Maris Posted December 12, 2018 Share Posted December 12, 2018 Need more animations for complicated things like animals etc otherwise it looks like a 2D game. Link to comment Share on other sites More sharing options...
Madman_Andre Posted December 12, 2018 Share Posted December 12, 2018 So, I posted this in the Steam forums, but I'm going to repost it here since it's a little urgent and is related to farming. So, there seems to be an issue I have discovered with Hydrocraft and treating crops for Mildew/Flies. Attempting to treat diseased crops with Mildew Spray or Insecticide Spray results in an error: Quote 1544644568683 ------------------------------------------------------------- 1544644568684 attempted index: updateFromIsoObject of non-table: null 1544644568684 1544644568684 ----------------------------------------- 1544644568684 STACK TRACE 1544644568684 ----------------------------------------- 1544644568684 function: isValid -- file: ISCureMildewAction.lua line # 10 1544644568684 Callframe at: StartAction 1544644568684 function: begin -- file: ISBaseTimedAction.lua line # 61 1544644568684 function: addToQueue -- file: ISTimedActionQueue.lua line # 26 1544644568684 function: add -- file: ISTimedActionQueue.lua line # 98 1544644568684 function: onMildewCure -- file: ISFarmingMenu.lua line # 412 1544644568684 function: onMouseUp -- file: ISContextMenu.lua line # 98 java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52) at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5264) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.ui.UIElement.onMouseUp(UIElement.java:995) at zombie.ui.UIManager.update(UIManager.java:1159) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1314) at zombie.GameWindow.maina(GameWindow.java:1090) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) 1544644568686 1544644568686 ----------------------------------------- 1544644568686 STACK TRACE 1544644568686 ----------------------------------------- 1544644568686 function: isValid -- file: ISCureMildewAction.lua line # 10 1544644568686 Callframe at: StartAction 1544644568686 function: begin -- file: ISBaseTimedAction.lua line # 61 1544644568686 function: addToQueue -- file: ISTimedActionQueue.lua line # 26 1544644568686 function: add -- file: ISTimedActionQueue.lua line # 98 1544644568686 function: onMildewCure -- file: ISFarmingMenu.lua line # 412 1544644568686 function: onMouseUp -- file: ISContextMenu.lua line # 98 1544644568689 ------------------------------------------------------------- 1544644568689 attempted index: updateFromIsoObject of non-table: null 1544644568689 1544644568689 ----------------------------------------- 1544644568689 STACK TRACE 1544644568689 ----------------------------------------- 1544644568689 function: isValid -- file: ISCureMildewAction.lua line # 10 java.lang.RuntimeException: attempted index: updateFromIsoObject of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.valid(LuaTimedActionNew.java:52) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10140) at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2342) at zombie.iso.IsoCell.update(IsoCell.java:6201) at zombie.iso.IsoWorld.update(IsoWorld.java:3165) at zombie.gameStates.IngameState.update(IngameState.java:1365) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:688) at zombie.GameWindow.run(GameWindow.java:1314) at zombie.GameWindow.maina(GameWindow.java:1090) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) 1544644568690 1544644568690 ----------------------------------------- 1544644568690 STACK TRACE 1544644568690 ----------------------------------------- 1544644568690 function: isValid -- file: ISCureMildewAction.lua line # 10 While this isn't as bad as the irrigation bug, it does prevent crops from being treated for disease. This can be a bad thing. Also, a couple of other small issues: -Broken icons (that I have found): Boiled Mussel (Fresh) Dead Electric Multitool Dried Garlic Dried Onion Melted Serve Icecream Open Cat Food (Fresh) Powered Electric Multitool Wheat Seeds Packet -Items "Meat cleaver" and "Energy bar" both need capitalization on the second word. Finally, a small suggestion: Considering that the Knox County IRL is so wet it's drowning in alcohol, could we have more locations for some of the alcohol items introduced by Hydrocraft to spawn? Right now they only appear in Bar containers, i.e. taverns and the like. I actually didn't know they existed until recently when I was looting the bar counters of a tavern, and I had to confirm that the bottled beer and liquors were from Hydrocraft and not another mod. Just a small and polite suggestion. Link to comment Share on other sites More sharing options...
Zombie#24 Posted December 13, 2018 Share Posted December 13, 2018 You'd probably have better luck and response times here. https://www.patreon.com/Hydromancerx/overview Link to comment Share on other sites More sharing options...
Bob Isme Posted December 20, 2018 Share Posted December 20, 2018 (edited) Is there an ETA on the BROKEN farming? Maybe they should remove the pic of the girl holding a plant, cause well, she can't... this and vanilla farmign is bugged and it's bull shit Edited December 20, 2018 by Bob Isme Link to comment Share on other sites More sharing options...
Zombie#24 Posted December 20, 2018 Share Posted December 20, 2018 3 hours ago, Bob Isme said: Is there an ETA on the BROKEN farming? Maybe they should remove the pic of the girl holding a plant, cause well, she can't... this and vanilla farmign is bugged and it's bull shit IWBUMS or Public Stable Branch As far as I can tell, it's been fixed for awhile on the public branch. Aside from the above posted treating plants for disease. Bob Isme 1 Link to comment Share on other sites More sharing options...
Hydromancerx Posted December 21, 2018 Author Share Posted December 21, 2018 (edited) To the people reporting the Farming problems are you up to date? And do you use any other mods such as the Farmoid mod? I am thinking of just removing Farmoid mod from HC all together too. Edited December 21, 2018 by Hydromancerx Link to comment Share on other sites More sharing options...
juan_canciani Posted December 27, 2018 Share Posted December 27, 2018 Hello Hydro! I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone! Link to comment Share on other sites More sharing options...
Zombie#24 Posted December 27, 2018 Share Posted December 27, 2018 7 hours ago, juan_canciani said: Hello Hydro! I was playing with the solar park just now and it seems like it stops working whenever i go far away from it (like a lootrun around the city im in). It still says plugged in when i check on it but no power at all! anyways thanks for the amazing mod and i hope this is something fixable, would suck otherwise ... Happy holidays to everyone! Known issue for a few updates now. All attempts to fix it have failed. It happened when the devs updated the base generator code. It removed the exploitable bug that makes the solar gen work all the time. juan_canciani 1 Link to comment Share on other sites More sharing options...
Raphiel Posted January 24, 2019 Share Posted January 24, 2019 Hey there! Thanks for this great mod! I've got a question about cheesemaking: Wiki says the cheese wheel has 4272 calories. However, if you cut it you get 8x cheese with 113 calories, or a total of 904 calories. Is there some kind of mistake? Link to comment Share on other sites More sharing options...
Enoahe Posted January 24, 2019 Share Posted January 24, 2019 Hi, There are a little mistake in recipe, can I report it here? workshop/content/108600/498441420/mods/Hydrocraft/media/scripts/Labels.txt Recipe for 'Empty Label' says it uses SheetPaper only and there are no SheetPaper in game anymore. All other recipes allow to use SheetPaper OR SheetPaper2, but not this one. Thanks! Link to comment Share on other sites More sharing options...
Enoahe Posted January 24, 2019 Share Posted January 24, 2019 Hey, guys. Is there a pre-defined list of items that should or shouldn't be removed from the world via 'WorldItemRemovalList' for Hydrocraft somewhere? Or everyone makes one by themselves? Link to comment Share on other sites More sharing options...
Enoahe Posted January 25, 2019 Share Posted January 25, 2019 Hi, I'm wondering, what for are those 9 Volt Batteries from HC? I've looked up a wiki and there is only a recipe to recharge it and nothing about how can I use it. Thanks! Link to comment Share on other sites More sharing options...
Raphiel Posted January 25, 2019 Share Posted January 25, 2019 (edited) On 1/24/2019 at 3:12 PM, Raphiel said: Hey there! Thanks for this great mod! I've got a question about cheesemaking: Wiki says the cheese wheel has 4272 calories. However, if you cut it you get 8x cheese with 113 calories, or a total of 904 calories. Is there some kind of mistake? Also, cheese wheel has -70 hunger change, and cheese has -15, or a total of -120 hunger change... I did a bit more research... Vanilla Ice Cream (0.2 weight) equals approx. 700g ice cream IRL, if you compare the nutrition values. Vanilla Cheese (0.2 weight) equals approx. 30g cheese IRL. 700g ice cream with 0.6-0.8 g/cm³ density equals 1 liter of ice cream. That will give -30 hunger change. 30g cheese with 0.5 g/cm³ density equals 60 ml of cheese. That will give -15 hunger change. So in vanilla PZ, Cheese will saturate hunger about 8 times as much as Ice Cream, considering how much volume you eat. You could argue that this discrepancy is caused by the fact that ice cream melts, and fluids dont saturate your hunger as much as solid food. But still, I think that hunger saturation in vanilla PZ is not that well balanced... However, 8x Cheese (30g) would mean a Cheese Wheel weighs about 240g (about 2 and a half bars of chocolate). And I think an average cheese wheel is heavier than that... Especially if you take into account that 4300 calories equal about 1.2 kg of cheese. So my suggestion would be to increase the number of pieces of Cheese you get from the recipe 'Cut Cheese Wheel', and maybe reduce the calories of a Cheese Wheel a bit. After all, 4300 calories of cheese from 100-200 calories of cow food seems a bit much. One possible compromise: Cheese Wheel 3000 calories, -300 hunger cut into 24 pieces of Cheese (2712 calories, -360 hunger) Edited January 26, 2019 by Raphiel Link to comment Share on other sites More sharing options...
Maris Posted January 26, 2019 Share Posted January 26, 2019 Spoiler 1548532048245 ----------------------------------------- 1548532048245 STACK TRACE 1548532048245 ----------------------------------------- 1548532048245 function: createMenuEntries -- file: ISCompassMenu.lua line # 138 1548532048245 Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@73289961 1548532048245 function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 207 1548532048246 function: onRightMouseUp -- file: ISInventoryPane.lua line # 1075 java.lang.RuntimeException: __len not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:71) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:750) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:148) at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:159) at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:2382) at sun.reflect.GeneratedMethodAccessor1687.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:55) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1206) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1168) at zombie.ui.UIManager.update(UIManager.java:1257) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1315) at zombie.GameWindow.maina(GameWindow.java:1091) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) Error Link to comment Share on other sites More sharing options...
Raphiel Posted January 29, 2019 Share Posted January 29, 2019 Hey there, I finally was able to build a Solar Park, and I like how you can recharge all the dead batteries and go mining with a proper Mining Drill I'm not sure if I did soemthing wrong, but did anyone else have problems with completely depleting a Charged Solar Park? If I'm not mistaken, the Solar Park only recharges (after 24h) if it is the (uncharged) Solar Park, so if you dont deplete it, it won't recharge... Well, I looked at the code and made some adjustments: 1) I changed the 'Recharge Battery' recipes so that you can do them from floor. Always picking up the heavy Solar Park when recharging a battery is a bit tiresome. 2) I added a timetracker definition for the Charged Solar Park Spoiler --Solar Park -- 24 Hours ItemTimeTrackerMod["HCSolarpark"] = {}; ItemTimeTrackerMod["HCSolarpark"]["Life"] = 24.0; ItemTimeTrackerMod["HCSolarpark"]["TurnInto"] = "Hydrocraft.HCSolarparkcharged"; ItemTimeTrackerMod["HCSolarparkcharged"] = {}; ItemTimeTrackerMod["HCSolarparkcharged"]["Life"] = 24.0; ItemTimeTrackerMod["HCSolarparkcharged"]["TurnInto"] = "Hydrocraft.HCSolarparkcharged"; The bottom one was my addition. So even if there is still some charge left in the Solar Park, it will still recharge after 24 hours, which works great so far. I also changed the recipe 'Upgrade to Solar Generator' so that you can use a Solar Park OR a Charged Solar Park. What do you think about these changes? Link to comment Share on other sites More sharing options...
Raphiel Posted February 1, 2019 Share Posted February 1, 2019 Does anyone know what happened to Hydro? He last visited on December 21th, so I'm kinda worried about him... Please be well and sound Link to comment Share on other sites More sharing options...
Zombie#24 Posted February 2, 2019 Share Posted February 2, 2019 On 2/1/2019 at 7:31 AM, Raphiel said: Does anyone know what happened to Hydro? He last visited on December 21th, so I'm kinda worried about him... Please be well and sound He's alive. I talk to him from time to time. I let him know the people of PZ are concerned for him. Link to comment Share on other sites More sharing options...
Enoahe Posted February 5, 2019 Share Posted February 5, 2019 Hey, everyone. Apparently there is a bug in 'Recycle Zinc' recipe. It should not require you to pick up a smelter, but it is now and you can't if your smelter is anchored. This is how recipe looks now: recipe Recycle Zinc { SkillRequired:MetalWelding=7, HCDollar=40, Charcoal, Lighter/Matches/PercedWood/HCMagnesiumstriker/HCBowdrill, HCIngotmold, keep Tongs, keep HCWorkgloves/HCOvenmitts, keep HCSmelter/HCSmelter2, Result:HCZincingot, NeedToBeLearn:true, Time:100, Category:Smithing, OnGiveXP:HCWelding_OnGiveXP, } There should be a 'CanBeDoneFromFloor' option, but there isn't. Link to comment Share on other sites More sharing options...
Cyrrent Eiledoll Posted February 6, 2019 Share Posted February 6, 2019 simple CanBeDoneFromFloor:true, is missed in the recipe. You can add this yourself if you need this in near time. Link to comment Share on other sites More sharing options...
darkfox42 Posted February 19, 2019 Share Posted February 19, 2019 (edited) maincra Edited February 19, 2019 by darkfox42 Link to comment Share on other sites More sharing options...
Maxwell Afterbirth Posted March 13, 2019 Share Posted March 13, 2019 (edited) Hi, is there anywhere to download this Mod without Steam? I purchased on GOG and can't find an external link anywhere and feel I'm really missing out. Thanks for your help ...next day found it - https://modsbase.com/dc7mbwb23vhf/498441420_Hydrocraft.zip.html Edited March 14, 2019 by Maxwell Afterbirth Self-Answered Link to comment Share on other sites More sharing options...
rzr Posted March 26, 2019 Share Posted March 26, 2019 I'm not 100% sure if its related to Hydrocraft, but i can't sleep in cars or use tents. Using build 40.43 from Steam. Link to comment Share on other sites More sharing options...
nickodemos Posted March 30, 2019 Share Posted March 30, 2019 On 3/26/2019 at 8:19 AM, rzr said: I'm not 100% sure if its related to Hydrocraft, but i can't sleep in cars or use tents. Using build 40.43 from Steam. It's not. I forget the name to the mod but it is one that adds a few nifty items to Zomboid. One was a starter stone you could forage. Go through your mods and find that one and remove it from the startup list and see. Link to comment Share on other sites More sharing options...
Nisora Posted May 20, 2019 Share Posted May 20, 2019 (edited) Recipe Suggestions Breadcrumbs (cooking lvl 1) http://undeniable.info/pz/wiki/item.php?Name=Bread or http://undeniable.info/pz/wiki/item.php?Name=BreadSlices + http://undeniable.info/pz/wiki/item.php?Name=BakingTray (keep) Cook, remove from tray crush with http://undeniable.info/pz/wiki/item.php?Name=MortarPestle (keep) or http://undeniable.info/pz/wiki/item.php?Name=HCMortarandpestle http://undeniable.info/pz/wiki/item.php?Name=Hammer + http://undeniable.info/pz/wiki/item.php?Name=HCZipperbag Onion Rings (cooking level 2) http://undeniable.info/pz/wiki/item.php?Name=HCCookingoil or http://undeniable.info/pz/wiki/item.php?Name=HCCookingoiljar http://undeniable.info/pz/wiki/item.php?Name=HCDetergentvegoil http://undeniable.info/pz/wiki/item.php?Name=HCPoisonvegoil http://undeniable.info/pz/wiki/item.php?Name=HCPlasticcanvegoil http://undeniable.info/pz/wiki/item.php?Name=HCPotvegoilcooked http://undeniable.info/pz/wiki/item.php?Name=HCWoodenbucketvegoil http://undeniable.info/pz/wiki/item.php?Name=HCTroughvegoil + http://undeniable.info/pz/wiki/item.php?Name=HCSlicedonion or http://undeniable.info/pz/wiki/item.php?Name=Onion http://undeniable.info/pz/wiki/item.php?Name=HCPickledonion + http://undeniable.info/pz/wiki/item.php?Name=Egg or http://undeniable.info/pz/wiki/item.php?Name=HCChickenegg http://undeniable.info/pz/wiki/item.php?Name=HCGooseegg http://undeniable.info/pz/wiki/item.php?Name=HCTurkeyegg http://undeniable.info/pz/wiki/item.php?Name=WildEggs http://undeniable.info/pz/wiki/item.php?Name=HCSparrowegg + http://undeniable.info/pz/wiki/item.php?Name=Flour or http://undeniable.info/pz/wiki/item.php?Name=Cornflour http://undeniable.info/pz/wiki/item.php?Name=HCPotatoflour + Breadcrumbs (see above recipe) + http://undeniable.info/pz/wiki/item.php?Name=Salt or http://undeniable.info/pz/wiki/item.php?Name=HCSaltpacket + http://undeniable.info/pz/wiki/item.php?Name=Pepper or http://undeniable.info/pz/wiki/item.php?Name=HCPepperpacket + http://undeniable.info/pz/wiki/item.php?Name=Pan (keep) Grind Meat (level 1) (any kind of meat) + http://undeniable.info/pz/wiki/item.php?Name=HCMeatgrinder (keep) (Makes ground beef, pork, chicken, etc) Meatballs (level 3) Ground Meat + Breadcrumbs + http://undeniable.info/pz/wiki/item.php?Name=Onion or http://undeniable.info/pz/wiki/item.php?Name=HCSlicedonion http://undeniable.info/pz/wiki/item.php?Name=HCOnionpowder http://undeniable.info/pz/wiki/item.php?Name=HCPickledonion + http://undeniable.info/pz/wiki/item.php?Name=Egg or http://undeniable.info/pz/wiki/item.php?Name=HCChickenegg http://undeniable.info/pz/wiki/item.php?Name=HCGooseegg http://undeniable.info/pz/wiki/item.php?Name=HCTurkeyegg http://undeniable.info/pz/wiki/item.php?Name=WildEggs http://undeniable.info/pz/wiki/item.php?Name=HCSparrowegg + Milk or Cream (having an issue finding the regular milk carton on undeniable) + http://undeniable.info/pz/wiki/item.php?Name=HCGarlic or http://undeniable.info/pz/wiki/item.php?Name=HCGarlicpowder http://undeniable.info/pz/wiki/item.php?Name=HCPickledgarlic http://undeniable.info/pz/wiki/item.php?Name=WildGarlic + http://undeniable.info/pz/wiki/item.php?Name=HCHerbs + water + http://undeniable.info/pz/wiki/item.php?Name=Salt or http://undeniable.info/pz/wiki/item.php?Name=HCSaltpacket + http://undeniable.info/pz/wiki/item.php?Name=Pepper or http://undeniable.info/pz/wiki/item.php?Name=HCPepperpacket + http://undeniable.info/pz/wiki/item.php?Name=Pan (keep) Alternatively, can be cooked in tomato sauce http://undeniable.info/pz/wiki/recipe.php?ID=3093 Melt Chocolate (level 2) http://undeniable.info/pz/wiki/item.php?Name=Chocolate or http://undeniable.info/pz/wiki/item.php?Name=HCChocolateshavings http://undeniable.info/pz/wiki/item.php?Name=HCChocolatedark http://undeniable.info/pz/wiki/item.php?Name=HCChocolatewhite + http://undeniable.info/pz/wiki/item.php?Name=Butter or http://undeniable.info/pz/wiki/item.php?Name=HCCookingoil + http://undeniable.info/pz/wiki/item.php?Name=Saucepan (keep) Make Chocolate Covered Strawberries (level 3) Melted Chocolate + http://undeniable.info/pz/wiki/item.php?Name=Strewberrie Make Chocolate Covered Pretzels (level 3) Melted Chocolate + http://undeniable.info/pz/wiki/item.php?Name=HCPretzel (could also make other recipes for using melted chocolate, such as chocolate covered oranges, apples, bananas or nuts) Edited May 20, 2019 by Nisora Link to comment Share on other sites More sharing options...
Hydromancerx Posted June 2, 2019 Author Share Posted June 2, 2019 (edited) I have been thinking about this for a long time. And since after months of not being motivated to work on the mod and I don't want it to die with me I am thinking about putting it up on GitHub and allow some dedicated modders to take over for me. One who have already contributed as well as other who have put out patches on their own. This mod is huge now and needs all the help its can get. Note by doing this I want the moders to follow the ideal of "more is more" and be additive to the mod rather than culling stuff they don't like. Removing things should be last resort and only if its causing major problems. I also feel that if i gave it be a group rather than one person that it will less likley be abused since the others can fix anything too extreme. Think Wikipedia. If you are one of these modders who wish to help please let me know. Especially if you have experience with GitHub. Edited June 2, 2019 by Hydromancerx Jason132, thejord1138, wanderinbilly and 2 others 1 3 1 Link to comment Share on other sites More sharing options...
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