mitasamodel Posted August 25, 2018 Share Posted August 25, 2018 @Probe1, if you will make it fixed, please share files. Thanks in advance! Link to comment Share on other sites More sharing options...
Alan Posted August 25, 2018 Share Posted August 25, 2018 Hi, this is my first intervention so I want to start by thanking Hydromancerx for this great mod. I want to share the problems with which I have found myself, I built a rabbit hutch, I put a couple of rabbits (male and female) and that's all I could do, I can not feed them or take them out of the hutch, eventually they died of hunger, grab the rabbit hutch and I let go again the bodies disappeared. So for now I'm not going to submit another rabbit to such an experience. Link to comment Share on other sites More sharing options...
Madman_Andre Posted August 27, 2018 Share Posted August 27, 2018 (edited) So, the 'Corn Syrup' item's icon is bugged: Just thought I'd give you a heads up about it, in case you didn't know. Build 39, only Hydrocraft, so I know it's not a conflict. Edited August 28, 2018 by Madman_Andre forgot addn. info Link to comment Share on other sites More sharing options...
Neutz Posted September 3, 2018 Share Posted September 3, 2018 Is it possible to still use the forge in the same way if I were to make it into a solid placed object or would it not work since it currently considered a item, is this possible. I dont like the way some objects can be walked through but I have made some of my own custom placeables for my map, so if its doable ill consider doing this for the mod Link to comment Share on other sites More sharing options...
Hydromancerx Posted September 7, 2018 Author Share Posted September 7, 2018 (edited) Hydrocraft v10.4c has been released! Which includes ... - Italian Translation added - Shucking Corn takes less time - Soaking & Drying Jute Takes less time - Fixed Dismantle Engine - Removed Dragonfly as Bait - Added Recipe for Heater - Added Banquette and Bisket - Added More Cereal - Added Burger Buns - Added Spifffo Burger, Spiffo Cheese Fries and Spiffo Bag - Added Fix for Water Pipes (Hopefully!) - Thanks to everyone who helped! Enjoy! Note this was more to get out the patch for the waterpipes. I have not had time to look over the other stuff. The rest of the stuff here was done months ago before I got busty with RL stuff. Edited September 7, 2018 by Hydromancerx Madman_Andre 1 Link to comment Share on other sites More sharing options...
XPiriT Posted September 8, 2018 Share Posted September 8, 2018 (edited) Please add a direct download link for GOG users. Edited September 8, 2018 by XPiriT pabi 1 Link to comment Share on other sites More sharing options...
TurtleShroom Posted September 9, 2018 Share Posted September 9, 2018 (edited) All of the benches, kilns, mines, etc. etc. are all items you can pick up and drop instead of Furniture. A lot of the items in the game were added before the Furniture Update. When are they going to be converted to Furniture? Why isn't this a priority? You can't rotate dropped items! You clip through them! For large dropped items, you can't even find (or see) the tile it's sitting on, AND zombies can sneak up on you and you can't see them! IMO, with the sole exception of bug fixing, this should be the utmost priority of "Hydro Craft". I mean, there is something really wrong about walking through a deep well or moving like Jesus over a concrete dug pond. I beg of you to fix this. --- Also, I'm experiencing an error alert every time I right-click the ground, a window, a bed, or any artificial source of water (like a sink). Edited September 9, 2018 by TurtleShroom Greensnack 1 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 9, 2018 Share Posted September 9, 2018 IsoObjects (the things that make other things in-game more than just a dropped item sprite) have always been creatable by modders, but Hydro hasn't made use of that outside of some problematic pillars (the issues with them can be solved by using a texture pack). If you're interested in modding, I'd recommend making your own mod to do this and seeing if Hydro will incorporate it. Turbo has a good tutorial here, though the texture stuff is a bit out of date: https://theindiestone.com/forums/index.php?/topic/8249-tutorial-world-objects/ Link to comment Share on other sites More sharing options...
Neutz Posted September 10, 2018 Share Posted September 10, 2018 18 hours ago, EnigmaGrey said: IsoObjects (the things that make other things in-game more than just a dropped item sprite) have always been creatable by modders, but Hydro hasn't made use of that outside of some problematic pillars (the issues with them can be solved by using a texture pack). If you're interested in modding, I'd recommend making your own mod to do this and seeing if Hydro will incorporate it. Turbo has a good tutorial here, though the texture stuff is a bit out of date: https://theindiestone.com/forums/index.php?/topic/8249-tutorial-world-objects/ Thanks for letting me know, wanted to make sure it was even possible before I even attempted it, will try it with the furnace and see how I get on Jason132 1 Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 14, 2018 Share Posted September 14, 2018 Looks like solar generators are broken again after the most recent IWBUMS update. Same issues as before: 1. Solar gen is on/connected freezer has power. Exit game. Reenter game. Solar gen on/connected but freezer has no power. 2. Solar gen is on/connected freezer has power. Leave the area. Run back to area. Solar gen on/connected but freezer has no power. Link to comment Share on other sites More sharing options...
AiweLelia Posted September 16, 2018 Share Posted September 16, 2018 (edited) Missing "=" in HungerChange in Food Cokies .txt item HCCookieschocolatechipbag { HungerChange -30, Weight = 0.01, Type = Food, DisplayName = Bag of Chocolate Chip Cookies, Icon = HCCookieschocolatechipbag, UnhappyChange = -20, BoredomChange = -15, FoodType = NoExplicit, Carbohydrates = 196.8, Proteins = 12.4, Lipids = 68, Calories = 1416, ReplaceOnUse = Hydrocraft.HCCookieschocolatechipbagtrash, } item HCCookiesmintbag { HungerChange -30, Weight = 0.01, Type = Food, DisplayName = Bag of Mint Cookies, Icon = HCCookiesmintbag, UnhappyChange = -20, BoredomChange = -15, FoodType = NoExplicit, Carbohydrates = 196.8, Proteins = 12.4, Lipids = 68, Calories = 1416, ReplaceOnUse = Hydrocraft.HCCookiesmintbagtrash, } item HCCookiesbrowniebag { HungerChange -30, Weight = 0.01, Type = Food, DisplayName = Bag of Brownie Cookies, Icon = HCCookiesbrowniebag, UnhappyChange = -20, BoredomChange = -15, FoodType = NoExplicit, Carbohydrates = 196.8, Proteins = 12.4, Lipids = 68, Calories = 1416, ReplaceOnUse = Hydrocraft.HCCookiesbrowniebagtrash, } Edited September 16, 2018 by AiweLelia Hydromancerx 1 Link to comment Share on other sites More sharing options...
AiweLelia Posted September 16, 2018 Share Posted September 16, 2018 (edited) File Food Soup.txt Missed "," in MinuteToBurn item HCRamennoodlebowlchicken { HungerChange = -20, Weight = 1, Type = Food, UnhappyChange = -2, DisplayName = Chicken Ramen Noodles, ReplaceOnUse = Bowl, Icon = HCRamennoodlebowl, BoredomChange = -2, DaysTotallyRotten = 2, DaysFresh = 1, CustomContextMenu = Eat, FoodType = NoExplicit, IsCookable = TRUE, MinutesToCook = 15, MinuteToBurn = 30 Carbohydrates = 23, Proteins = 65, Lipids = 49, Calories = 785, EvolvedRecipe = Soup:20;Stew:20;Sandwich:5;Burger:5;Salad:5, } item HCRamennoodlebowlbeef { HungerChange = -20, Weight = 1, Type = Food, UnhappyChange = -2, DisplayName = Beef Ramen Noodles, ReplaceOnUse = Bowl, Icon = HCRamennoodlebowl, BoredomChange = -2, DaysTotallyRotten = 2, DaysFresh = 1, CustomContextMenu = Eat, FoodType = NoExplicit, IsCookable = TRUE, MinutesToCook = 15, MinuteToBurn = 30 Carbohydrates = 23, Proteins = 65, Lipids = 49, Calories = 785, EvolvedRecipe = Soup:20;Stew:20;Sandwich:5;Burger:5;Salad:5, } item HCRamennoodlebowlshrimp { HungerChange = -20, Weight = 1, Type = Food, UnhappyChange = -2, DisplayName = Shrimp Ramen Noodles, ReplaceOnUse = Bowl, Icon = HCRamennoodlebowl, BoredomChange = -2, DaysTotallyRotten = 2, DaysFresh = 1, CustomContextMenu = Eat, FoodType = NoExplicit, IsCookable = TRUE, MinutesToCook = 15, MinuteToBurn = 30 Carbohydrates = 23, Proteins = 65, Lipids = 49, Calories = 785, EvolvedRecipe = Soup:20;Stew:20;Sandwich:5;Burger:5;Salad:5, } item HCRamennoodlebowlcheese { HungerChange = -20, Weight = 1, Type = Food, UnhappyChange = -2, DisplayName = Cheese Ramen Noodles, ReplaceOnUse = Bowl, Icon = HCRamennoodlebowl, BoredomChange = -2, DaysTotallyRotten = 2, DaysFresh = 1, CustomContextMenu = Eat, FoodType = NoExplicit, IsCookable = TRUE, MinutesToCook = 15, MinuteToBurn = 30 Carbohydrates = 23, Proteins = 65, Lipids = 49, Calories = 785, EvolvedRecipe = Soup:20;Stew:20;Sandwich:5;Burger:5;Salad:5, } Edited September 16, 2018 by AiweLelia Hydromancerx 1 Link to comment Share on other sites More sharing options...
Lucas Posted September 22, 2018 Share Posted September 22, 2018 Error with waterpipe still exists. Every time I press right mouse button then the same error appears. Here is from the log: 1537612226729 ----------------------------------------- 1537612226729 STACK TRACE 1537612226729 ----------------------------------------- 1537612226729 Callframe at: table.pairs 1537612226729 function: getBarrelAt -- file: WaterPipe.lua line # 163 1537612226729 function: doPipeMenu -- file: WaterPipeMenu.lua line # 155 1537612226730 Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@fe6fcd28 1537612226730 function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1314 1537612226730 function: createMenu -- file: ISMenuContextWorld.lua line # 46 1537612226730 function: createWorldMenu -- file: ISContextManager.lua line # 28 1537612226730 function: doRClick -- file: ISObjectClickHandler.lua line # 45 1537612226730 function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 239 Link to comment Share on other sites More sharing options...
pktomus Posted September 24, 2018 Share Posted September 24, 2018 hi everybody!! does someone know why I can't craft mine cart, rocket launcher and many others... as you can see on the picture, I've got all items required but "craft one" or "craft all" is not clickable. I don't really understand...... thank for your time. Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 24, 2018 Share Posted September 24, 2018 7 hours ago, pktomus said: hi everybody!! does someone know why I can't craft mine cart, rocket launcher and many others... as you can see on the picture, I've got all items required but "craft one" or "craft all" is not clickable. I don't really understand...... thank for your time. I looked at the code for this: recipe Make Mine Cart { SkillRequired:Mechanics=2, HCMetalwheel=4, SheetMetal=5, HCSteelrod=8, HCSteelpole=2, HCSteelbeam, HCWeldingset, keep WeldingMask, keep HCWorkgloves, CanBeDoneFromFloor:true, NeedToBeLearn:true, Result:HCMinecart, Time:1000, Category:Engineer, OnGiveXP:HCMechanicsWelding_OnGiveXP, } Looks like you need level 2 mechanics. He probably forgot to add the requirement to the display. Guessing other recipes require certain mechanic levels as well...sigh. Link to comment Share on other sites More sharing options...
pktomus Posted September 25, 2018 Share Posted September 25, 2018 thank for your answer I am actually level 5 mechanics. but I think, you re right, the problem come from skill level. there is this error on the console: 1537861505251 1537861505252 ----------------------------------------- 1537861505252 STACK TRACE 1537861505252 ----------------------------------------- 1537861505253 Callframe at: getRequiredSkills 1537861505253 function: render -- file: ISCraftingUI.lua line # 594 java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor356.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1687) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38) at zombie.ui.UIElement.render(UIElement.java:1254) at zombie.ui.UIManager.render(UIManager.java:632) at zombie.gameStates.IngameState.renderframeui(IngameState.java:819) at zombie.gameStates.IngameState.render(IngameState.java:969) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:714) at zombie.GameWindow.run(GameWindow.java:1283) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:193) Caused by: java.lang.NullPointerException at zombie.scripting.objects.Recipe.getRequiredSkills(Recipe.java:404) ... 21 more I forgot to say, I play build 38.30 Link to comment Share on other sites More sharing options...
pktomus Posted September 25, 2018 Share Posted September 25, 2018 I found by myself I looked at the code too, there is an error at this line: "SkillRequired:Mechanics=2" the object is called "MetalWelding" and not "Mechanics". the line become "SkillRequired:MetalWelding=2" and it works again!! maybe is it an upgrade after 38.30, I don't know. So, for them who still play build 38.30 and who have the same problem, you have to change it in 10 files. those files are located at C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\scripts. there are 10 files to modify: Astronomy.txt (2 lines to modify) Auto.txt (1) Carpentry.txt (13) Composting.txt (2) Gems.txt (1) Industrial.txt (18) Lockcmithing.txt (5) Mining.txt (2) Stoneworking.txt (8) Weapons Ranged.txt (9) thank PPanda0421 for your help. Hoping that helps somebody else! Link to comment Share on other sites More sharing options...
PPanda0421 Posted September 25, 2018 Share Posted September 25, 2018 11 hours ago, pktomus said: thank for your answer I am actually level 5 mechanics. but I think, you re right, the problem come from skill level. there is this error on the console: I think you mean you're at level 5 metalworking. Cars and mechanics skill is only for builds 39 and higher. 11 hours ago, pktomus said: 1537861505251 1537861505252 ----------------------------------------- 1537861505252 STACK TRACE 1537861505252 ----------------------------------------- 1537861505253 Callframe at: getRequiredSkills 1537861505253 function: render -- file: ISCraftingUI.lua line # 594 java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor356.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1687) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38) at zombie.ui.UIElement.render(UIElement.java:1254) at zombie.ui.UIManager.render(UIManager.java:632) at zombie.gameStates.IngameState.renderframeui(IngameState.java:819) at zombie.gameStates.IngameState.render(IngameState.java:969) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:714) at zombie.GameWindow.run(GameWindow.java:1283) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:193) Caused by: java.lang.NullPointerException at zombie.scripting.objects.Recipe.getRequiredSkills(Recipe.java:404) ... 21 more I forgot to say, I play build 38.30 Ah I see the problem, HC was updated to support cars/mechanics skills so he changed some recipes' requirements to having mechanics skills. Unfortunately that seems to break games with builds 38.x and below which used metalworking skill instead. 4 hours ago, pktomus said: I found by myself I looked at the code too, there is an error at this line: "SkillRequired:Mechanics=2" the object is called "MetalWelding" and not "Mechanics". the line become "SkillRequired:MetalWelding=2" and it works again!! maybe is it an upgrade after 38.30, I don't know. So, for them who still play build 38.30 and who have the same problem, you have to change it in 10 files. those files are located at C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\scripts. there are 10 files to modify: Astronomy.txt (2 lines to modify) Auto.txt (1) Carpentry.txt (13) Composting.txt (2) Gems.txt (1) Industrial.txt (18) Lockcmithing.txt (5) Mining.txt (2) Stoneworking.txt (8) Weapons Ranged.txt (9) thank PPanda0421 for your help. Hoping that helps somebody else! Good job! Now people who (still) play 38.x will know how to fix it. Link to comment Share on other sites More sharing options...
Hydromancerx Posted September 27, 2018 Author Share Posted September 27, 2018 Hydrocraft v10.5 has been released! Which includes ... - Fixed Ramen Bowls - Fixed Cookies - Removed Pillars and Barriers (To reduce lag) - Removed Irrigation Mod (Causing too many problems. Will put back in if the original creator fixes it) - Thanks to everyone who helped! Enjoy! Link to comment Share on other sites More sharing options...
Lucas Posted October 2, 2018 Share Posted October 2, 2018 But there is no option to plant anything, so farming doesn't work at all with this mod. I dug up some ground, but when I click on the spot on the ground, there is missing option to sow seeds. I disabled Hydrocraft and it works again. Link to comment Share on other sites More sharing options...
Zombie#24 Posted October 3, 2018 Share Posted October 3, 2018 17 hours ago, Lucas said: But there is no option to plant anything, so farming doesn't work at all with this mod. I dug up some ground, but when I click on the spot on the ground, there is missing option to sow seeds. I disabled Hydrocraft and it works again. It's a know issue on the IWBUMS version. It'll get fixed...when it gets fixed. Link to comment Share on other sites More sharing options...
Hydromancerx Posted October 3, 2018 Author Share Posted October 3, 2018 For the record Hydrocraft is and has been a mod for the Stable Build aka not IWBUMS. So once the weather and fog stuff goes there and if it is still causing an issue then it will be fixed. Its too hard to keep up with IWBUMS since its constantly being updated. Also I don't want to break games for the stable branch people if fixing it for IWBUMS causes that. Link to comment Share on other sites More sharing options...
Elmore Posted October 4, 2018 Share Posted October 4, 2018 (edited) Craft -> Terrain -> Tin Vein, Iron Vein, Silver Vein etc.. (all recipes in the section)http://undeniable.info/pz/wiki/recipelist.php?cat=Terrain All recipes required "Prop Cone" Does this mean that all these recipes are not working at the moment? And all kinds of ore cannot be obtained? (Tin, Iron, Silver etc) A looong search for information gave no results ... where there is no information about it. P.S. I just built the initial mine, ore mined randomly with a chance for any of the ores? Edited October 4, 2018 by Elmore Link to comment Share on other sites More sharing options...
K7avenger Posted October 7, 2018 Share Posted October 7, 2018 I'm having a slight problem with the mod, so perhaps someone here could assist. I understand when using the smelter, there is a chance of burning yourself. I also understand that wearing certain clothing can help prevent this. When I wear a firefighter jacket, oven mitts, and a welding mask, I still find myself being burned very often. Is this supposed to happen, or is there something else I don't know going on here? Link to comment Share on other sites More sharing options...
juan_canciani Posted October 8, 2018 Share Posted October 8, 2018 Hello hydro, i was wondering if you could add a recipe to make electric clamps ... they are really hard to find, and considering the stuff we are allowed to build, a simple clamp should be a piece of cake! thanks for your work! Link to comment Share on other sites More sharing options...
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