d3adsh0ter Posted October 6, 2016 Share Posted October 6, 2016 Sorry in advance if I posted this in the wrong place, but is there any way to place the IBC towers, and the IBC with supports in the world? It would be a great thing for water storage for farming if you could. Link to comment Share on other sites More sharing options...
Hydromancerx Posted October 6, 2016 Author Share Posted October 6, 2016 20 hours ago, d3adsh0ter said: Sorry in advance if I posted this in the wrong place, but is there any way to place the IBC towers, and the IBC with supports in the world? It would be a great thing for water storage for farming if you could. Well they are just BIG water bottles. So you could drop them on the ground and then pick them up when you need water. You can either water plants directly by carrying the whole tower or transfer water from it into another water container such as a watering can. Link to comment Share on other sites More sharing options...
Mike280 Posted October 13, 2016 Share Posted October 13, 2016 I tried searching for this and couldn't find anything, so I hope this isn't a repeat. There's no option to craft a ring mold for steel rings (used in crafting a chain). I read the book and have all the required materials, but can't create the mold. Right now, the only option I have to find a chain is the "search junk" and "search for metal" actions. Link to comment Share on other sites More sharing options...
AWhite Posted October 13, 2016 Share Posted October 13, 2016 Hello, Hydro! I have a one little question. Where i can find Recoil starter? I need it to make wire production,and i looking on all warehouses & garage, but didnt find it. Thank you for answer Link to comment Share on other sites More sharing options...
Mike280 Posted October 14, 2016 Share Posted October 14, 2016 haha, um, just kidding hydro....I figured it out? it works, you rock, disregard. Large Junkyard is up and running. Link to comment Share on other sites More sharing options...
Strelokk Posted October 15, 2016 Share Posted October 15, 2016 Greetings, I was wondering if there was any way to decrease the rarity of the food generated by this mod. I want to try to play a "hardcore" playthrough starting in winter without power/water, and with very limited supplies. But even with all the rarity settings (Food, weapons, other) on "extremely rare", I seem to quickly find myself swimming in tons of non-perishable food as well as canned and jarred food ! Do you know how I could reduce the amount of stuff (especially food) generated by this mod ? It would be great. Thank you Link to comment Share on other sites More sharing options...
Helbrecht Posted October 18, 2016 Share Posted October 18, 2016 Do the Raincoats actually work for anyone cause I still get wet when I use them, haven't tried the poncho yet (made from garbage bag) Link to comment Share on other sites More sharing options...
Lumbo Posted October 18, 2016 Share Posted October 18, 2016 On 15.10.2016 at 6:46 PM, Strelokk said: Greetings, I was wondering if there was any way to decrease the rarity of the food generated by this mod. I want to try to play a "hardcore" playthrough starting in winter without power/water, and with very limited supplies. But even with all the rarity settings (Food, weapons, other) on "extremely rare", I seem to quickly find myself swimming in tons of non-perishable food as well as canned and jarred food ! Do you know how I could reduce the amount of stuff (especially food) generated by this mod ? It would be great. Thank you I've got the same problem. Tried to play hardcore with sprinters and extremely rare loot, but one food store alone could feed me for a year. If hydro manages to nerf the non perishable food spawn, he should nerf rabbit spawn in corn fields, too. 1 hour ago, Helbrecht said: Do the Raincoats actually work for anyone cause I still get wet when I use them, haven't tried the poncho yet (made from garbage bag) You won't get soaking wet with them and won't get sick from rain, they work. Link to comment Share on other sites More sharing options...
Helbrecht Posted October 18, 2016 Share Posted October 18, 2016 Thanks for the info. Link to comment Share on other sites More sharing options...
tr0y Posted October 22, 2016 Share Posted October 22, 2016 HI. I'm posting here after a brief conversation with Hydromancerx on the Steam boards. The problem: When I right-click an item, the following exception occurs: ----------------------------------------- STACK TRACE ----------------------------------------- function: createMenuEntries -- file: ISCompassMenu.lua line # 138 Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@106cc712 function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 168 function: onRightMouseUp -- file: ISInventoryPane.lua line # 1080 java.lang.RuntimeException: __len not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:79) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:724) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:148) at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:159) at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:1995) at sun.reflect.GeneratedMethodAccessor427.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:55) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1143) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1105) at zombie.ui.UIManager.update(UIManager.java:1201) at zombie.GameWindow.logic(GameWindow.java:583) at zombie.GameWindow.run(GameWindow.java:1233) at zombie.GameWindow.maina(GameWindow.java:1015) at zombie.gameStates.MainScreenState.main(MainScreenState.java:177) Hydromancerx said that this is from the Compass mod and the Author is no longer active. I've looked at the code and here is the relevant bit: Zomboid\mods\Hydrocraft\media\lua\client\ISUI\ISCompassMenu.lua : for i,v in ipairs(clickedItems) do local inv = getPlayer():getInventory() for i = 1,#v.items do local item = v.items[i]; #v.items is the length reference that throws the "java.lang.RuntimeException: __len not defined for operand" exception. I've looked at some examples online and I've seen people do these menu loops in another way. It seems to me that something changed in the game where that attribute is no longer available, or the new items are missing this value, I'm not sure. If someone here who has enough knowledge about the game can comment - I would really appreciate it. There are some other errors that I'm getting and I'm compelled to look into them, however I'm concerned about having to have "custom" version of the mod on my server, which complicates distribution. If I ever get to resolve the issues I'm having, can I contribute to update the "main branch" with my fixes? Link to comment Share on other sites More sharing options...
Zeantra Posted October 25, 2016 Share Posted October 25, 2016 (edited) Hey, Hydro, I haven't played in a few months, and can't seem to juice fruits and such anymore?? Is there a new cookbook for this? i should clarify that i can't see the recipies in the cookbook, and my cooking is only lvl 2 right now Edited October 25, 2016 by Zeantra Link to comment Share on other sites More sharing options...
Zeantra Posted October 25, 2016 Share Posted October 25, 2016 On another note, I always end up with this giant pile of rolling pins, any chance we could get a recipe to turn them into charcoal? Link to comment Share on other sites More sharing options...
Jatta Pake Posted October 25, 2016 Share Posted October 25, 2016 Ideas for some new recipes: 5 of the Oddest Ways to Make Fire: http://www.popularmechanics.com/science/environment/g2824/odd-ways-to-make-fire/ Link to comment Share on other sites More sharing options...
Hydromancerx Posted October 25, 2016 Author Share Posted October 25, 2016 13 hours ago, Zeantra said: Hey, Hydro, I haven't played in a few months, and can't seem to juice fruits and such anymore?? Is there a new cookbook for this? i should clarify that i can't see the recipies in the cookbook, and my cooking is only lvl 2 right now Yes many food recipes now require specific cookbooks to unlock them. Link to comment Share on other sites More sharing options...
Nisora Posted October 25, 2016 Share Posted October 25, 2016 Oh god, please make this a craftable weapon. PLEASE! Link to comment Share on other sites More sharing options...
nh4no3 Posted October 31, 2016 Share Posted October 31, 2016 (edited) I have found a small bug in file : HCFire.lua function DoDamage(hBurnType, bBurnType, h, b, player) you are not using bProt when you apply the damage to the torso, you check the hProt. Original: if bBurnType == 0 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(5-(5*hProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 1 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(10-(10*hProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 2 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(15-(15*hProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 3 and hBurnType ~= 3 then player:setOnFire(true); end Change to: if bBurnType == 0 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(5-(5*bProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 1 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(10-(10*bProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 2 then player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):AddDamage(15-(15*bProt)); player:getBodyDamage():getBodyPart(BodyPartType.Torso_Upper):setBurned(); elseif bBurnType == 3 and hBurnType ~= 3 then player:setOnFire(true); end Edited October 31, 2016 by nh4no3 Link to comment Share on other sites More sharing options...
SereneAngel218 Posted October 31, 2016 Share Posted October 31, 2016 I took a little break but since it's Halloween, I figure I would play this again, at least for a short while before taking another break. I like the additions to the game, but I would like to make a small suggestion to add soy beans to the game so I could make milk and cheese without having to rely on finding a cow or a goat. Not because I want to promote veganism but because I tend to do a lot of scavenging and with the way you have animals set up now, it would suck if I came back to base to find they starved to death because I was too busy outrunning a horde to come back and feed them. Plus, I seem to have crap luck when it comes to finding cow and goat poop let alone using it and coming up empty handed. Link to comment Share on other sites More sharing options...
Vichiox Posted November 1, 2016 Share Posted November 1, 2016 I have problems with the size of items when they're on the ground. Anyone with the same problem, any fix? Link to comment Share on other sites More sharing options...
Hydromancerx Posted November 1, 2016 Author Share Posted November 1, 2016 3 hours ago, Vichiox said: I have problems with the size of items when they're on the ground. Anyone with the same problem, any fix? Go into setting and set it to x2 Size graphics. This will fix the issue. Link to comment Share on other sites More sharing options...
commando110 Posted November 3, 2016 Share Posted November 3, 2016 Absolutely loving Hydrocraft now that there is a solar generator, thanks for now giving us the ability to have solar power. Makes the game so much better now that my friends and I don't have to rely on a large amount of fuel runs anymore. Any chance for a future update that allows the IBC containers and towers to possibly have a function to be placed in the world as very large capacity rain collectors, possibly with a rain catcher attached and maybe chainable? Link to comment Share on other sites More sharing options...
trombonaught Posted November 4, 2016 Share Posted November 4, 2016 Bug: Extra duct tape pouches Right clicked to "add pouches" while big hiking bag was still on my back. Resulted in bag being unequipped, and can no longer equip anything on my back (pouches or no). Any fixes or am I doomed to be the bagless wanderer? Link to comment Share on other sites More sharing options...
Paul Redeker Posted November 5, 2016 Share Posted November 5, 2016 48 minutes ago, trombonaught said: Bug: Extra duct tape pouches Right clicked to "add pouches" while big hiking bag was still on my back. Resulted in bag being unequipped, and can no longer equip anything on my back (pouches or no). Any fixes or am I doomed to be the bagless wanderer? The fix is to log out and log back in. Link to comment Share on other sites More sharing options...
trombonaught Posted November 5, 2016 Share Posted November 5, 2016 7 minutes ago, Paul Redeker said: The fix is to log out and log back in. Oh my god... so it is. Thanks Link to comment Share on other sites More sharing options...
trombonaught Posted November 5, 2016 Share Posted November 5, 2016 Do scissor lift and step ladder have any use other than looking big and pretty? Link to comment Share on other sites More sharing options...
Demonic_Kat Posted November 5, 2016 Share Posted November 5, 2016 Hey, I just tried to attach bags to my Labrador but it wouldn't let me. I checked the scripts and two of the dogs are listed as Husky (m/f) and no Labradors at all. : / Can I fix this by modding the script or no? Link to comment Share on other sites More sharing options...
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