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Varying injury types and their remedies.


k12314

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So, since the health system is being re-vamped, I've had a few ideas, some inspired by the upcoming addition of NPCs. You normally don't heal a huge bruise or a broken arm with just a bandage. Lemme just list off the ideas instead of rambling on:

 

Bruises/Blunt trauma: Instead of causing bleeding, these could just cause increased pain and possible lowered use from the limb it's inflicted on, like causing your arm to feel weak or go numb. These can be healed with either painkillers or a cold item applied to the surface, like a frozen bag of peas or a cold can of soda to relieve the pain and reduce swelling.

 

Cuts/Slashes: These can be handled as they are now. Depending on the severity, you may need more bandages to cover them up. Possibly even use a needle and thread/twine/etc. to suture yourself, though this would be incredibly painful and time-consuming.

 

Broken/Fractured bones: These would be severe, seriously limiting or completely negating use of the limb without incredible pain. These would need to be set, requiring the character to be still and given time to move the bone, then covered with a splint, which could be made with a sturdy stick and a bandage. Any use of the broken limb while it is healing would set back or negate any healing it has gone through.

 

Illness: This is going to be implemented, that much I know. We have what appears to be the flu along with a cold in the game so far, remedied with medication, rest, and food. This doesn't need much change asides from the addition of more sicknesses and remedies, like cold medicine, antibiotics, etc.

 

Headache/Migrane: This could be unique, caused by things like loud noises (firing a gun with no hearing protection tends to cause these), stress, blunt force to the head, etc. These would cause pain of course, and would require painkillers and a non-stressful, quiet environment, or it will take longer to go away.

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