 Posted February 5 Hey, everyone. Apparently there is a bug in 'Recycle Zinc' recipe. It should not require you to pick up a smelter, but it is now and you can't if your smelter is anchored. This is how recipe looks now: recipe Recycle Zinc { SkillRequired:MetalWelding=7, HCDollar=40, Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker/HCBowdrill, HCIngotmold, keep Tongs, keep HCWorkgloves/HCOvenmitts, keep HCSmelter/HCSmelter2, Result:HCZincingot, NeedToBeLearn:true, Time:100, Category:Smithing, OnGiveXP:HCWelding_OnGiveXP, } There should be a 'CanBeDoneFromFloor' option, but there isn't. Share this post Link to post Share on other sites
Cyrrent Eiledoll 528 Posted February 6 simple CanBeDoneFromFloor:true, is missed in the recipe. You can add this yourself if you need this in near time. Share this post Link to post Share on other sites
darkfox42 0 Posted Tuesday at 03:09 AM (edited) maincra Edited Tuesday at 03:10 AM by darkfox42 Share this post Link to post Share on other sites