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Hydrocraft Mod


Hydromancerx

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Hi, i think i installed mod loader propely but i want to be sure. Does the weapons like knifes/sword/bows etc. in the mod have custom models? I'am curious because when i had a machete before it had vanilla knife model. Sorry if my english is bad.

Edit. Ok so as far as i played now, i see that some of the weapons have custom models like the rake, steel pipe etc. but the knifes has vanilla kitchen knife texture. Is it normal? And what about clothes. Will there be a option to wear them?

Edited by Edviak
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I cant find Shovels or Dog Whistles for the life of me - I used to be able to before, but it seems something has broken because I have searched for hours at the usual locations but I still end up with nothing. Is there anyway I can fix this or find out what the problem is without starting my game clean? (I'm using Hydrocraft, NamedWeapons, ExpirationFood and Bedford Falls map

 

edit: I installed NecroForge to check if I could spawn in a shovel - it shows all the vanilla items in PZ and the shovel should be one of them but it isn't in there either, so I guess something is broken.

Edited by Mowgli
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11 hours ago, Edviak said:

Hi, i think i installed mod loader propely but i want to be sure. Does the weapons like knifes/sword/bows etc. in the mod have custom models? I'am curious because when i had a machete before it had vanilla knife model. Sorry if my english is bad.

Edit. Ok so as far as i played now, i see that some of the weapons have custom models like the rake, steel pipe etc. but the knifes has vanilla kitchen knife texture. Is it normal? And what about clothes. Will there be a option to wear them?

Sadly no. However in the future it looks like the base game will have more clothes and even hats. So that is something to look forward to!

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9 hours ago, Mowgli said:

I cant find Shovels or Dog Whistles for the life of me - I used to be able to before, but it seems something has broken because I have searched for hours at the usual locations but I still end up with nothing. Is there anyway I can fix this or find out what the problem is without starting my game clean? (I'm using Hydrocraft, NamedWeapons, ExpirationFood and Bedford Falls map

 

edit: I installed NecroForge to check if I could spawn in a shovel - it shows all the vanilla items in PZ and the shovel should be one of them but it isn't in there either, so I guess something is broken.

They are just hard to find. Try using a metal detector for quicker results.

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1 hour ago, DanielPas said:

Is there is a way to get gas from gas station after electricity shut off?

I remember asked this question about that,  generally speaking, after the electricty shut off you can't get gas anymore even with generator, the only way is to have luck and to find jerrycan full of gasoline.

 

But with hydrocraft i now that you can make bio-diesel gas, but i don't know if there still a way to get gas from the gas station with it. But without, im sure you can't.

 

There also a mod that you can use generators to extract gas from the gas station, but i don't know if this mod still work in build 34.

Edited by Twister
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On 28.5.2016 at 11:28 PM, Hydromancerx said:

They are just hard to find. Try using a metal detector for quicker results.

Yes they were hard to find, I eventually found both items though. I dont mind it being hard though, thats why I love PZ and Hydrocraft! (But I had looked for so long I was looking into the possibility that some bug had made it impossible) By the way, how do the metal detector work? You equip it and have better luck in finding rare stuff?

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16 hours ago, Twister said:

I remember asked this question about that,  generally speaking, after the electricty shut off you can't get gas anymore even with generator, the only way is to have luck and to find jerrycan full of gasoline.

 

But with hydrocraft i now that you can make bio-diesel gas, but i don't know if there still a way to get gas from the gas station with it. But without, im sure you can't.

 

There also a mod that you can use generators to extract gas from the gas station, but i don't know if this mod still work in build 34.

Just a remark:

This mod is called pumppower and it still works

Edited by Mechy666
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21 hours ago, francogp said:

Can you please update SOME of the sprites to x2 size? some of them are extremely too pixelated like the cart or the case (or containers) on the flor. Some of them looks pixelated even with x1 size.

Hydro has always been looking for artists to fix this problem.  There are just not a lot out there it seems.

3 hours ago, DanielPas said:

Handcuffs did they have use? Can i handcuff player in MP? 

And Chain why i cant make it in blacksmith tab? How to find them?

None that I can think of.

Chain can be found with the metal detector...although rare.  Also in junkyards maybe too?

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Where are Hydrocraft's files located?  I'd like to add the recipe the Herbalist magazine uses to the Herbalism textbook, but I can't find HC's files.

I'm on the steam version.

 

/projectzomboid/workshop only has "ModTemplate"

 

and

 

/projectzomboid/mods only has "examplemod"

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Hello again hydro! Been a while since I chirped in.

 

I have just spent a couple of hours trawling the files to find errors. Here is the results of my labour:

Spoiler

Bugs:
Herbalism.txt
Line 263: missing comma after 5

Weapon Explosives.txt
Line 370: ExplosionRange must be whole number.
Line 394: ExplosionRange must be whole number.
Line 418: ExplosionRange must be whole number.
Line 673: ExplosionRange must be whole number.

Alchemy.txt
Line 1098: incorrect item names. Line should read
	keep HCBarrelmetalempty/HCBarrelblueempty/HCWoodenbarrel,
	
Line 1300: recipe Empty Metal Barrel is obsolete. Delete it.

Kitchen.txt
Line 78: Missing item HCcoffeefilterdry. Icon exists and is called in recipes.
NOTE: Needs adding to distributions in HCLoading.lua

Barrels.txt
Line 308: HCMethylaminbarrelbleempty Should be HCMethylaminbarrelblueempty
5 references: Incorrect item name. HCMetalbarrelempty should be HCBarrelmetalempty

Beakers.txt
Line 248: Obsolete item reference. Line should read
	HCMethylaminbarrelfull/HCMethylaminbarrelbluefull,
MISSING ITEMS: HCBeakercoppersulfatesolution, HCBeakernickelsulfatesolution, HCBeakernitricacid
	Referenced in many recipes. 
	item HCCoppersulfatepowder exists.
	item HCNickelsulfatepowder exists.
	item HCNitricacid exists.
	no icons exists.
	Need items and creation recipes. Suggested templates;



item HCBeakercoppersulfatesolution
    {
        Weight    			= 0.8,
        Type    			= Normal,
        DisplayName         		= Beaker With Coppersulfate solution,
        icon 				= HCBeakerhmtd,
    }

item HCBeakernickelsulfatesolution
    {
        Weight    			= 0.8,
        Type    			= Normal,
        DisplayName         		= Beaker With Nicel Sulfate solution,
        icon 				= HCBeakerhmtd,
    }

item HCBeakernitricacid
    {
        Weight    			= 0.8,
        Type    			= Normal,
        DisplayName         		= Beaker With Nitric Acid,
        icon 				= HCBeakerhmtd,
    }



recipe Make Beaker of Copper Sulfate Solution
    {   
	HCCoppersulfatepowder,
	HCGlassbeaker,
        keep HCLatexgloves/HCRubberglove,   
        keep HCGasmask/HCImprovisedgasmask,
        keep HCLab,
        CanBeDoneFromFloor:true, 
        NeedToBeLearn:true,
        Result:HCBeakercoppersulfatesolution,
        Time:1000,
    	Category:Alchemy,
    }
	
recipe Make Beaker of Nickel Sulfate Solution
    {   
	HCNickelsulfatepowder,
	HCGlassbeaker,
        keep HCLatexgloves/HCRubberglove,   
        keep HCGasmask/HCImprovisedgasmask,
        keep HCLab,
        CanBeDoneFromFloor:true, 
        NeedToBeLearn:true,
        Result:HCBeakernickelsulfatesolution,
        Time:1000,
    	Category:Alchemy,
    }
	
recipe Make Beaker of Nitric Acid
    {   
	HCNitricacid,
	HCGlassbeaker,
        keep HCLatexgloves/HCRubberglove,   
        keep HCGasmask/HCImprovisedgasmask,
        keep HCLab,
        CanBeDoneFromFloor:true, 
        NeedToBeLearn:true,
        Result:HCBeakernitricacid,
        Time:1000,
    	Category:Alchemy,
    }
	


Candlemaking.txt
Line 84: missing /. Line should read
	Candle/HCCandletallow,

Electronics.txt
Line 833: Too many HC. Item name is HCBattery9voltdead
Line 1066: Incorrect capitalization. Line should read
	LightBulb,

HCExtra.lua
Line 423: Incorrect capitalization. Line should read
	inv:AddItem("Base.LightBulb");

Herbalism.txt
Line 957: No such HC item. Line should read
    	Result:Rice,
	
Food Dried.txt
Line 1146: Should read
		Result:HCDriedpumpkinseedsbag,

Food Flour.txt
Lines 545, 578: No such item HCRice. Lines should read
       	Rice=2,
		
Food Mexican.txt
Line 1087: Incorrect item name. Line should read
		Result:HCBurritograndeuncooked,
Lines 1251, 1264, 1277: No such item as HCRicebowl. Line should read
		RiceBowl,
		
Food Pizza.txt
Line 370: No such item HCSlicedham. 
	Base item HamSlice exists. Replace reference.
	
Food Tupperware.txt
7 references: : No such item HCSlicedham. 
	Base item HamSlice exists. Replace references.

Food Temp.txt
Line 42: Incorrect item name, line should read
	ReplaceOnDeplete	=	HCGlassbeaker,

Labels.txt
Line 275: Incorrect item name. Should be HCBarrelblueempty,
Lines 302, 365: Incorrect item name. Should be HCBarrelmetalempty,

Medical.txt
Line 1166: Incorrect item name. HCBeaker should be HCGlassbeaker

Painting.txt
Many lines missing commas.
Search replace
 	keep HCPainterpalette
	keep HCPaintbrush
with
 	keep HCPainterpalette,
	keep HCPaintbrush,

Plastic Cans.txt
Line 466: Incorrect item name. Line should read
		HCPlasticcanammonia=4,
Line 534: Incorrect item name. Line should read
    	Result:HCPlasticcanammonia,

Poison Cans.txt
Line 343: Missing HC. Line should read
    	HCPlasticcanbiodiesel=4,

Solar.txt
line 146: Incorrect item name. HCHCBattery9voltdead should be HCBattery9voltdead

Trade.txt
Spelling: Exchnage should be Exchange (23 occurances)
Line 96: Incorrect capitalization. Should read HCQuarter

Weapon Explosives.txt
Line 351: Declaration missing name! Line should read
	item HCDetonatormk1
Something is going wrong with the dynamitemks.

 

 

To save you the trouble, I have attached a zip of the altered files below.

 

Cheers!

hydrocraft bugfixes.zip

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Hydrocraft v6.8 has been released!

Which includes ...

 

- BBs take less to make.

- Welding Mask Weighs Less

- Fixed Dried Pumpkin Seeds

- Fixed Trading Post

- Fixed Camomile Tea

- Fixed Detonators

- Fixed Make Ammonal

- Removed Redundant Barrel Recipie

- Fixed Coffee Filter

- Fixed Clean Empty Blue Barrel

- Fixed Beakers

- Fixed Candle Holder

- Fixed 9 Volt Battery

- Fixed Homemade Flashlight

- Fixed Stuffed Bell Peppers

- Fixed Burrito Grande

- Fixed Dry Rice Recipie

- Fixed Tasty Pizza

- Fixed Tupperware

- Fixed Beaker with Water

- Fixed Blue Barrel and Metal Barrel in Recipies

- Fixed Painting Recipies

- Fixed Ammonia Can Recipe

- Fixed Biodiesel Can Recipe

- Fixed Exchange Spelling

- Fixed Quarter

- Fixed Dried Chili Peppers

- Fixed Tzatziki

- Added Applejack and Flip to Distillery

- Added Potted Shiitake Mushrooms and Potted Portobello Mushrooms

- Added Potted Colewort

- Added Colewort and Artichoke

- Added Lawnmower

- Added Rat Poison and Box of Rat Poison

- Added Bug Spray and Bug Sprayer

- Added Rubber Tree Seeds and Packet

- Added Potted Rubber Tree

- Added Bucket of Rubber and Sap Catcher

- Added Bamboo and Bamboo Gutter

- Added Lotus Flower, Leaf and Root

- Added Cattails

- Added Fishing Pond! Can catch ALL Fish, plus Leeches and Crayfish!

- Thanks to everyone who helped this week!

 

Enjoy!

Edited by Hydromancerx
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Hey folks, I was wondering if you can help me... I use hydrocraft - it simply the best thing to happen to this game since TIS decided to make the best zombie survival game ever. But I am having an issue getting hydrocraft items to pop up when using Necroforge... Does anyone else use Necroforge? And if so, do you know how to get it to display hydrocraft items?? ANy help is much appreciated, thanks!

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Hey there,

whery nice and cool fixes. Now i build my fishingpond and filled it with water. Well, i tink i made a mistake and filled it with water before upgraded to a nice fishpond. So my question: is it possible to empty the pond again? Or do i need to build a new one?

greets

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