nolanri Posted July 8, 2016 Share Posted July 8, 2016 Lists just updated to reflect Version 7.3http://undeniable.info/pz/wiki/itemlist.php Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted July 8, 2016 Share Posted July 8, 2016 (edited) So are they sledge able or destroyable now?. /Bandits gotta bandit. Peeps may not be able to carry it but they could sure damn break it. And if it's sledgeable...That's less room for ammo and weapons. Edited July 8, 2016 by Lord Gonfalon Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 8, 2016 Author Share Posted July 8, 2016 10 hours ago, prometheus0304 said: A quick question. I saw a picture of "Wooden Spike Fences" that fence off zombies on steam workshop. But, I cannot find the recipe in the wiki. What is it called? and, under which categories? Thought it will be in carpentry, but I only see plank barrier, which I supposed is not for fencing. Its currently not working. So the recipe was taken out. Sorry. Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 8, 2016 Author Share Posted July 8, 2016 54 minutes ago, Lord Gonfalon said: So are they sledge able or destroyable now?. /Bandits gotta bandit. Peeps may not be able to carry it but they could sure damn break it. And if it's sledgeable...That's less room for ammo and weapons. What is "they"? Traps? Anchored Items? Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted July 8, 2016 Share Posted July 8, 2016 Just now, Hydromancerx said: What is "they"? Traps? Anchored Items? Anchored items. Link to comment Share on other sites More sharing options...
quackquackquack Posted July 8, 2016 Share Posted July 8, 2016 When I use wooden bucket w/ concrete on certain recipes, I'm left with a wooden bucket w/ concrete that has an empty green meter and weighs 10, instead of just a wooden bucket. Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 8, 2016 Author Share Posted July 8, 2016 18 minutes ago, Lord Gonfalon said: Anchored items. Currently no. I have not decided if i should allow it or not. Since it just is an opportunity for griefing. Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 8, 2016 Author Share Posted July 8, 2016 10 minutes ago, quackquackquack said: When I use wooden bucket w/ concrete on certain recipes, I'm left with a wooden bucket w/ concrete that has an empty green meter and weighs 10, instead of just a wooden bucket. Do no leave the buckets on the ground for recipes. The same goes for any other "drainable" item such as bags of charcoal, ingot molds, etc. When doing crafting from the floor it exposes a bug in the game where the drianable never disappears. Best way never to have this happen is to have those items in your inventory when crafting. Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted July 8, 2016 Share Posted July 8, 2016 (edited) 46 minutes ago, Hydromancerx said: Currently no. I have not decided if i should allow it or not. Since it just is an opportunity for griefing. Word. There are 2 sides of the argument. I do like the ability of indestructible, unmoveable hydro basics. That allows players to build a community for new players on a harder world so they can sustain new players to a server, or gives incentive for said players to gain the skills to do the basics without fear of their stuff being stolen. Edited July 8, 2016 by Lord Gonfalon Link to comment Share on other sites More sharing options...
quackquackquack Posted July 9, 2016 Share Posted July 9, 2016 6 hours ago, Hydromancerx said: Do no leave the buckets on the ground for recipes. The same goes for any other "drainable" item such as bags of charcoal, ingot molds, etc. When doing crafting from the floor it exposes a bug in the game where the drianable never disappears. Best way never to have this happen is to have those items in your inventory when crafting. Thanks for the tip! Link to comment Share on other sites More sharing options...
Forager Posted July 9, 2016 Share Posted July 9, 2016 Is the cow poop now used only to make charcoal? Can't we use it to make the soil more fertile? Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 9, 2016 Author Share Posted July 9, 2016 12 hours ago, Forager said: Is the cow poop now used only to make charcoal? Can't we use it to make the soil more fertile? You can use cow poop to make Compost in the Compost Bin. Compost can make Bags of Fertilizer. Link to comment Share on other sites More sharing options...
francogp Posted July 9, 2016 Share Posted July 9, 2016 I cant't equip armours on multiplayers, since their introduction to this latest version. Link to comment Share on other sites More sharing options...
FRAN6SPECV Posted July 9, 2016 Share Posted July 9, 2016 I'm sorry to ask but the links to the add-on for hydrocraft don't work !!! I'm i the only one whit this problem ?? Link to comment Share on other sites More sharing options...
FRAN6SPECV Posted July 9, 2016 Share Posted July 9, 2016 (edited) Oups !!! Only this one don't work HydroORGM Ammo by ungratefuldead88 !!! It brings me back to the main page of the forum !!! Edited July 9, 2016 by FRAN6SPECV Link to comment Share on other sites More sharing options...
Emil"KiD"Ge Posted July 9, 2016 Share Posted July 9, 2016 (edited) Hi, I hope to be in the right section. Problem for build wagon. When makes oil planks for wagon, wooden trough with vegetable oils and 8 planks must be kept in inventory. if left on the ground wooden trough not fully drain forcing you to build another. In any case I really appreciated the new difficulty of this crafting. Hard times for thieves finally!! Edited July 10, 2016 by Emil"KiD"Ge Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 10, 2016 Author Share Posted July 10, 2016 7 hours ago, francogp said: I cant't equip armours on multiplayers, since their introduction to this latest version. Armor mod has not been changed. Link to comment Share on other sites More sharing options...
Hydromancerx Posted July 10, 2016 Author Share Posted July 10, 2016 6 hours ago, Emil"KiD"Ge said: Hi, I hope to be in the right section. Problem for build wagon. When makes oil planks for wagon, wooden trough with vegetable oils and 8 planks must be kept in inventory. if left on the ground wooden trough not fully drain forcing you to build another. In any case I really appreciated the new difficulty of this crafting. Hard times for thieves finally!! I may redo the trough so it doesn't have to be picked up. But it also means it will not longer be drainable if i do. It would mean that you would need a bucket of oil every time you did a plank. Link to comment Share on other sites More sharing options...
Millitron Posted July 10, 2016 Share Posted July 10, 2016 Can anyone tell me what the cellar does? The wiki page doesn't show it involved in any recipes. Link to comment Share on other sites More sharing options...
frenchiveruti Posted July 10, 2016 Share Posted July 10, 2016 Hey, IDK if this is the best place to post bugs/suggestions, but the Machete should be able to remove "bushes" from the erosion, right now I can only delete them with a Kitchen Knife, but I think I should be able to do it with your mod weapons/tools too. Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted July 11, 2016 Share Posted July 11, 2016 4 hours ago, Millitron said: Can anyone tell me what the cellar does? The wiki page doesn't show it involved in any recipes. Super storage container. With organized it'll hold 1040. Link to comment Share on other sites More sharing options...
francogp Posted July 11, 2016 Share Posted July 11, 2016 On 10/7/2016 at 2:08 AM, Hydromancerx said: Armor mod has not been changed. So they are broken? or you mean that is broken on my side? Link to comment Share on other sites More sharing options...
DeNarr Posted July 11, 2016 Share Posted July 11, 2016 On 7/8/2016 at 4:02 PM, Hydromancerx said: Currently no. I have not decided if i should allow it or not. Since it just is an opportunity for griefing. Just to play devil's advocate, wouldn't that just mean that griefers could now just go around dropping anchored items in other peoples places in order to clutter them up and mess with their setups? Since the people who's place it is wouldn't be able to get rid of the anchored items now. Link to comment Share on other sites More sharing options...
Lord Gonfalon Posted July 11, 2016 Share Posted July 11, 2016 3 hours ago, DeNarr said: Just to play devil's advocate, wouldn't that just mean that griefers could now just go around dropping anchored items in other peoples places in order to clutter them up and mess with their setups? Since the people who's place it is wouldn't be able to get rid of the anchored items now. Admins can still pick them up. So that fixes that. The ability for bandits online needs to remain though. But there should be some major penalty to destroying it. Or make it heavy enough that only someone with a cart could carry 1. Just like with the safes. Should be hard to make, key only (to make them valuable) and not a large capacity. Make it combo and it turns servers in PvE. It's the apocalypse. There needs to be consequences. But not easy enough to grief with impunity. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 11, 2016 Share Posted July 11, 2016 3 hours ago, DeNarr said: Just to play devil's advocate, wouldn't that just mean that griefers could now just go around dropping anchored items in other peoples places in order to clutter them up and mess with their setups? Since the people who's place it is wouldn't be able to get rid of the anchored items now. Hasn't happened yet on Redboid. Only issue with anchoring objects so far is that the player that anchored it can't pick i t back up it. Changing to an IsoObject (or ISNaturaObject) and saving/querying the owner's name would probably solve that. (The mod data for IsoWorldInventoryObjects isn't saved right now.) Quite happy with the result. Never made much sense that bandits could just stuff a dozen smelters in their pockets just because they had a cart. If it's a fixed structure in real-life, it probably shouldn't be pocket-able, anyway. Nice one, Hydro. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now