nolanri Posted March 13, 2017 Share Posted March 13, 2017 (edited) for example. New armor_definitions.lua format: Spoiler --Body Parts List --> Foot_L, Foot_R, ForeArm_L, ForeArm_R, Groin, Hand_L, Hand_R, Head, LowerLeg_L, LowerLeg_R, MAX, Neck, Torso_Lower, Torso_Upper, UpperArm_L, UpperArm_R, UpperLeg_L, UpperLeg_R --Available Res Types list --> ScratchRes|DeepWoundRes|BurnRes|BulletRes|FractureRes|GlassRes|BiteRes if(GlobalArmor == nil) then GlobalArmor = {} end -- Helmets local WorkingArmor; WorkingArmor = "LeatherGloves"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ; GlobalArmor[WorkingArmor]["BiteRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100}; GlobalArmor[WorkingArmor]["Durability"] = 1000; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCHardhat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "WeldingMask"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHockeymask"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmfootball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmbike"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmmmotorcycle"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCFirefighterhelmet"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 100; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 90; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmiron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmcookingpot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Head"; WorkingArmor = "HCHelmbucket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Head"; -- Gloves WorkingArmor = "HCOvenmitts"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["BurnRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 2; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCWorkgloves"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovekevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 100; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGloveriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovechainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 45; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovesteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGloveiron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovebronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovecopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovestuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 30, Hand_R = 30} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 30, Hand_R = 30} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 30, Hand_R = 30} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 30, Hand_R = 30}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGloveleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCGlovecord"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Hands"; -- Arm Armor WorkingArmor = "HCArmarmorkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 100; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 90; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorpaintball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 70; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorlamellar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmoriron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorstuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorhardenedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["Durability"] = 15; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorhide"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorbone"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorbamboo"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorlog"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmortire"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Arms"; WorkingArmor = "HCArmarmorbubblewrap"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["Durability"] = 1; GlobalArmor[WorkingArmor]["Location"] = "Arms"; -- Torso Armor WorkingArmor = "HCFiresuit"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 90, Neck = 90, Torso_Upper = 90, Torso_Lower = 90, UpperArm_L = 90, UpperArm_R = 90, ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90, Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90, LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCFirefighterjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80, Torso_Lower = 80, UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmormilitaryjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["Durability"] = 3; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorleatherjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorlightjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 2; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 100; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 90; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorpaintball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 70; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorchainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorscalemail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorlamellar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorchainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmoriron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorstuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorhardenedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["Durability"] = 15; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorhide"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorbone"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorbamboo"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorlog"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmortire"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorphonebooks"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Body"; WorkingArmor = "HCArmorbubblewrap"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["Durability"] = 1; GlobalArmor[WorkingArmor]["Location"] = "Body"; -- Leg Armor WorkingArmor = "HCJeans"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 1; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 100; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 90; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorpaintball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 70; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorchainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 45; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorscalemail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorlamellar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmoriron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorstuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorhardenedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 15; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorhide"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 60, UpperLeg_R = 60}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 70, UpperLeg_R = 70}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorbone"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorlog"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmortire"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Legs"; WorkingArmor = "HCLegarmorbubblewrap"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 1; GlobalArmor[WorkingArmor]["Location"] = "Legs"; -- Boots WorkingArmor = "HCBootsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {LowerLeg_L = 50, LowerLeg_R = 50, Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Feet"; WorkingArmor = "HCBootleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Feet"; WorkingArmor = "HCBootcombat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 100; GlobalArmor[WorkingArmor]["Location"] = "Feet"; WorkingArmor = "HCBootriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 70; GlobalArmor[WorkingArmor]["Location"] = "Feet"; WorkingArmor = "HCBootconstruction"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Feet"; WorkingArmor = "HCCleats"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Feet"; WorkingArmor = "HCBootcord"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Feet"; -- Shields WorkingArmor = "HCShieldriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["Durability"] = 80; GlobalArmor[WorkingArmor]["Location"] = "Shield"; WorkingArmor = "HCShieldsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; GlobalArmor[WorkingArmor]["Location"] = "Shield"; WorkingArmor = "HCShieldiron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 30; GlobalArmor[WorkingArmor]["Location"] = "Shield"; WorkingArmor = "HCShieldbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 20; GlobalArmor[WorkingArmor]["Location"] = "Shield"; WorkingArmor = "HCShieldcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 10; GlobalArmor[WorkingArmor]["Location"] = "Shield"; WorkingArmor = "HCShieldwood"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 5; GlobalArmor[WorkingArmor]["Location"] = "Shield"; WorkingArmor = "HCShieldtrashcanlid"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; GlobalArmor[WorkingArmor]["Location"] = "Shield"; This way, you wont need if statements for each type all over the place. And will be easy to add more armor. Edited March 13, 2017 by nolanri Link to comment Share on other sites More sharing options...
Hydromancerx Posted March 13, 2017 Author Share Posted March 13, 2017 (edited) Just FYI. Sicne the game is so laggy for me now I have not played it really. And thus I have been in no mood to mod. So for now I am not modding PZ at the moment. Edited March 13, 2017 by Hydromancerx Hicks 1 Link to comment Share on other sites More sharing options...
nolanri Posted March 13, 2017 Share Posted March 13, 2017 4 minutes ago, Hydromancerx said: Just FYI. Sicne the game is so laggy for me now I have not played it really. And thus I have been in no modd to mod. So for now I am not modding PZ at the moment. Is there a way you can give me power to upload changes? Link to comment Share on other sites More sharing options...
Di-Crash Posted March 13, 2017 Share Posted March 13, 2017 9 minutes ago, nolanri said: for example. New armor_definitions.lua format: Hide contents --Body Parts List --> Foot_L, Foot_R, ForeArm_L, ForeArm_R, Groin, Hand_L, Hand_R, Head, LowerLeg_L, LowerLeg_R, MAX, Neck, Torso_Lower, Torso_Upper, UpperArm_L, UpperArm_R, UpperLeg_L, UpperLeg_R --Available Res Types list --> ScratchRes|DeepWoundRes|BurnRes|BulletRes|FractureRes|GlassRes|BiteRes if(GlobalArmor == nil) then GlobalArmor = {} end -- Helmets local WorkingArmor; WorkingArmor = "LeatherGloves"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ; GlobalArmor[WorkingArmor]["BiteRes"] = { Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 100, Hand_R = 100, ForeArm_L = 100, ForeArm_R = 100, UpperArm_L = 100, UpperArm_R = 100, Torso_Upper = 100, Torso_Lower = 100, Groin = 100, Head = 100, Neck = 100, LowerLeg_L = 100, LowerLeg_L = 100, LowerLeg_R = 100, LowerLeg_R = 100, Foot_L = 100, Foot_R = 100}; GlobalArmor[WorkingArmor]["Durability"] = 1000; GlobalArmor[WorkingArmor]["Location"] = "Hands"; WorkingArmor = "HCHardhat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "WeldingMask"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCHockeymask"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 25}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCHelmfootball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCHelmbike"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 50}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCHelmmmotorcycle"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCFirefighterhelmet"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCHelmkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 100; WorkingArmor = "HCHelmswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 90; WorkingArmor = "HCHelmriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCHelmsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; WorkingArmor = "HCHelmsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCHelmiron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCHelmbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCHelmcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCHelmcookingpot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCHelmbucket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["BiteRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["GlassRes"] = {Head = 60}; GlobalArmor[WorkingArmor]["Durability"] = 10; -- Gloves WorkingArmor = "HCOvenmitts"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["BurnRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 2; WorkingArmor = "HCWorkgloves"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCGlovekevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 100; WorkingArmor = "HCGloveriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCGlovechainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 45; WorkingArmor = "HCGlovesteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCGloveiron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCGlovebronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCGlovecopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["BiteRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90} ; GlobalArmor[WorkingArmor]["GlassRes"] = {ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCGlovestuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 30, Hand_R = 30} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 30, Hand_R = 30} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 30, Hand_R = 30} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 30, Hand_R = 30}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCGloveleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCGlovecord"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 20, Hand_R = 20} ; GlobalArmor[WorkingArmor]["GlassRes"] = {Hand_L = 20, Hand_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 5; -- Arm Armor WorkingArmor = "HCArmarmorkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 100; WorkingArmor = "HCArmarmorswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 90; WorkingArmor = "HCArmarmorriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCArmarmorpaintball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 70; WorkingArmor = "HCArmarmorsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; WorkingArmor = "HCArmarmorlamellar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCArmarmorsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCArmarmoriron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCArmarmorbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCArmarmorcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 90, UpperArm_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmarmorstuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 30, UpperArm_R = 30}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCArmarmorhardenedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["Durability"] = 15; WorkingArmor = "HCArmarmorleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 20, UpperArm_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmarmorhide"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmarmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 15, UpperArm_R = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmarmorbone"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmarmorbamboo"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmarmorlog"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 10, UpperArm_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmarmortire"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["GlassRes"] = {UpperArm_L = 40, UpperArm_R = 40}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCArmarmorbubblewrap"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["Durability"] = 1; -- Torso Armor WorkingArmor = "HCFiresuit"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["BurnRes"] = {Head = 90, Neck = 90, Torso_Upper = 90, Torso_Lower = 90, UpperArm_L = 90, UpperArm_R = 90, ForeArm_L = 90, ForeArm_R = 90, Hand_L = 90, Hand_R = 90, Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90, LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCFirefighterjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25, UpperArm_L = 25, UpperArm_R = 25}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80, Torso_Lower = 80, UpperArm_L = 80, UpperArm_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCArmormilitaryjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["Durability"] = 3; WorkingArmor = "HCArmorleatherjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmorlightjacket"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 2; WorkingArmor = "HCArmorkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 100; WorkingArmor = "HCArmorswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 90; WorkingArmor = "HCArmorriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["BurnRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCArmorpaintball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 70; WorkingArmor = "HCArmorchainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCArmorscalemail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 35; WorkingArmor = "HCArmorsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; WorkingArmor = "HCArmorlamellar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 80, Torso_Upper = 80}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCArmorchainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCArmorsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCArmoriron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCArmorbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCArmorcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 90, Torso_Upper = 90}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmorstuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 30, Torso_Upper = 30}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCArmorhardenedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["Durability"] = 15; WorkingArmor = "HCArmorleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmorhide"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 15, Torso_Upper = 15}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmorbone"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmorbamboo"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCArmorlog"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 10, Torso_Upper = 10}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCArmortire"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 40, Torso_Upper = 40}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCArmorphonebooks"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Neck = 20, Torso_Upper = 20}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCArmorbubblewrap"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Neck = 25, Torso_Upper = 25}; GlobalArmor[WorkingArmor]["Durability"] = 1; -- Leg Armor WorkingArmor = "HCJeans"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 1; WorkingArmor = "HCLegarmorkevlar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 100; WorkingArmor = "HCLegarmorswat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 90; WorkingArmor = "HCLegarmorriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCLegarmorpaintball"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 70; WorkingArmor = "HCLegarmorchainmail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 45; WorkingArmor = "HCLegarmorscalemail"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 35; WorkingArmor = "HCLegarmorlamellar"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCLegarmorsamurai"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 80, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 80, Torso_Lower = 80, UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 35; WorkingArmor = "HCLegarmorsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCLegarmoriron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCLegarmorbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCLegarmorcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 90, Torso_Lower = 90, UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCLegarmorstuddedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 30, Torso_Lower = 30, UpperLeg_L = 30, UpperLeg_R = 30}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCLegarmorhardenedleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 15; WorkingArmor = "HCLegarmorleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 20, Torso_Lower = 20, UpperLeg_L = 20, UpperLeg_R = 20}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCLegarmorhide"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 60, UpperLeg_R = 60}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCLegarmorpadded"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 15, Torso_Lower = 15, UpperLeg_L = 15, UpperLeg_R = 15}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 70, UpperLeg_R = 70}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCLegarmorbone"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCLegarmorlog"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 10, Torso_Lower = 10, UpperLeg_L = 10, UpperLeg_R = 10}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 50, UpperLeg_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCLegarmortire"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["GlassRes"] = {Groin = 40, Torso_Lower = 40, UpperLeg_L = 40, UpperLeg_R = 40}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 80, UpperLeg_R = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCLegarmorbubblewrap"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["BiteRes"] = {Groin = 25, Torso_Lower = 25, UpperLeg_L = 25, UpperLeg_R = 25}; GlobalArmor[WorkingArmor]["FractureRes"] = {UpperLeg_L = 90, UpperLeg_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 1; -- Boots WorkingArmor = "HCBootsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {LowerLeg_L = 90, LowerLeg_R = 90, Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["FractureRes"] = {LowerLeg_L = 50, LowerLeg_R = 50, Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCBootleather"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 20, Foot_R = 20}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCBootcombat"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 100; WorkingArmor = "HCBootriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 90, Foot_R = 90}; GlobalArmor[WorkingArmor]["Durability"] = 70; WorkingArmor = "HCBootconstruction"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 50, Foot_R = 50}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCCleats"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCBootcord"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["BiteRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["GlassRes"] = {Foot_L = 10, Foot_R = 10}; GlobalArmor[WorkingArmor]["Durability"] = 5; -- Shields WorkingArmor = "HCShieldriot"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["BulletRes"] = {Hand_L = 90, ForeArm_L = 90, UpperArm_L = 90, Torso_Upper = 90, Torso_Lower = 90, Groin = 90, UpperLeg_L = 90, LowerLeg_L = 90}; GlobalArmor[WorkingArmor]["Durability"] = 80; WorkingArmor = "HCShieldsteel"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 40; WorkingArmor = "HCShieldiron"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 30; WorkingArmor = "HCShieldbronze"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 20; WorkingArmor = "HCShieldcopper"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 10; WorkingArmor = "HCShieldwood"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 5; WorkingArmor = "HCShieldtrashcanlid"; GlobalArmor[WorkingArmor] = {}; GlobalArmor[WorkingArmor]["ScratchRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["DeepWoundRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["BiteRes"] = {Hand_L = 80, ForeArm_L = 80, UpperArm_L = 80, Torso_Upper = 80, Torso_Lower = 80, Groin = 80}; GlobalArmor[WorkingArmor]["Durability"] = 35; This way, you wont need if statements for each type all over the place. And will be easy to add more armor. Cool, tomorrow I'll try to register a check through this form of the table. Now I'm looking for a solution with a change in the weight of objects. Link to comment Share on other sites More sharing options...
nolanri Posted March 13, 2017 Share Posted March 13, 2017 (edited) 9 minutes ago, Di-Crash said: Cool, tomorrow I'll try to register a check through this form of the table. Now I'm looking for a solution with a change in the weight of objects. local maxWeight = player:getInventory():getMaxWeight(); local currentWeight = player:getInventory():getCapacityWeight(); local itemWeight = itemObj:getWeight() ; if(itemWeight + currentWeight) > maxWeight then player:Say("I can\'t carry anymore"); return false; end new loadArmor function with table format: Spoiler function loadArmor(Armor) local tempDurability; if(Armor:getModData().Durability == nil) and (GlobalArmor[WorkingArmor]["Durability"] ~= nil) then Armor:getModData().Durability = GlobalArmor[WorkingArmor]["Durability"] ; end local thetype = Armor:getType(); if(GlobalArmor[thetype]["ScratchRes"]) then Armor:getModData().ScratchRes = GlobalArmor[thetype]["ScratchRes"] end if(GlobalArmor[thetype]["DeepWoundRes"]) then Armor:getModData().DeepWoundRes = GlobalArmor[thetype]["DeepWoundRes"] end if(GlobalArmor[thetype]["BurnRes"]) then Armor:getModData().BurnRes = GlobalArmor[thetype]["BurnRes"] end if(GlobalArmor[thetype]["BulletRes"]) then Armor:getModData().BulletRes = GlobalArmor[thetype]["BulletRes"] end if(GlobalArmor[thetype]["FractureRes"]) then Armor:getModData().FractureRes = GlobalArmor[thetype]["FractureRes"] end if(GlobalArmor[thetype]["GlassRes"]) then Armor:getModData().GlassRes = GlobalArmor[thetype]["GlassRes"] end if(GlobalArmor[thetype]["BiteRes"]) then Armor:getModData().BiteRes = GlobalArmor[thetype]["BiteRes"] end if(GlobalArmor[thetype]["Location"]) then Armor:getModData().Location= GlobalArmor[thetype]["Location"] end if(tempDurability ~= nil) then GlobalArmor[WorkingArmor]["Durability"] = tempDurability; end end Edited March 13, 2017 by nolanri Link to comment Share on other sites More sharing options...
wsensor Posted March 14, 2017 Share Posted March 14, 2017 We needs a github type area for zomboid mods XD. nolanri 1 Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 function WeightCheck() local it = getPlayer():getInventory():getItems(); for i = 0, it:size()-1 do local item = it:get(i); HeadArmor = item:getModData().EquipedHeadArmor; ChestArmor = item:getModData().EquipedChestArmor; ArmArmor = item:getModData().EquipedArmArmor; HandArmor = item:getModData().EquipedHandArmor; LegArmor = item:getModData().EquipedLegArmor; FootArmor = item:getModData().EquipedFootArmor; if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 0 then if item:getActualWeight() ~= item:getWeight() then item:setActualWeight(item:getWeight()); end end if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 1 then if item:getActualWeight() ~= item:getWeight() * 0.3 then item:setActualWeight(item:getWeight() * 0.3); end end end end Events.OnTick.Add(WeightCheck); Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 The weight of items is updated with the restart in the game, I had to write a function that constantly checks whether the weight of the armored equipment. Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 (edited) Is it possible to remove the information from the data subject? What would not "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor == 1" And what would be "getModData (). EquipedHeadArmor == true" or "getModData().EquipedHeadArmor ~= nil" How can i do this? I want to delete information about the fact that the item was equipped, now he has a record after the unequipped "getModData().EquipedHeadArmor = 0" Edited March 14, 2017 by Di-Crash Link to comment Share on other sites More sharing options...
nolanri Posted March 14, 2017 Share Posted March 14, 2017 14 minutes ago, Di-Crash said: Is it possible to remove the information from the data subject? What would not "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor == 1" And what would be "getModData (). EquipedHeadArmor == true" or "getModData().EquipedHeadArmor ~= nil" How can i do this? I want to delete information about the fact that the item was equipped, now he has a record after the unequipped "getModData().EquipedHeadArmor = 0" 10 minutes ago, Di-Crash said: Is it possible to remove the information from the data subject? What would not "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor == 1" And what would be "getModData (). EquipedHeadArmor == true" or "getModData().EquipedHeadArmor ~= nil" How can i do this? I want to delete information about the fact that the item was equipped, now he has a record after the unequipped "getModData().EquipedHeadArmor = 0" I dont understand what the problem with weight is you are trying to fix. I got impatient and tried merging your timed action stuff with my stuff and changed to the new definition format. it all seems to work great for me. take a look: Armor.rar Link to comment Share on other sites More sharing options...
nolanri Posted March 14, 2017 Share Posted March 14, 2017 or download from here: http://steamcommunity.com/sharedfiles/filedetails/?id=709198610 the code is up to date but there are no armor definitions for the armor in this mod now so cant be used as is. Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 41 minutes ago, nolanri said: or download from here: http://steamcommunity.com/sharedfiles/filedetails/?id=709198610 the code is up to date but there are no armor definitions for the armor in this mod now so cant be used as is. Now I'll take a look, but I did not post the original game files that needed to be edited, so I'll edit your mod to lay out the archive for you. Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 59 minutes ago, nolanri said: or download from here: http://steamcommunity.com/sharedfiles/filedetails/?id=709198610 the code is up to date but there are no armor definitions for the armor in this mod now so cant be used as is. Ou yes! Now we will do everything right. )) Link to comment Share on other sites More sharing options...
nolanri Posted March 14, 2017 Share Posted March 14, 2017 here is same working version but with Hydrocraft armor_definitions.lua Armor.zip unzip and paste into C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\client\ Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 1 minute ago, nolanri said: here is same working version but with Hydrocraft armor_definitions.lua Armor.zip unzip and paste into C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\client\ To us now the main thing to create the working mechanism, a body of the fashion, I all the same shall insert the armor. Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 5 minutes ago, nolanri said: here is same working version but with Hydrocraft armor_definitions.lua Armor.zip unzip and paste into C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\498441420\mods\Hydrocraft\media\lua\client\ Something I can not understand, how can I refer to an equipped item? I did it "getModData().EquipedHeadArmor == 0" or "getModData().EquipedHeadArmor == 1" Now I do not see how I can get an equipped item. Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 In general, it seems there is again need to rewrite everything. Information about the fact that the subject is outfitted must be both the character and the subject itself. Link to comment Share on other sites More sharing options...
nolanri Posted March 14, 2017 Share Posted March 14, 2017 this shows what is equipped: Spoiler function ArmorKeysUp(keynum) --getPlayer():Say(tostring(keynum)); if keynum == 25 then local player = getPlayer(); local armorstring = "Currently Equipped Armor \n"; if(player:getModData().ShieldArmor ~= nil) and (player:getSecondaryHandItem() ~= nil) and (player:getSecondaryHandItem():getType() == player:getModData().ShieldArmor) then armorstring = armorstring .. "Shield: " .. player:getInventory():getItemFromType(player:getModData().ShieldArmor):getDisplayName() .. "\n"; end if(player:getModData().HeadArmor ~= nil) and (player:getInventory():contains(player:getModData().HeadArmor)) then armorstring = armorstring .. "Helmet: " .. player:getInventory():getItemFromType(player:getModData().HeadArmor):getDisplayName() .. "\n"; end if(player:getModData().HandArmor ~= nil) and (player:getInventory():contains(player:getModData().HandArmor)) then armorstring = armorstring .. "Hands: " .. player:getInventory():getItemFromType(player:getModData().HandArmor):getDisplayName() .. "\n"; end if(player:getModData().ArmArmor ~= nil) and (player:getInventory():contains(player:getModData().ArmArmor)) then armorstring = armorstring .. "Arms: " .. player:getInventory():getItemFromType(player:getModData().ArmArmor):getDisplayName() .. "\n"; end if(player:getModData().LegArmor ~= nil) and (player:getInventory():contains(player:getModData().LegArmor)) then armorstring = armorstring .. "Legs: " .. player:getInventory():getItemFromType(player:getModData().LegArmor):getDisplayName() .. "\n"; end if(player:getModData().ChestArmor ~= nil) and (player:getInventory():contains(player:getModData().ChestArmor)) then armorstring = armorstring .. "Chest: " .. player:getInventory():getItemFromType(player:getModData().ChestArmor):getDisplayName() .. "\n"; end if(player:getModData().FootArmor ~= nil) and (player:getInventory():contains(player:getModData().FootArmor)) then armorstring = armorstring .. "Feet: " .. player:getInventory():getItemFromType(player:getModData().FootArmor):getDisplayName() .. "\n"; end ArmorWindow:setText(armorstring); ArmorWindow:setVisible(true); end end Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 5 minutes ago, nolanri said: this shows what is equipped: Hide contents function ArmorKeysUp(keynum) --getPlayer():Say(tostring(keynum)); if keynum == 25 then local player = getPlayer(); local armorstring = "Currently Equipped Armor \n"; if(player:getModData().ShieldArmor ~= nil) and (player:getSecondaryHandItem() ~= nil) and (player:getSecondaryHandItem():getType() == player:getModData().ShieldArmor) then armorstring = armorstring .. "Shield: " .. player:getInventory():getItemFromType(player:getModData().ShieldArmor):getDisplayName() .. "\n"; end if(player:getModData().HeadArmor ~= nil) and (player:getInventory():contains(player:getModData().HeadArmor)) then armorstring = armorstring .. "Helmet: " .. player:getInventory():getItemFromType(player:getModData().HeadArmor):getDisplayName() .. "\n"; end if(player:getModData().HandArmor ~= nil) and (player:getInventory():contains(player:getModData().HandArmor)) then armorstring = armorstring .. "Hands: " .. player:getInventory():getItemFromType(player:getModData().HandArmor):getDisplayName() .. "\n"; end if(player:getModData().ArmArmor ~= nil) and (player:getInventory():contains(player:getModData().ArmArmor)) then armorstring = armorstring .. "Arms: " .. player:getInventory():getItemFromType(player:getModData().ArmArmor):getDisplayName() .. "\n"; end if(player:getModData().LegArmor ~= nil) and (player:getInventory():contains(player:getModData().LegArmor)) then armorstring = armorstring .. "Legs: " .. player:getInventory():getItemFromType(player:getModData().LegArmor):getDisplayName() .. "\n"; end if(player:getModData().ChestArmor ~= nil) and (player:getInventory():contains(player:getModData().ChestArmor)) then armorstring = armorstring .. "Chest: " .. player:getInventory():getItemFromType(player:getModData().ChestArmor):getDisplayName() .. "\n"; end if(player:getModData().FootArmor ~= nil) and (player:getInventory():contains(player:getModData().FootArmor)) then armorstring = armorstring .. "Feet: " .. player:getInventory():getItemFromType(player:getModData().FootArmor):getDisplayName() .. "\n"; end ArmorWindow:setText(armorstring); ArmorWindow:setVisible(true); end end I need a special tag thanks to which I can apply directly to the subject. How I did this with this function. Spoiler function WeightCheck() local it = getPlayer():getInventory():getItems(); for i = 0, it:size()-1 do local item = it:get(i); HeadArmor = item:getModData().EquipedHeadArmor; ChestArmor = item:getModData().EquipedChestArmor; ArmArmor = item:getModData().EquipedArmArmor; HandArmor = item:getModData().EquipedHandArmor; LegArmor = item:getModData().EquipedLegArmor; FootArmor = item:getModData().EquipedFootArmor; if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 0 then if item:getActualWeight() ~= item:getWeight() then item:setActualWeight(item:getWeight()); end end if (HeadArmor or ChestArmor or ArmArmor or HandArmor or LegArmor or FootArmor) == 1 then if item:getActualWeight() ~= item:getWeight() * 0.3 then item:setActualWeight(item:getWeight() * 0.3); end end end end Events.OnTick.Add(WeightCheck); Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 10 minutes ago, nolanri said: this shows what is equipped: Reveal hidden contents function ArmorKeysUp(keynum) --getPlayer():Say(tostring(keynum)); if keynum == 25 then local player = getPlayer(); local armorstring = "Currently Equipped Armor \n"; if(player:getModData().ShieldArmor ~= nil) and (player:getSecondaryHandItem() ~= nil) and (player:getSecondaryHandItem():getType() == player:getModData().ShieldArmor) then armorstring = armorstring .. "Shield: " .. player:getInventory():getItemFromType(player:getModData().ShieldArmor):getDisplayName() .. "\n"; end if(player:getModData().HeadArmor ~= nil) and (player:getInventory():contains(player:getModData().HeadArmor)) then armorstring = armorstring .. "Helmet: " .. player:getInventory():getItemFromType(player:getModData().HeadArmor):getDisplayName() .. "\n"; end if(player:getModData().HandArmor ~= nil) and (player:getInventory():contains(player:getModData().HandArmor)) then armorstring = armorstring .. "Hands: " .. player:getInventory():getItemFromType(player:getModData().HandArmor):getDisplayName() .. "\n"; end if(player:getModData().ArmArmor ~= nil) and (player:getInventory():contains(player:getModData().ArmArmor)) then armorstring = armorstring .. "Arms: " .. player:getInventory():getItemFromType(player:getModData().ArmArmor):getDisplayName() .. "\n"; end if(player:getModData().LegArmor ~= nil) and (player:getInventory():contains(player:getModData().LegArmor)) then armorstring = armorstring .. "Legs: " .. player:getInventory():getItemFromType(player:getModData().LegArmor):getDisplayName() .. "\n"; end if(player:getModData().ChestArmor ~= nil) and (player:getInventory():contains(player:getModData().ChestArmor)) then armorstring = armorstring .. "Chest: " .. player:getInventory():getItemFromType(player:getModData().ChestArmor):getDisplayName() .. "\n"; end if(player:getModData().FootArmor ~= nil) and (player:getInventory():contains(player:getModData().FootArmor)) then armorstring = armorstring .. "Feet: " .. player:getInventory():getItemFromType(player:getModData().FootArmor):getDisplayName() .. "\n"; end ArmorWindow:setText(armorstring); ArmorWindow:setVisible(true); end end I thought of it, let me throw off my mod and you'll see how it's made, you clearly understand more than I do. Link to comment Share on other sites More sharing options...
Di-Crash Posted March 14, 2017 Share Posted March 14, 2017 https://yadi.sk/d/sV7MYY2D3Fjrup Link to comment Share on other sites More sharing options...
28bierLATER Posted March 14, 2017 Share Posted March 14, 2017 Add a tiger as bag! Like Dogs! Pleaaaase, add a tiger!! Do it! Do it! He could damage players that move it without "Tiger Wispering" Skill! Link to comment Share on other sites More sharing options...
fm666phoenix Posted March 16, 2017 Share Posted March 16, 2017 Dunno if it has to do anything with recent armor mod but everytime I make pot of bug stew and eat/all after it was transfered to my inventory it just dissapear along with the pot. Action bar, after consuming action is triggered, it comes to around 50-60% and it's gone from inventory. Sometimes it comes back at the place where it was before transfering to inventory after relogging back on server in mp and sometimes not... Link to comment Share on other sites More sharing options...
amarxnthine Posted March 16, 2017 Share Posted March 16, 2017 How do you use the potato cannon? I have the cannon and I have the potatoes but I cannot load the potatoes in to the gun :/ Link to comment Share on other sites More sharing options...
Rafiki Posted March 16, 2017 Share Posted March 16, 2017 3 hours ago, amarxnthine said: How do you use the potato cannon? I have the cannon and I have the potatoes but I cannot load the potatoes in to the gun :/ I have the same doubt, i can only use Long Bow and Crossbow with arrows as ammo. Anyone can help me with Workable Iron? I need to make some Metal Bars (http://undeniable.info/pz/wiki/recipe.php?ID=4224), but cant find or make the Workable Iron. I have all the 7 MetalWorking Magazines (http://undeniable.info/pz/wiki/itemlist.php?SEARCH=metalworking&pn=1&wherein=0&cat=0&type=0), but one i cant read, only show the weight. Also, i have all metalworking books related, like Welding, Iron and Steel and Smithing Skill lvl 1-2. Thanks Link to comment Share on other sites More sharing options...
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