Jump to content
Packbat

Panic effects and traits

Recommended Posts

If I understand it correctly, the Panic system is intended to simulate the effects of the fight-or-flight response on the survivor: tunnel vision, degredation of fine motor control (wild swings with close-combat weapons, poor aiming with firearms, impaired stealth when moving), stress, suppression of drowsiness, acceleration of fatigue buildup, burst of strength, slowed digestion of food, faster clotting of blood, &c. (Not all of these are implemented, and I don't know if all of these will be implemented, but they make sense physically.)

 

Based on this, I'd like to suggest a spectrum of traits akin to the Weak/Feeble/Stout/Strong set: Intrepid, Steady, Nervous, and Jumpy.

 

 

I imagine these traits making the character suffer the negative effects of panic less (or more), but this could be replaced by or combined with making the character panic slower and calm down faster (or vice-versa). Regardless of the details, an Intrepid character would be able to function much better in a terrifying situation than normal, and a Jumpy character would function much more poorly.

Share this post


Link to post
Share on other sites

If I understand it correctly, the Panic system is intended to simulate the effects of the fight-or-flight response on the survivor: tunnel vision, degredation of fine motor control (wild swings with close-combat weapons, poor aiming with firearms, impaired stealth when moving), stress, suppression of drowsiness, acceleration of fatigue buildup, burst of strength, slowed digestion of food, faster clotting of blood, &c. (Not all of these are implemented, and I don't know if all of these will be implemented, but they make sense physically.)

 

Based on this, I'd like to suggest a spectrum of traits akin to the Weak/Feeble/Stout/Strong set: Intrepid, Steady, Nervous, and Jumpy.

 

 

I imagine these traits making the character suffer the negative effects of panic less (or more), but this could be replaced by or combined with making the character panic slower and calm down faster (or vice-versa). Regardless of the details, an Intrepid character would be able to function much better in a terrifying situation than normal, and a Jumpy character would function much more poorly.

 

I +1 this, though this could easily be accomplished with a mod...

Share this post


Link to post
Share on other sites

You know.. the trait system needs to be revamped.. it should have it so we need to choose a negative.. because occupations give you all positive no negative, everyone cant be perfect.. you have to HAVE the one FLAW!

 

I have no flaws

 

Except maybe pride lol

Share this post


Link to post
Share on other sites

 

You know.. the trait system needs to be revamped.. it should have it so we need to choose a negative.. because occupations give you all positive no negative, everyone cant be perfect.. you have to HAVE the one FLAW!

 

I have no flaws

 

Except maybe pride lol

 

Then you are one perfect human being.

Share this post


Link to post
Share on other sites

 

 

You know.. the trait system needs to be revamped.. it should have it so we need to choose a negative.. because occupations give you all positive no negative, everyone cant be perfect.. you have to HAVE the one FLAW!

 

I have no flaws

 

Except maybe pride lol

 

Then you are one perfect human being.

 

 

I think the problem I have with that system is that

 

I am not claustraphobic, agoraphobic, a hypochrondriac, cowardly, easily angered, hard of hearing, brooding, clumsy, Feeble, overweight, prone to illness, shot tempered, a light drinker, unlucky or weak... so that leaves:

 

Hearty appetite, which fine I can accept that, I work out a lot so I eat a lot

 

Short Sighted, technically yes but it is like only a -.5 which is negligible...

 

but I would say I am fairly strong and even tempered... unfortunately, I can't take those traits for lack of points...

 

Moral of the story I can't realistically put myself into the game...

Share this post


Link to post
Share on other sites

Couldn't this have just been a comment to one of the other dozen threads about this topic?

 

Link? I tried to find an existing thread - I'd be glad to start commenting there instead.

 

I think the problem I have with that system is that

 

I am not claustraphobic, agoraphobic, a hypochrondriac, cowardly, easily angered, hard of hearing, brooding, clumsy, Feeble, overweight, prone to illness, shot tempered, a light drinker, unlucky or weak... so that leaves:

 

Hearty appetite, which fine I can accept that, I work out a lot so I eat a lot

 

Short Sighted, technically yes but it is like only a -.5 which is negligible...

 

but I would say I am fairly strong and even tempered... unfortunately, I can't take those traits for lack of points...

 

Moral of the story I can't realistically put myself into the game...

 

 

 

I think the idea is to improve PvP balance. Maybe there should be a "minimum trait" option for Sandbox - positive allowing survivors with more positive traits, negative allowing survivors with more negative traits.

Share this post


Link to post
Share on other sites

 

Couldn't this have just been a comment to one of the other dozen threads about this topic?

 

Link? I tried to find an existing thread - I'd be glad to start commenting there instead.

 

I think the problem I have with that system is that

 

I am not claustraphobic, agoraphobic, a hypochrondriac, cowardly, easily angered, hard of hearing, brooding, clumsy, Feeble, overweight, prone to illness, shot tempered, a light drinker, unlucky or weak... so that leaves:

 

Hearty appetite, which fine I can accept that, I work out a lot so I eat a lot

 

Short Sighted, technically yes but it is like only a -.5 which is negligible...

 

but I would say I am fairly strong and even tempered... unfortunately, I can't take those traits for lack of points...

 

Moral of the story I can't realistically put myself into the game...

 

 

 

I think the idea is to improve PvP balance. Maybe there should be a "minimum trait" option for Sandbox - positive allowing survivors with more positive traits, negative allowing survivors with more negative traits.

 

 

I +1 this for sure

 

I also like how the game calls it short sighted... It should be Near-Sighted... a short sighted person is someone who can't hink in the long term... a near sighted person is someone with short vision...

 

Am I the only one that caught that?

Share this post


Link to post
Share on other sites

*Googles*

 

Apparently, "short-sighted" is the standard in British English. I don't know what priority should be given to making a more faithful rendition of the Kentucky dialect, though.

 

Ah good point. The Devs are Euro centric (which makes me wonder... why Kentucky?)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...