nickodemos Posted June 2, 2019 Share Posted June 2, 2019 I hope they do it justice. Enjoy yourself. Link to comment Share on other sites More sharing options...
wanderinbilly Posted June 2, 2019 Share Posted June 2, 2019 Thanks for adding god know how many years to the game for me - seriously. I look forward to Hydrocraft's future. Link to comment Share on other sites More sharing options...
Tradus Posted June 2, 2019 Share Posted June 2, 2019 47 minutes ago, Hydromancerx said: I have been thinking about this for a long time. And since after months of not being motivated to work on the mod and I don't want it to die with me I am thinking about putting it up on GitHub and allow some dedicated modders to take over for me. One who have already contributed as well as other who have put out patches on their own. This mod is huge now and needs all the help its can get. Note by doing this I want the moders to follow the ideal of "more is more" and be additive to the mod rather than culling stuff they don't like. Removing things should be last resort and only if its causing major problems. I also feel that if i gave it be a group rather than one person that it will less likley be abused since the others can fix anything too extreme. Think Wikipedia. If you are one of these modders who wish to help please let me know. Especially if you have experience with GitHub. Bro, why don't you continue to develop your mod? Tired of pz? Not interested? Is that time gone?GitHub is good. Guys can act together. I hope so.Anyone who responds to the post above: if possible, make fashionable qualities. Remember that not only Americans play PZ, it is necessary that all countries of the world can translate the mod into their language. Please use variables so that all mods can be translated into different languages.Sorry for my "clumsy" English.I do not know Russian, I use Google Translate.sorry again) Link to comment Share on other sites More sharing options...
Zombie#24 Posted June 2, 2019 Share Posted June 2, 2019 Outstanding news. Hydrocraft will live on, and you can get a well deserved break from it. Thanks Hydro for the hours of memories and enjoyment you can to thousands of players! thejord1138 1 Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 2, 2019 Author Share Posted June 2, 2019 @Tradus I may continue to contribute to it but at a much lesser amount. In otherwords if this is to keep going it cannot just be only me. Link to comment Share on other sites More sharing options...
DemolitionDerby Posted June 2, 2019 Share Posted June 2, 2019 I mentionned this on the official Hydrocraft page on Steam but I guess I might as well do it here too as it looks more active and I thought I would say hi as well Hydromancer has granted me the honor of continuing his work. I already have started fixing the most common issues and a patch is currently available on Steam called Hydrocraft Patch. Farming works!! - no more Plowed Land I will keep updating this for the time being while Hydro gets his other stuff in order. Please tell me if there is a need for a direct download link for the patch and I will set this up as soon as I can, just didnt have the time yet to do that. thejord1138 1 Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 3, 2019 Author Share Posted June 3, 2019 (edited) The GitHub has been made. I still need to upload all the image files since you can only upload 100 files at a time and there are like 50,000 image files. Hydrocraft GitHub https://github.com/Hydromancerx/Hydrocraft For those modders who wish to help plz contact me so i can add you to the permissions for editing EDIT: The current contributors are ... - AiweLelia - Beard - DeadlyStr1ke - DemolitionDerby - Hydromancerx - IanSchot - Yossitaru Edited June 3, 2019 by Hydromancerx Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 3, 2019 Author Share Posted June 3, 2019 Thanks to DemolitionDerby we got everything uploaded and the bug fixing can begin. We also made a contributor Discord to discuss stuff so if you have contributed to the mod in the past please contact me so i can send you a discord invite. Jason132 1 Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 3, 2019 Author Share Posted June 3, 2019 Slowly more of the old team as well as server Admins like Beard (Redboid) and Paul (Dead Pixels) have been helping out too. If you have helped in the past would really like to get you on the Discord for discussions. And if you are new and want to help let me know too. thejord1138 and Jason132 2 Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 22, 2019 Author Share Posted June 22, 2019 (edited) Hydrocraft v11.0 has been released! Which includes ... Fixed Issues Farming system revamp - crops do not stay in "Plowed Land" stage anymore (NEED to REPLANT all crops after update) ISCompassMenu errors when right-clicking a stack of items Attaching duct tape pouches and attaching/removing bags from dogs does not destroy content anymore (Thanks to tommysticks) Added Jello Mix to Kitchen Counters and Supermarket Shelves Distributions Added some missing translations for Trellis Farming Recycling bags does not destroy content anymore Added/Changed Recipes Can now recycle 5 Unusable Metal into 1 Aluminum Ingot Can now empty all Wooden Bucket when there is something in it Integrated base game Metal Sheets into HC and removed duplicate sheets - renamed all to Aluminum Sheets (Old Hydrocraft PVC Pipes will be lost and Base Game Plastic Pipes will be Integrated base game Plastic Pipes to replace PVC Pipes and removed original HC PVC Pipe, still called PVC Pipe Can make Hydrocraft Pasta in Cooking Pots Reduced Dark Chocolate to 20 hunger Revamped MREs, also increased spawn locations and quantity (still rare) Removed Cut Steel Pipe Recipe as Pipes now properly handled by Hydrocraft (was giving Plastic Pipe) Fixed Recipes SheetPaper to SheetPaper2 Recipe Cat Food Open Recipe TeaBag to TeaBag2 Recipe Dried Cougar Hide Recipe Typo Plastic Knife Recipe Typo Soap to Soap2 Recipe Typo Cat Male Recipe Eating Potato Pancakes will now return the Cooking Pot Fixed missing capital letter in Meat Cleaver and Energy Bar Fixed Can of Whipped Cream - can now be refrigerated and does not rot at the beginning of the game Fixed CanBeDoneFromFloor from various Recycle Recipes Fixed Could not open Canned Cheese Sauce Fixed Spirulina Powder Recipe - can now obtain powder by grinding it into a Mortar & Pestle (powder has no purpose at the moment) Typos in Canned Food (Cannned) Tomato sauce recipe now returns cooking pot Fixed Mixed Candy throwing stack trace errors Fixed Food Duplicating/Disappearing Fixed Mashed Potatoes Recipes Cookies Recipes Pizza Recipes Jello Recipes Bread Recipes Lasagna Recipe Pastries Recipes Soup Recipes Dried Fruits Recipes Jam Recipes Jarred Fruits Recipes Mexican Food Recipes Pies Recipes Fixed Art Fixed Mussel/Mussel Shell Fixed Open Canned Cat Food Used placeholders for Powered Electric Multi Tool and Dead Fixed Wheat Seeds Packet Fixed Ready Potted Peanut Plant Reduced Cigarette Butt size Tested bug reports - No issues found (build 40.43) Fishing with custom insects and food seems not to work properly and gives errors. (Tested Vanilla and HC Items) (Tested MP) Sleeping in a tent, sleeping bag and car working (Tested MP) Timer on animals does not seem to work (Player has to be in the cell for the timer to work) - also deactivated debug information in TimeTracker so you will NOT see the timer state changes in the console anymore. Found rogue character in file which "might" resolve some issues. - Thanks to everyone who helped! Enjoy! Edited June 22, 2019 by Hydromancerx maribust, thejord1138, Nebula and 3 others 6 Link to comment Share on other sites More sharing options...
nickodemos Posted June 22, 2019 Share Posted June 22, 2019 Sweet! I have cheese now. Link to comment Share on other sites More sharing options...
IZ2bSA80 Posted July 1, 2019 Share Posted July 1, 2019 Here's a link to download the mod if you're not playing PZ on Steam: https://beta.steamworkshopdownloader.io Plus the link from Steam to put in the URL: https://steamcommunity.com/workshop/filedetails/?id=498441420 zerosleepless 1 Link to comment Share on other sites More sharing options...
DemolitionDerby Posted July 3, 2019 Share Posted July 3, 2019 @IZ2bSA80 Thanks for the download link! I completely forgot to post it. For those that are interested, Hydrocraft can also be downloaded directly on GitHub on the "Release" tab of the repository which can be found here: https://github.com/DemolitionDerby/Hydrocraft/releases Cheers! Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted July 3, 2019 Share Posted July 3, 2019 Just a quickie, do I have do start a new game to start playing Hydrocraft? I mean, I already have a save and never used Hydrocraft (or any mod), if I install it now, it will work on my save? Link to comment Share on other sites More sharing options...
DemolitionDerby Posted July 4, 2019 Share Posted July 4, 2019 Starting a new game is recommended but not 100% required. Problem will mostly be around loot, areas that are already spawned will not respawn the Hydrocraft loot so you could just respawn the loot on the entire server and you should be good to go. Link to comment Share on other sites More sharing options...
ZonaryQuasar Posted July 4, 2019 Share Posted July 4, 2019 7 minutes ago, DemolitionDerby said: so you could just respawn the loot on the entire server and you should be good to go. Thanks for your reply! But can I do this in Solo (single player) mode or it's a multiplayer server thing? And if I can, wouldn't this "reset" my containers full with loot in my fortified base? Link to comment Share on other sites More sharing options...
DemolitionDerby Posted July 4, 2019 Share Posted July 4, 2019 (edited) 8 hours ago, ZonaryQuasar said: Thanks for your reply! But can I do this in Solo (single player) mode or it's a multiplayer server thing? And if I can, wouldn't this "reset" my containers full with loot in my fortified base? Hey, It is pretty straightforward in MP as you just need to change a setting and it will be taken into consideration when starting the server. Also, the game has a setting where "only containers with less than X amount of items" will be re spawned when spawning loot so your own containers are safe as long as they have more items that what the setting is configured for. This setting is "LootRespawn = 4," (Can be found in SanboxVars) where the container has to have 4 items or less and it will spawn again. Other settings is "HoursForLootRespawn=0" in the "Server Settings INI", pretty self explanatory. Single Player seems to be "more complicated" in the way that you have to "create a new game" with the settings you want and overwrite your old game settings with the new settings as I don't think it can be modified directly (anyone correct me if I am wrong). I did find a thread on Steam linking to another Reddit topic which seems to be addressing this exact thing so you will most likely find what you are looking for here; https://steamcommunity.com/app/108600/discussions/0/3160848559788912153/ Edited July 4, 2019 by DemolitionDerby typos ZonaryQuasar 1 Link to comment Share on other sites More sharing options...
cooljedi3 Posted July 7, 2019 Share Posted July 7, 2019 I seem to be getting an error every time i try to check my stick traps. i don't get the animal, but i get xp and i can keep checking the trap for infinite xp. i only have super survivors and some map mods enabled. 1562525397763 ------------------------------------------------------------- 1562525397763 attempted index: setBaseHunger of non-table: null 1562525397763 1562525397763 ----------------------------------------- 1562525397763 STACK TRACE 1562525397764 ----------------------------------------- 1562525397764 function: removeAnimal -- file: STrapGlobalObject.lua line # 173 1562525397764 function: removeAnimal -- file: trappingCommands.lua line # 44 1562525397764 function: OnClientCommand -- file: STrapSystem.lua line # 76 java.lang.RuntimeException: attempted index: setBaseHunger of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.globalObjects.SGlobalObjectSystem.receiveClientCommand(SGlobalObjectSystem.java:157) at zombie.globalObjects.SGlobalObjects.receiveClientCommand(SGlobalObjects.java:119) at zombie.spnetwork.SinglePlayerServer.receiveClientCommand(SinglePlayerServer.java:216) at zombie.spnetwork.SinglePlayerServer.mainLoopDealWithNetData(SinglePlayerServer.java:173) at zombie.spnetwork.SinglePlayerServer.update(SinglePlayerServer.java:162) at zombie.GameWindow.logic(GameWindow.java:607) at zombie.GameWindow.run(GameWindow.java:1315) at zombie.GameWindow.maina(GameWindow.java:1091) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) 1562525397765 1562525397765 ----------------------------------------- 1562525397765 STACK TRACE 1562525397765 ----------------------------------------- 1562525397765 function: removeAnimal -- file: STrapGlobalObject.lua line # 173 1562525397765 function: removeAnimal -- file: trappingCommands.lua line # 44 1562525397765 function: OnClientCommand -- file: STrapSystem.lua line # 76 Link to comment Share on other sites More sharing options...
DemolitionDerby Posted July 7, 2019 Share Posted July 7, 2019 4 hours ago, cooljedi3 said: I seem to be getting an error every time i try to check my stick traps. i don't get the animal, but i get xp and i can keep checking the trap for infinite xp. i only have super survivors and some map mods enabled. 1562525397763 -------------------------------------------------------------1562525397763 attempted index: setBaseHunger of non-table: null15625253977631562525397763 -----------------------------------------1562525397763 STACK TRACE1562525397764 -----------------------------------------1562525397764 function: removeAnimal -- file: STrapGlobalObject.lua line # 1731562525397764 function: removeAnimal -- file: trappingCommands.lua line # 441562525397764 function: OnClientCommand -- file: STrapSystem.lua line # 76 java.lang.RuntimeException: attempted index: setBaseHunger of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.globalObjects.SGlobalObjectSystem.receiveClientCommand(SGlobalObjectSystem.java:157) at zombie.globalObjects.SGlobalObjects.receiveClientCommand(SGlobalObjects.java:119) at zombie.spnetwork.SinglePlayerServer.receiveClientCommand(SinglePlayerServer.java:216) at zombie.spnetwork.SinglePlayerServer.mainLoopDealWithNetData(SinglePlayerServer.java:173) at zombie.spnetwork.SinglePlayerServer.update(SinglePlayerServer.java:162) at zombie.GameWindow.logic(GameWindow.java:607) at zombie.GameWindow.run(GameWindow.java:1315) at zombie.GameWindow.maina(GameWindow.java:1091) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)15625253977651562525397765 -----------------------------------------1562525397765 STACK TRACE1562525397765 -----------------------------------------1562525397765 function: removeAnimal -- file: STrapGlobalObject.lua line # 1731562525397765 function: removeAnimal -- file: trappingCommands.lua line # 441562525397765 function: OnClientCommand -- file: STrapSystem.lua line # 76 Just to help me test out, what kind of bait are you using with your stick traps? Link to comment Share on other sites More sharing options...
cooljedi3 Posted July 7, 2019 Share Posted July 7, 2019 worms on stick traps Link to comment Share on other sites More sharing options...
cooljedi3 Posted July 7, 2019 Share Posted July 7, 2019 1 minute ago, DemolitionDerby said: Just to help me test out, what kind of bait are you using with your stick traps? worms on stick traps Link to comment Share on other sites More sharing options...
DemolitionDerby Posted July 8, 2019 Share Posted July 8, 2019 3 hours ago, cooljedi3 said: worms on stick traps Is it working with other baits? Link to comment Share on other sites More sharing options...
cooljedi3 Posted July 8, 2019 Share Posted July 8, 2019 2 hours ago, DemolitionDerby said: Is it working with other baits? Hmm, in all my head, not once did it occur to me to try that. i'll try tomorrow. it's late here. Thank you DemolitionDerby for helping me with what you could. Link to comment Share on other sites More sharing options...
DemolitionDerby Posted July 8, 2019 Share Posted July 8, 2019 6 hours ago, cooljedi3 said: Hmm, in all my head, not once did it occur to me to try that. i'll try tomorrow. it's late here. Thank you DemolitionDerby for helping me with what you could. I will still test it on my side just to make sure it’s working properly, keep me posted if it works or not with other baits Link to comment Share on other sites More sharing options...
cooljedi3 Posted July 12, 2019 Share Posted July 12, 2019 On 7/8/2019 at 6:43 AM, DemolitionDerby said: I will still test it on my side just to make sure it’s working properly, keep me posted if it works or not with other baits sorry it took so long, I installed a new hunting mod, and now it works 5/6 times. seems that one of the random birds you get is still glitched. when it was only hydrocraft, either it always failed to get the bird or i just got really unlucky getting those 1/6 chances in 8 different traps. Link to comment Share on other sites More sharing options...
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