Intrud3r Posted November 13, 2014 Share Posted November 13, 2014 Hi guys as on the title i need some help to figure out how to set firearm stats and how the stats interactto doing so i will just comment the code i need tips (btw sorry for my english ) item Pistol { AmmoType = BerettaClip, ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, // Interacts with HitChance ? and how? NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 1.6, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, WeaponWeight = 2, DisplayName = Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = 9mmShot, SoundRadius = 150, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, RunAnim = Run_Weapon2, CriticalChance = 20, AimingPerkCritModifier = 10, //AimingPerk is the policeman perk or aiming skill ? AimingPerkRangeModifier = 1.5, HitChance = 45, //45 is 45%chance? how musch the aiming skill rises every point? AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 10, AimingTime = 40, // to make it faster have to raise or lower the value?Does the aiming skill modify the value? BreakSound = PZ_MetalSnap, }[\spoiler]Thanks in advance Link to comment Share on other sites More sharing options...
ORMtnMan Posted November 13, 2014 Share Posted November 13, 2014 Hi guys as on the title i need some help to figure out how to set firearm stats and how the stats interactto doing so i will just comment the code i need tips (btw sorry for my english ) item Pistol { AmmoType = BerettaClip, ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, // Interacts with HitChance ? and how? NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 1.6, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, WeaponWeight = 2, DisplayName = Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = 9mmShot, SoundRadius = 150, MinDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun, RunAnim = Run_Weapon2, CriticalChance = 20, AimingPerkCritModifier = 10, //AimingPerk is the policeman perk or aiming skill ? AimingPerkRangeModifier = 1.5, HitChance = 45, //45 is 45%chance? how musch the aiming skill rises every point? AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 10, AimingTime = 40, // to make it faster have to raise or lower the value?Does the aiming skill modify the value? BreakSound = PZ_MetalSnap, }[spoiler]Thanks in advance first, you did the spoiler wrong ;P put a "\" before the second spoiler inside the bracket like "\spoiler" anyway the "aimingperk is the level of your aiming skill. the police trait adds a different flat bonus. So, the 15 is added to the 45 every level (or so I believe) For the aiming time, reduce the number to make the aiming time faster. I am not sure how the to hit modifier works though, unfortunately. Intrud3r 1 Link to comment Share on other sites More sharing options...
Intrud3r Posted November 13, 2014 Author Share Posted November 13, 2014 thanks (the spoiler doesn't cooperate lol) Link to comment Share on other sites More sharing options...
ORMtnMan Posted November 13, 2014 Share Posted November 13, 2014 thanks (the spoiler doesn't cooperate lol) Also keep in mind I don't think the 45 is a flat 45% chance to hit, I think it is a base number which is then modified by the distance to the target, mood, possibly weather conditions. Then you get to the actual percent to hit. If it were flat, at level 5 aiming you'd have a 105% chance to hit with the pistol. Link to comment Share on other sites More sharing options...
Intrud3r Posted November 13, 2014 Author Share Posted November 13, 2014 checking the reddot stats set an "AimingTimeModifier = 5," that makes me think it's the opposite higher numer faster aim? Link to comment Share on other sites More sharing options...
ORMtnMan Posted November 13, 2014 Share Posted November 13, 2014 checking the reddot stats set an "AimingTimeModifier = 5," that makes me think it's the opposite higher numer faster aim? That is strange, I thought it would be similar to the reload time modifier... looking at gun stats the pistol has a 40 aiming time where the hunting and varmint rifles has a 15, the normal shotgun has 55... hmm seems the recoil delay operates the same way as the aiming delay...strange... I guess I don't know what to make of it. Link to comment Share on other sites More sharing options...
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