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Hydrocraft Mod


Hydromancerx

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for example.  New armor_definitions.lua format:

Spoiler

--Body Parts List --> Foot_L, Foot_R, ForeArm_L, ForeArm_R, Groin, Hand_L, Hand_R, Head, LowerLeg_L, LowerLeg_R, MAX, Neck, Torso_Lower, Torso_Upper, UpperArm_L, UpperArm_R, UpperLeg_L, UpperLeg_R
--Available Res Types list --> ScratchRes|DeepWoundRes|BurnRes|BulletRes|FractureRes|GlassRes|BiteRes

if(GlobalArmor == nil) then GlobalArmor = {} end

-- Helmets    
    local WorkingArmor;
    
    WorkingArmor = "LeatherGloves";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100};            
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100};            
        GlobalArmor[WorkingArmor]["Durability"] = 1000;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";
    
    WorkingArmor = "HCHardhat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
    
    WorkingArmor = "WeldingMask";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCHockeymask";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmfootball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmbike";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 50};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 50};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 50};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 50};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmmmotorcycle";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCFirefighterhelmet";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 100;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCHelmswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 90;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCHelmsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};        
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCHelmiron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCHelmbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Head";

    WorkingArmor = "HCHelmcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Head";    
        
    WorkingArmor = "HCHelmcookingpot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;    
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
    WorkingArmor = "HCHelmbucket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Head";
        
-- Gloves

    WorkingArmor = "HCOvenmitts";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 2;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";

    WorkingArmor = "HCWorkgloves";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 5;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";

    WorkingArmor = "HCGlovekevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 100;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";

    WorkingArmor = "HCGloveriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 80;        
        GlobalArmor[WorkingArmor]["Location"] = "Hands";    
        
    WorkingArmor = "HCGlovechainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 45;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";
        
    WorkingArmor = "HCGlovesteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";
        
    WorkingArmor = "HCGloveiron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";

    WorkingArmor = "HCGlovebronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";

    WorkingArmor = "HCGlovecopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Hands";    
        
    WorkingArmor = "HCGlovestuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 30, Hand_R = 30} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 30, Hand_R = 30} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 30, Hand_R = 30} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 30, Hand_R = 30};        
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";

    WorkingArmor = "HCGloveleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Hands";    
        
    WorkingArmor = "HCGlovecord";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Hands";        
        
-- Arm Armor

    WorkingArmor = "HCArmarmorkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 100;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 90;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";    

    WorkingArmor = "HCArmarmorriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";    
        
    WorkingArmor = "HCArmarmorpaintball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 70;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";        
        
    WorkingArmor = "HCArmarmorsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80};    
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorlamellar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";
        
    WorkingArmor = "HCArmarmorsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";
        
    WorkingArmor = "HCArmarmoriron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorstuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 30, UpperArm_R = 30};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 30, UpperArm_R = 30};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 30, UpperArm_R = 30};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 30, UpperArm_R = 30};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorhardenedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 25, UpperArm_R = 25};    
        GlobalArmor[WorkingArmor]["Durability"] = 15;            
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 20, UpperArm_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 20, UpperArm_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 20, UpperArm_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 20, UpperArm_R = 20};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";
        
    WorkingArmor = "HCArmarmorhide";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15};    
        GlobalArmor[WorkingArmor]["Durability"] = 5;
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15};    
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";        

    WorkingArmor = "HCArmarmorbone";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorbamboo";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmorlog";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};    
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";

    WorkingArmor = "HCArmarmortire";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 40, UpperArm_R = 40};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 40, UpperArm_R = 40};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 40, UpperArm_R = 40};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 40, UpperArm_R = 40};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";
        
    WorkingArmor = "HCArmarmorbubblewrap";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["Durability"] = 1;    
        GlobalArmor[WorkingArmor]["Location"] = "Arms";        
        
-- Torso Armor

    WorkingArmor = "HCFiresuit";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 90, Neck = 90, Torso_Upper = 90, Torso_Lower = 90, UpperArm_L = 90, UpperArm_R = 90, ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90, Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90, LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCFirefighterjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};        
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80, Torso_Lower = 80, UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmormilitaryjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25};            
        GlobalArmor[WorkingArmor]["Durability"] = 3;
        GlobalArmor[WorkingArmor]["Location"] = "Body";
        
    WorkingArmor = "HCArmorleatherjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorlightjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 2;
        GlobalArmor[WorkingArmor]["Location"] = "Body";            

    WorkingArmor = "HCArmorkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};                
        GlobalArmor[WorkingArmor]["Durability"] = 100;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};                
        GlobalArmor[WorkingArmor]["Durability"] = 90;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";    
        
    WorkingArmor = "HCArmorriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};                
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        GlobalArmor[WorkingArmor]["Location"] = "Body";        

    WorkingArmor = "HCArmorpaintball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 70;
        GlobalArmor[WorkingArmor]["Location"] = "Body";            

    WorkingArmor = "HCArmorchainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorscalemail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        GlobalArmor[WorkingArmor]["Location"] = "Body";        
        
    WorkingArmor = "HCArmorsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";
        
    WorkingArmor = "HCArmorlamellar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";
        
    WorkingArmor = "HCArmorchainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";    
        
    WorkingArmor = "HCArmorsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmoriron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";    
        
    WorkingArmor = "HCArmorcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorstuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 30, Torso_Upper = 30};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 30, Torso_Upper = 30};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 30, Torso_Upper = 30};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 30, Torso_Upper = 30};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorhardenedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25};            
        GlobalArmor[WorkingArmor]["Durability"] = 15;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";    
        
    WorkingArmor = "HCArmorleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Body";
        
    WorkingArmor = "HCArmorhide";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorbone";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorbamboo";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorlog";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";        

    WorkingArmor = "HCArmortire";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 40, Torso_Upper = 40};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 40, Torso_Upper = 40};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 40, Torso_Upper = 40};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 40, Torso_Upper = 40};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Body";
        
    WorkingArmor = "HCArmorphonebooks";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Body";

    WorkingArmor = "HCArmorbubblewrap";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};        
        GlobalArmor[WorkingArmor]["Durability"] = 1;    
        GlobalArmor[WorkingArmor]["Location"] = "Body";        

-- Leg Armor

    WorkingArmor = "HCJeans";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 1;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";    

    WorkingArmor = "HCLegarmorkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 100;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";

    WorkingArmor = "HCLegarmorswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 90;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";

    WorkingArmor = "HCLegarmorriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";

    WorkingArmor = "HCLegarmorpaintball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 70;        
        GlobalArmor[WorkingArmor]["Location"] = "Legs";    

    WorkingArmor = "HCLegarmorchainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 45;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        
        
    WorkingArmor = "HCLegarmorscalemail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        
                    
    WorkingArmor = "HCLegarmorlamellar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmorsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmorsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmoriron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";

    WorkingArmor = "HCLegarmorbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";

    WorkingArmor = "HCLegarmorcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmorstuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        
        
    WorkingArmor = "HCLegarmorhardenedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 15;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmorleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        

    WorkingArmor = "HCLegarmorhide";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 60, UpperLeg_R = 60};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 70, UpperLeg_R = 70};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        

    WorkingArmor = "HCLegarmorbone";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
    WorkingArmor = "HCLegarmorlog";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        
        
    WorkingArmor = "HCLegarmortire";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 80, UpperLeg_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";        

    WorkingArmor = "HCLegarmorbubblewrap";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 90, UpperLeg_R = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 1;    
        GlobalArmor[WorkingArmor]["Location"] = "Legs";
        
-- Boots

    WorkingArmor = "HCBootsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {LowerLeg_L = 50, LowerLeg_R = 50, Foot_L = 50, Foot_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Feet";

    WorkingArmor = "HCBootleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 20, Foot_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 20, Foot_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 20, Foot_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 20, Foot_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Feet";

    WorkingArmor = "HCBootcombat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 100;
        GlobalArmor[WorkingArmor]["Location"] = "Feet";

    WorkingArmor = "HCBootriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 70;    
        GlobalArmor[WorkingArmor]["Location"] = "Feet";    
        
    WorkingArmor = "HCBootconstruction";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 50, Foot_R = 50};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 50, Foot_R = 50};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 50, Foot_R = 50};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 50, Foot_R = 50};        
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Feet";

    WorkingArmor = "HCCleats";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        GlobalArmor[WorkingArmor]["Location"] = "Feet";        
        
    WorkingArmor = "HCBootcord";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10};        
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Feet";    
        
-- Shields
        
    WorkingArmor = "HCShieldriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
    
    WorkingArmor = "HCShieldsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
        
    WorkingArmor = "HCShieldiron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
        
    WorkingArmor = "HCShieldbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
        
    WorkingArmor = "HCShieldcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
        
    WorkingArmor = "HCShieldwood";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
        
    WorkingArmor = "HCShieldtrashcanlid";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        GlobalArmor[WorkingArmor]["Location"] = "Shield";
        

 

 

 

This way, you wont need if statements for each type all over the place.  And will be easy to add more armor.

Edited by nolanri
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4 minutes ago, Hydromancerx said:

Just FYI. Sicne the game is so laggy for me now I have not played it really. And thus I have been in no modd to mod. So for now I am not modding PZ at the moment.

Is there a way you can give me power to upload changes?

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9 minutes ago, nolanri said:

for example.  New armor_definitions.lua format:

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--Body Parts List --> Foot_L, Foot_R, ForeArm_L, ForeArm_R, Groin, Hand_L, Hand_R, Head, LowerLeg_L, LowerLeg_R, MAX, Neck, Torso_Lower, Torso_Upper, UpperArm_L, UpperArm_R, UpperLeg_L, UpperLeg_R
--Available Res Types list --> ScratchRes|DeepWoundRes|BurnRes|BulletRes|FractureRes|GlassRes|BiteRes

if(GlobalArmor == nil) then GlobalArmor = {} end

-- Helmets    
    local WorkingArmor;
    
    WorkingArmor = "LeatherGloves";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100};            
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100};            
        GlobalArmor[WorkingArmor]["Durability"] = 1000;
        GlobalArmor[WorkingArmor]["Location"] = "Hands";
    
    WorkingArmor = "HCHardhat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;
    
    WorkingArmor = "WeldingMask";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;

    WorkingArmor = "HCHockeymask";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        
    WorkingArmor = "HCHelmfootball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        
    WorkingArmor = "HCHelmbike";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 50};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 50};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 50};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 50};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        
    WorkingArmor = "HCHelmmmotorcycle";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;

    WorkingArmor = "HCFirefighterhelmet";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
        
    WorkingArmor = "HCHelmkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 100;

    WorkingArmor = "HCHelmswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 90;
        
    WorkingArmor = "HCHelmriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;

    WorkingArmor = "HCHelmsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80};        
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        
    WorkingArmor = "HCHelmsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;

    WorkingArmor = "HCHelmiron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;

    WorkingArmor = "HCHelmbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCHelmcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;        
        
    WorkingArmor = "HCHelmcookingpot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;    
        
    WorkingArmor = "HCHelmbucket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        
-- Gloves

    WorkingArmor = "HCOvenmitts";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 2;

    WorkingArmor = "HCWorkgloves";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 5;

    WorkingArmor = "HCGlovekevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 100;

    WorkingArmor = "HCGloveriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 80;            
        
    WorkingArmor = "HCGlovechainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 45;
        
    WorkingArmor = "HCGlovesteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        
    WorkingArmor = "HCGloveiron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 30;

    WorkingArmor = "HCGlovebronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCGlovecopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;        
        
    WorkingArmor = "HCGlovestuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 30, Hand_R = 30} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 30, Hand_R = 30} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 30, Hand_R = 30} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 30, Hand_R = 30};        
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCGloveleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;        
        
    WorkingArmor = "HCGlovecord";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ;    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ;
        GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 5;            
        
-- Arm Armor

    WorkingArmor = "HCArmarmorkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 100;

    WorkingArmor = "HCArmarmorswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 90;        

    WorkingArmor = "HCArmarmorriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;    
        
    WorkingArmor = "HCArmarmorpaintball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 70;            
        
    WorkingArmor = "HCArmarmorsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80};    
        GlobalArmor[WorkingArmor]["Durability"] = 35;

    WorkingArmor = "HCArmarmorlamellar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        
    WorkingArmor = "HCArmarmorsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        
    WorkingArmor = "HCArmarmoriron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 30;

    WorkingArmor = "HCArmarmorbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCArmarmorcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;

    WorkingArmor = "HCArmarmorstuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 30, UpperArm_R = 30};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 30, UpperArm_R = 30};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 30, UpperArm_R = 30};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 30, UpperArm_R = 30};    
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCArmarmorhardenedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 25, UpperArm_R = 25};    
        GlobalArmor[WorkingArmor]["Durability"] = 15;            

    WorkingArmor = "HCArmarmorleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 20, UpperArm_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 20, UpperArm_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 20, UpperArm_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 20, UpperArm_R = 20};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        
    WorkingArmor = "HCArmarmorhide";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15};    
        GlobalArmor[WorkingArmor]["Durability"] = 5;

    WorkingArmor = "HCArmarmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15};    
        GlobalArmor[WorkingArmor]["Durability"] = 5;            

    WorkingArmor = "HCArmarmorbone";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;    

    WorkingArmor = "HCArmarmorbamboo";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};    
        GlobalArmor[WorkingArmor]["Durability"] = 10;    

    WorkingArmor = "HCArmarmorlog";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10};    
        GlobalArmor[WorkingArmor]["Durability"] = 5;    

    WorkingArmor = "HCArmarmortire";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 40, UpperArm_R = 40};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 40, UpperArm_R = 40};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 40, UpperArm_R = 40};
        GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 40, UpperArm_R = 40};    
        GlobalArmor[WorkingArmor]["Durability"] = 40;    
        
    WorkingArmor = "HCArmarmorbubblewrap";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["Durability"] = 1;            
        
-- Torso Armor

    WorkingArmor = "HCFiresuit";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 90, Neck = 90, Torso_Upper = 90, Torso_Lower = 90, UpperArm_L = 90, UpperArm_R = 90, ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90, Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90, LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCFirefighterjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25};        
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80, Torso_Lower = 80, UpperArm_L = 80, UpperArm_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;

    WorkingArmor = "HCArmormilitaryjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25};            
        GlobalArmor[WorkingArmor]["Durability"] = 3;
        
    WorkingArmor = "HCArmorleatherjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    

    WorkingArmor = "HCArmorlightjacket";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 2;            

    WorkingArmor = "HCArmorkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};                
        GlobalArmor[WorkingArmor]["Durability"] = 100;

    WorkingArmor = "HCArmorswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};                
        GlobalArmor[WorkingArmor]["Durability"] = 90;        
        
    WorkingArmor = "HCArmorriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80};                
        GlobalArmor[WorkingArmor]["Durability"] = 80;        

    WorkingArmor = "HCArmorpaintball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 70;            

    WorkingArmor = "HCArmorchainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;

    WorkingArmor = "HCArmorscalemail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;        
        
    WorkingArmor = "HCArmorsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;    
        
    WorkingArmor = "HCArmorlamellar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;    
        
    WorkingArmor = "HCArmorchainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;        
        
    WorkingArmor = "HCArmorsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;

    WorkingArmor = "HCArmoriron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;

    WorkingArmor = "HCArmorbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;        
        
    WorkingArmor = "HCArmorcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;

    WorkingArmor = "HCArmorstuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 30, Torso_Upper = 30};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 30, Torso_Upper = 30};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 30, Torso_Upper = 30};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 30, Torso_Upper = 30};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCArmorhardenedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25};            
        GlobalArmor[WorkingArmor]["Durability"] = 15;        
        
    WorkingArmor = "HCArmorleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        
    WorkingArmor = "HCArmorhide";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;

    WorkingArmor = "HCArmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    

    WorkingArmor = "HCArmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;

    WorkingArmor = "HCArmorbone";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;

    WorkingArmor = "HCArmorbamboo";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    

    WorkingArmor = "HCArmorlog";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;            

    WorkingArmor = "HCArmortire";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 40, Torso_Upper = 40};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 40, Torso_Upper = 40};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 40, Torso_Upper = 40};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 40, Torso_Upper = 40};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        
    WorkingArmor = "HCArmorphonebooks";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCArmorbubblewrap";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25};        
        GlobalArmor[WorkingArmor]["Durability"] = 1;            

-- Leg Armor

    WorkingArmor = "HCJeans";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};            
        GlobalArmor[WorkingArmor]["Durability"] = 1;

    WorkingArmor = "HCLegarmorkevlar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 100;

    WorkingArmor = "HCLegarmorswat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 90;    

    WorkingArmor = "HCLegarmorriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;    

    WorkingArmor = "HCLegarmorpaintball";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 70;            

    WorkingArmor = "HCLegarmorchainmail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 45;            
        
    WorkingArmor = "HCLegarmorscalemail";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;            
                    
    WorkingArmor = "HCLegarmorlamellar";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;    
        
    WorkingArmor = "HCLegarmorsamurai";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        
    WorkingArmor = "HCLegarmorsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        
    WorkingArmor = "HCLegarmoriron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;

    WorkingArmor = "HCLegarmorbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;

    WorkingArmor = "HCLegarmorcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        
    WorkingArmor = "HCLegarmorstuddedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;            
        
    WorkingArmor = "HCLegarmorhardenedleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 15;
        
    WorkingArmor = "HCLegarmorleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;            

    WorkingArmor = "HCLegarmorhide";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 60, UpperLeg_R = 60};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;
        
    WorkingArmor = "HCLegarmorpadded";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 70, UpperLeg_R = 70};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;            

    WorkingArmor = "HCLegarmorbone";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;    
        
    WorkingArmor = "HCLegarmorlog";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;            
        
    WorkingArmor = "HCLegarmortire";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 80, UpperLeg_R = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;            

    WorkingArmor = "HCLegarmorbubblewrap";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25};
        GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 90, UpperLeg_R = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 1;    
        
-- Boots

    WorkingArmor = "HCBootsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["FractureRes"] = {LowerLeg_L = 50, LowerLeg_R = 50, Foot_L = 50, Foot_R = 50};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;

    WorkingArmor = "HCBootleather";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 20, Foot_R = 20};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 20, Foot_R = 20};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 20, Foot_R = 20};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 20, Foot_R = 20};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;

    WorkingArmor = "HCBootcombat";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 100;

    WorkingArmor = "HCBootriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90};        
        GlobalArmor[WorkingArmor]["Durability"] = 70;        
        
    WorkingArmor = "HCBootconstruction";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 50, Foot_R = 50};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 50, Foot_R = 50};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 50, Foot_R = 50};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 50, Foot_R = 50};        
        GlobalArmor[WorkingArmor]["Durability"] = 30;

    WorkingArmor = "HCCleats";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10};        
        GlobalArmor[WorkingArmor]["Durability"] = 10;            
        
    WorkingArmor = "HCBootcord";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10};
        GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10};        
        GlobalArmor[WorkingArmor]["Durability"] = 5;        
        
-- Shields
        
    WorkingArmor = "HCShieldriot";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};
        GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90};            
        GlobalArmor[WorkingArmor]["Durability"] = 80;
    
    WorkingArmor = "HCShieldsteel";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 40;
        
    WorkingArmor = "HCShieldiron";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 30;
        
    WorkingArmor = "HCShieldbronze";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 20;
        
    WorkingArmor = "HCShieldcopper";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 10;
        
    WorkingArmor = "HCShieldwood";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 5;    
        
    WorkingArmor = "HCShieldtrashcanlid";
    GlobalArmor[WorkingArmor] = {};
        GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};
        GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};    
        GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80};            
        GlobalArmor[WorkingArmor]["Durability"] = 35;
        

 

 

 

This way, you wont need if statements for each type all over the place.  And will be easy to add more armor.

Cool, tomorrow I'll try to register a check through this form of the table. Now I'm looking for a solution with a change in the weight of objects.

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9 minutes ago, Di-Crash said:

Cool, tomorrow I'll try to register a check through this form of the table. Now I'm looking for a solution with a change in the weight of objects.

 

 

local maxWeight = player:getInventory():getMaxWeight();
local currentWeight = player:getInventory():getCapacityWeight();
local itemWeight = itemObj:getWeight() ;

if(itemWeight + currentWeight) > maxWeight then
	player:Say("I can\'t carry anymore");
	return false;
end

 

 

new loadArmor function with table format:
 

Spoiler

function loadArmor(Armor)
local tempDurability;
    if(Armor:getModData().Durability == nil) and (GlobalArmor[WorkingArmor]["Durability"] ~= nil) then
        Armor:getModData().Durability = GlobalArmor[WorkingArmor]["Durability"] ;
    end
    
    local thetype = Armor:getType();
    
    if(GlobalArmor[thetype]["ScratchRes"]) then Armor:getModData().ScratchRes = GlobalArmor[thetype]["ScratchRes"] end
    if(GlobalArmor[thetype]["DeepWoundRes"]) then Armor:getModData().DeepWoundRes = GlobalArmor[thetype]["DeepWoundRes"] end
    if(GlobalArmor[thetype]["BurnRes"]) then Armor:getModData().BurnRes = GlobalArmor[thetype]["BurnRes"] end
    if(GlobalArmor[thetype]["BulletRes"]) then Armor:getModData().BulletRes = GlobalArmor[thetype]["BulletRes"] end
    if(GlobalArmor[thetype]["FractureRes"]) then Armor:getModData().FractureRes = GlobalArmor[thetype]["FractureRes"] end
    if(GlobalArmor[thetype]["GlassRes"]) then Armor:getModData().GlassRes = GlobalArmor[thetype]["GlassRes"] end
    if(GlobalArmor[thetype]["BiteRes"]) then Armor:getModData().BiteRes = GlobalArmor[thetype]["BiteRes"] end

    if(GlobalArmor[thetype]["Location"]) then Armor:getModData().Location= GlobalArmor[thetype]["Location"] end
    
    if(tempDurability ~= nil) then
        GlobalArmor[WorkingArmor]["Durability"] = tempDurability;
    end
end

 

 

 

Edited by nolanri
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function WeightCheck()
    local it = getPlayer():getInventory():getItems();
    for i = 0, it:size()-1 do
    
        local item = it:get(i);
        
        HeadArmor    = item:getModData().EquipedHeadArmor;
        ChestArmor    = item:getModData().EquipedChestArmor;
        ArmArmor    = item:getModData().EquipedArmArmor;
        HandArmor    = item:getModData().EquipedHandArmor;
        LegArmor    = item:getModData().EquipedLegArmor;
        FootArmor    = item:getModData().EquipedFootArmor;
            
        if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 0 then
            if item:getActualWeight() ~= item:getWeight() then
                item:setActualWeight(item:getWeight());
            end
        end
        if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 1 then
            if item:getActualWeight() ~= item:getWeight() * 0.3 then
                item:setActualWeight(item:getWeight() * 0.3);
            end
        end        
    end
end

Events.OnTick.Add(WeightCheck);

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Is it possible to remove the information from the data subject? What would not  "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor  == 1" And what would be "getModData (). EquipedHeadArmor == true" or "getModData().EquipedHeadArmor ~= nil" How can i do this?

 

I want to delete information about the fact that the item was equipped, now he has a record after the unequipped "getModData().EquipedHeadArmor = 0"

Edited by Di-Crash
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14 minutes ago, Di-Crash said:

Is it possible to remove the information from the data subject? What would not  "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor  == 1" And what would be "getModData (). EquipedHeadArmor == true" or "getModData().EquipedHeadArmor ~= nil" How can i do this?

 

I want to delete information about the fact that the item was equipped, now he has a record after the unequipped "getModData().EquipedHeadArmor = 0"

10 minutes ago, Di-Crash said:

Is it possible to remove the information from the data subject? What would not  "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor  == 1" And what would be "getModData (). EquipedHeadArmor == true" or "getModData().EquipedHeadArmor ~= nil" How can i do this?

 

I want to delete information about the fact that the item was equipped, now he has a record after the unequipped "getModData().EquipedHeadArmor = 0"

I dont understand what the problem with weight is you are trying to fix.

I got impatient and tried merging your timed action stuff with my stuff and changed to the new definition format. it all seems to work great for me. 

 

take a look:

Armor.rar

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41 minutes ago, nolanri said:

or download from here: http://steamcommunity.com/sharedfiles/filedetails/?id=709198610

 

the code is up to date but there are no armor definitions for the armor in this mod now so cant be used as is.

Now I'll take a look, but I did not post the original game files that needed to be edited, so I'll edit your mod to lay out the archive for you.

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1 minute ago, nolanri said:

here is same working version but with Hydrocraft armor_definitions.lua

Armor.zip
 

unzip and paste into C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\client\

To us now the main thing to create the working mechanism, a body of the fashion, I all the same shall insert the armor.

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5 minutes ago, nolanri said:

here is same working version but with Hydrocraft armor_definitions.lua

Armor.zip
 

unzip and paste into C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\client\

Something I can not understand, how can I refer to an equipped item? I did it "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor  == 1" Now I do not see how I can get an equipped item.

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this shows what is equipped:

Spoiler

function ArmorKeysUp(keynum)
    --getPlayer():Say(tostring(keynum));
    if keynum == 25 then
        local player = getPlayer();
        local armorstring = "Currently Equipped Armor \n";
        if(player:getModData().ShieldArmor ~= nil) and (player:getSecondaryHandItem() ~= nil) and (player:getSecondaryHandItem():getType() == player:getModData().ShieldArmor) then
        armorstring = armorstring .. "Shield: " .. player:getInventory():getItemFromType(player:getModData().ShieldArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().HeadArmor ~= nil) and (player:getInventory():contains(player:getModData().HeadArmor)) then
        armorstring = armorstring .. "Helmet: " .. player:getInventory():getItemFromType(player:getModData().HeadArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().HandArmor ~= nil) and (player:getInventory():contains(player:getModData().HandArmor)) then
        armorstring = armorstring .. "Hands: " .. player:getInventory():getItemFromType(player:getModData().HandArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().ArmArmor ~= nil) and (player:getInventory():contains(player:getModData().ArmArmor)) then
        armorstring = armorstring .. "Arms: " .. player:getInventory():getItemFromType(player:getModData().ArmArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().LegArmor ~= nil) and (player:getInventory():contains(player:getModData().LegArmor)) then
        armorstring = armorstring .. "Legs: " .. player:getInventory():getItemFromType(player:getModData().LegArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().ChestArmor ~= nil) and (player:getInventory():contains(player:getModData().ChestArmor)) then
        armorstring = armorstring .. "Chest: " .. player:getInventory():getItemFromType(player:getModData().ChestArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().FootArmor ~= nil) and (player:getInventory():contains(player:getModData().FootArmor)) then
        armorstring = armorstring .. "Feet: " .. player:getInventory():getItemFromType(player:getModData().FootArmor):getDisplayName() .. "\n";
        end
                
        ArmorWindow:setText(armorstring);
        ArmorWindow:setVisible(true);
    end        
end

 

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5 minutes ago, nolanri said:

this shows what is equipped:

  Hide contents

function ArmorKeysUp(keynum)
    --getPlayer():Say(tostring(keynum));
    if keynum == 25 then
        local player = getPlayer();
        local armorstring = "Currently Equipped Armor \n";
        if(player:getModData().ShieldArmor ~= nil) and (player:getSecondaryHandItem() ~= nil) and (player:getSecondaryHandItem():getType() == player:getModData().ShieldArmor) then
        armorstring = armorstring .. "Shield: " .. player:getInventory():getItemFromType(player:getModData().ShieldArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().HeadArmor ~= nil) and (player:getInventory():contains(player:getModData().HeadArmor)) then
        armorstring = armorstring .. "Helmet: " .. player:getInventory():getItemFromType(player:getModData().HeadArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().HandArmor ~= nil) and (player:getInventory():contains(player:getModData().HandArmor)) then
        armorstring = armorstring .. "Hands: " .. player:getInventory():getItemFromType(player:getModData().HandArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().ArmArmor ~= nil) and (player:getInventory():contains(player:getModData().ArmArmor)) then
        armorstring = armorstring .. "Arms: " .. player:getInventory():getItemFromType(player:getModData().ArmArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().LegArmor ~= nil) and (player:getInventory():contains(player:getModData().LegArmor)) then
        armorstring = armorstring .. "Legs: " .. player:getInventory():getItemFromType(player:getModData().LegArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().ChestArmor ~= nil) and (player:getInventory():contains(player:getModData().ChestArmor)) then
        armorstring = armorstring .. "Chest: " .. player:getInventory():getItemFromType(player:getModData().ChestArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().FootArmor ~= nil) and (player:getInventory():contains(player:getModData().FootArmor)) then
        armorstring = armorstring .. "Feet: " .. player:getInventory():getItemFromType(player:getModData().FootArmor):getDisplayName() .. "\n";
        end
                
        ArmorWindow:setText(armorstring);
        ArmorWindow:setVisible(true);
    end        
end

 

 

I need a special tag thanks to which I can apply directly to the subject. How I did this with this function.

Spoiler

function WeightCheck()
    local it = getPlayer():getInventory():getItems();
    for i = 0, it:size()-1 do
    
        local item = it:get(i);
        
        HeadArmor    = item:getModData().EquipedHeadArmor;
        ChestArmor    = item:getModData().EquipedChestArmor;
        ArmArmor    = item:getModData().EquipedArmArmor;
        HandArmor    = item:getModData().EquipedHandArmor;
        LegArmor    = item:getModData().EquipedLegArmor;
        FootArmor    = item:getModData().EquipedFootArmor;
            
        if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 0 then
            if item:getActualWeight() ~= item:getWeight() then
                item:setActualWeight(item:getWeight());
            end
        end
        if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 1 then
            if item:getActualWeight() ~= item:getWeight() * 0.3 then
                item:setActualWeight(item:getWeight() * 0.3);
            end
        end        
    end
end

Events.OnTick.Add(WeightCheck);

 

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10 minutes ago, nolanri said:

this shows what is equipped:

  Reveal hidden contents

function ArmorKeysUp(keynum)
    --getPlayer():Say(tostring(keynum));
    if keynum == 25 then
        local player = getPlayer();
        local armorstring = "Currently Equipped Armor \n";
        if(player:getModData().ShieldArmor ~= nil) and (player:getSecondaryHandItem() ~= nil) and (player:getSecondaryHandItem():getType() == player:getModData().ShieldArmor) then
        armorstring = armorstring .. "Shield: " .. player:getInventory():getItemFromType(player:getModData().ShieldArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().HeadArmor ~= nil) and (player:getInventory():contains(player:getModData().HeadArmor)) then
        armorstring = armorstring .. "Helmet: " .. player:getInventory():getItemFromType(player:getModData().HeadArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().HandArmor ~= nil) and (player:getInventory():contains(player:getModData().HandArmor)) then
        armorstring = armorstring .. "Hands: " .. player:getInventory():getItemFromType(player:getModData().HandArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().ArmArmor ~= nil) and (player:getInventory():contains(player:getModData().ArmArmor)) then
        armorstring = armorstring .. "Arms: " .. player:getInventory():getItemFromType(player:getModData().ArmArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().LegArmor ~= nil) and (player:getInventory():contains(player:getModData().LegArmor)) then
        armorstring = armorstring .. "Legs: " .. player:getInventory():getItemFromType(player:getModData().LegArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().ChestArmor ~= nil) and (player:getInventory():contains(player:getModData().ChestArmor)) then
        armorstring = armorstring .. "Chest: " .. player:getInventory():getItemFromType(player:getModData().ChestArmor):getDisplayName() .. "\n";
        end
        if(player:getModData().FootArmor ~= nil) and (player:getInventory():contains(player:getModData().FootArmor)) then
        armorstring = armorstring .. "Feet: " .. player:getInventory():getItemFromType(player:getModData().FootArmor):getDisplayName() .. "\n";
        end
                
        ArmorWindow:setText(armorstring);
        ArmorWindow:setVisible(true);
    end        
end

 

 

I thought of it, let me throw off my mod and you'll see how it's made, you clearly understand more than I do.

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Dunno if it has to do anything with recent armor mod but everytime I make pot of bug stew and eat/all after it was transfered to my inventory it just dissapear along with the pot. Action bar, after consuming action is triggered, it comes to around 50-60% and it's gone from inventory.
Sometimes it comes back at the place where it was before transfering to inventory after relogging back on server in mp and sometimes not...

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3 hours ago, amarxnthine said:

How do you use the potato cannon? I have the cannon and I have the potatoes but I cannot load the potatoes in to the gun :/

 

I have the same doubt, i can only use Long Bow and Crossbow with arrows as ammo.

 

Anyone can help me with Workable Iron? I need to make some Metal Bars (http://undeniable.info/pz/wiki/recipe.php?ID=4224), but cant find or make the Workable Iron.

I have all the 7 MetalWorking Magazines (http://undeniable.info/pz/wiki/itemlist.php?SEARCH=metalworking&pn=1&wherein=0&cat=0&type=0), but one i cant read, only show the weight. Also, i have all metalworking books related, like Welding, Iron and Steel and Smithing Skill lvl 1-2.

Thanks

 

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