DannikJerriko Posted October 29, 2014 Share Posted October 29, 2014 First off: Sorry if this have been made before, I haven't seen it. And if it has been made it a good idea. I was thinking that there should be varying levels of rest. That is, you should get a small bonus (similar to the one you get for being well-fed) for resting in a bed as compared to a chair or a couch and maybe get a small penalty for resting in a chair. Also, you should be able to sleep on the ground, especially if you have say blankets/sleeping bags, which I do believe has been proposed, here: http://theindiestone.com/forums/index.php/topic/10914-blankets-sleeping-bags-maybe-even-a-snuggies/?hl=%2Bsleep#entry140908 Thoughts? I was thinking like a slight boost to healing, stamina, and how long till you feel drowsy again for a good nights sleep in a bedv.s. sleeping on the floor with a shitty blanket = more prone to sickness, minor pain?, reduced stamina,etc Gustav and uberevan 2 Link to comment Share on other sites More sharing options...
ORMtnMan Posted October 29, 2014 Share Posted October 29, 2014 First off: Sorry if this have been made before, I haven't seen it. And if it has been made it a good idea. I was thinking that there should be varying levels of rest. That is, you should get a small bonus (similar to the one you get for being well-fed) for resting in a bed as compared to a chair or a couch and maybe get a small penalty for resting in a chair. Also, you should be able to sleep on the ground, especially if you have say blankets/sleeping bags, which I do believe has been proposed, here: http://theindiestone.com/forums/index.php/topic/10914-blankets-sleeping-bags-maybe-even-a-snuggies/?hl=%2Bsleep#entry140908 Thoughts? I was thinking like a slight boost to healing, stamina, and how long till you feel drowsy again for a good nights sleep in a bedv.s. sleeping on the floor with a shitty blanket = more prone to sickness, minor pain?, reduced stamina,etc I think this is a great idea, though I imagine difficult to implement. This would require the sprites to hold a Rest Value, which I am not sure how difficult that is because I haven't delved into those codes... Another addon to this is currently sleeping reduces your tiredness to 0 for when you wake up. It would make more sense to not reduce your tiredness to 0 when you sleep in a chair or on the ground unless you have a trait or something. Link to comment Share on other sites More sharing options...
DannikJerriko Posted October 30, 2014 Author Share Posted October 30, 2014 Agreed! Some off shoots for this could be that continuously sleeping in chairs or on the floor gives you a 'bad back' trait and you can't carry as much and/or you get a heavy sleeper perk that allows you to become fully rested no matter the surface. I have a whole host of back problems, so I can attest to these being realistic problems. First off: Sorry if this have been made before, I haven't seen it. And if it has been made it a good idea. I was thinking that there should be varying levels of rest. That is, you should get a small bonus (similar to the one you get for being well-fed) for resting in a bed as compared to a chair or a couch and maybe get a small penalty for resting in a chair. Also, you should be able to sleep on the ground, especially if you have say blankets/sleeping bags, which I do believe has been proposed, here: http://theindiestone.com/forums/index.php/topic/10914-blankets-sleeping-bags-maybe-even-a-snuggies/?hl=%2Bsleep#entry140908 Thoughts? I was thinking like a slight boost to healing, stamina, and how long till you feel drowsy again for a good nights sleep in a bedv.s. sleeping on the floor with a shitty blanket = more prone to sickness, minor pain?, reduced stamina,etc I think this is a great idea, though I imagine difficult to implement. This would require the sprites to hold a Rest Value, which I am not sure how difficult that is because I haven't delved into those codes... --As for the codes, couldn't you just kinda copy/paste the wellfed/eating codes and rename/slightly alter? <- this is the extent of my knowledge about PC gaming. Lastly - Spiffo could = pillow and give you a bonus to your rest CaptKaspar and ORMtnMan 2 Link to comment Share on other sites More sharing options...
ORMtnMan Posted October 30, 2014 Share Posted October 30, 2014 Agreed! Some off shoots for this could be that continuously sleeping in chairs or on the floor gives you a 'bad back' trait and you can't carry as much and/or you get a heavy sleeper perk that allows you to become fully rested no matter the surface. I have a whole host of back problems, so I can attest to these being realistic problems. First off: Sorry if this have been made before, I haven't seen it. And if it has been made it a good idea. I was thinking that there should be varying levels of rest. That is, you should get a small bonus (similar to the one you get for being well-fed) for resting in a bed as compared to a chair or a couch and maybe get a small penalty for resting in a chair. Also, you should be able to sleep on the ground, especially if you have say blankets/sleeping bags, which I do believe has been proposed, here: http://theindiestone.com/forums/index.php/topic/10914-blankets-sleeping-bags-maybe-even-a-snuggies/?hl=%2Bsleep#entry140908 Thoughts? I was thinking like a slight boost to healing, stamina, and how long till you feel drowsy again for a good nights sleep in a bedv.s. sleeping on the floor with a shitty blanket = more prone to sickness, minor pain?, reduced stamina,etc I think this is a great idea, though I imagine difficult to implement. This would require the sprites to hold a Rest Value, which I am not sure how difficult that is because I haven't delved into those codes... --As for the codes, couldn't you just kinda copy/paste the wellfed/eating codes and rename/slightly alter? <- this is the extent of my knowledge about PC gaming. Lastly - Spiffo could = pillow and give you a bonus to your rest Eh, it unfortunatly is not that easy. All restable objects get the same treatment in the code as far as I know. Though it could be possible to add a hook into the code to add additional effects. Basically what I am saying it would be difficult to do what I suggested in that is doesnt reduce to 0. What would be easy would be to allow the normal sleep code to go then add a hook at the end to (somehow) determine the sleeping surface and add tiredness "damage" or other effects based on that surface. Link to comment Share on other sites More sharing options...
jeffstaples1982 Posted October 30, 2014 Share Posted October 30, 2014 Its not hard at all, in the branch that reduces the sleep to 0 all they have to do is add an If->Then type snippet for each type of furniture you can sleep on, I dont see it taking no more then 10-15 minutes if that to add the additional coding in as the sleep code for everything should come from just one subroutine. Link to comment Share on other sites More sharing options...
silents429 Posted October 30, 2014 Share Posted October 30, 2014 Its been suggested many times, and its going to be added in the future. Link to comment Share on other sites More sharing options...
ORMtnMan Posted October 30, 2014 Share Posted October 30, 2014 Its not hard at all, in the branch that reduces the sleep to 0 all they have to do is add an If->Then type snippet for each type of furniture you can sleep on, I dont see it taking no more then 10-15 minutes if that to add the additional coding in as the sleep code for everything should come from just one subroutine. It would be easy but ,eh, editing base code is usually a bad idea especially in the pre-release stages because any minor change by the devs in an update would absolutely ruin the mod. Better to have a separate code with hooks that activate on the base action. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 10, 2014 Share Posted November 10, 2014 I think sleeping on the floor is a good idea if you have a sheet and a pillow or a sleeping bag. It would make you a little unhappy but nothing major. Then you could sleep on chairs and that would add a little bit of discomfort or a little less unhappiness. The a couch would add no unhappiness and the bed would add a little happiness. The major problem is there is no real effect that would hinder you because you slept on he floor. I mean sometimes i prefer to sleep on a floor over a bed. It may be just me but i mean just a little unhappiness would work. Link to comment Share on other sites More sharing options...
Suomiboi Posted November 11, 2014 Share Posted November 11, 2014 Well there's this. I'm pretty sure that this is in the want to do list of the devs. It just depends if they have enough resources and time to code it in. Link to comment Share on other sites More sharing options...
uberevan Posted November 13, 2014 Share Posted November 13, 2014 I would also like to see a bonus for sleeping in a consistent spot. I sleep way easier in my own bed than in someone else's. Link to comment Share on other sites More sharing options...
King jjwpenguin Posted November 15, 2014 Share Posted November 15, 2014 i agree. I mean if i sleep in my bed then go to a bed i'm semi familiar with, Like at an uncles or grandparents or such, I would still be satisfied jut not as much. So if you move between 2 houses a lot or often you will have a benefit for both. Link to comment Share on other sites More sharing options...
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