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ORMtnMan's Real Guns Mod 1.242 [32.30]


ORMtnMan

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Also makeshift weapons like pipe shotgun, maybe a gunpowder item and flintlock weapons, I know about 30 people with an old black powder musket, dont know the models though, muzzle loads and bags of loads can be used, though they are only good for single shots.

Maybe have a reloading bench and ammo crafting, again, tossing ideas.

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Also makeshift weapons like pipe shotgun, maybe a gunpowder item and flintlock weapons, I know about 30 people with an old black powder musket, dont know the models though, muzzle loads and bags of loads can be used, though they are only good for single shots.

Maybe have a reloading bench and ammo crafting, again, tossing ideas.

 

All very solid ideas, I'll put them on the list of possible eventual additions

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Ok, testing now, first thing to note ORGMReloadUtil.lua has an error line 757 you forgot a "

 

Edit 1:Shows local Colt38SMag = { type = "Colt38SMag,

instead of local Colt38SMag = { type = "Colt38SMag",

 

Edit 2:Also no gun spawns still, the entire police station evidence lockup/armory is empty beside a knife and a bag on abundant weapons...

 

 

Edit 3:Also ORGMAmmo.txt is throwing a volley of errors name InvalidParameterExceptions for boxes

Same with ORGMMods.txt more parameter issues and some issues, making quick fixes as I can and will send you an updated file on what I have soon.

These issues are solved with removing commas, using commas makes the engine think its moving onto another line, not a pause.

 

Edit 4:I am going to bed, I fixed some of your code and sent it to you, hope it helps.

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Ok, testing now, first thing to note ORGMReloadUtil.lua has an error line 757 you forgot a "

 

Edit 1:Shows local Colt38SMag = { type = "Colt38SMag,

instead of local Colt38SMag = { type = "Colt38SMag",

 

Edit 2:Also no gun spawns still, the entire police station evidence lockup/armory is empty beside a knife and a bag on abundant weapons...

 

 

Edit 3:Also ORGMAmmo.txt is throwing a volley of errors name InvalidParameterExceptions for boxes

Same with ORGMMods.txt more parameter issues and some issues, making quick fixes as I can and will send you an updated file on what I have soon.

These issues are solved with removing commas, using commas makes the engine think its moving onto another line, not a pause.

 

Edit 4:I am going to bed, I fixed some of your code and sent it to you, hope it helps.

 

Many thanks to Archadeas for those fixes!

 

I also have fixed the lack of distributions... which again was from &@%#ing capitalization of letters... I hate that about coding.

 

Anyway, here is yet another link:

http://www.mediafire.com/download/salzlk19djbqf73/ORGM.zip

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Thought I would test it before work.

.308 Windchester box of amo opens up to be normal .308 or .308 Winchester(Get 2 options), bug?

 

Edit: Also, Oorah!, got myself a M1014 in the pd with over 400 shells first shelf and an M9 with another 600. So its all working.

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Thought I would test it before work.

.308 Windchester box of amo opens up to be normal .308 or .308 Winchester(Get 2 options), bug?

 

Edit: Also, Oorah!, got myself a M1014 in the pd with over 400 shells first shelf and an M9 with another 600. So its all working.

 

Damn... that is a lot of ammo...

 

Perhapse I should drop that a bit, but, at the same time, it is a #$@!* to get to the police station, so that should be a reward...

 

Thanks for verifying that. I will look into the ammo boxing recipies when I get home from work

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Thought I would test it before work.

.308 Windchester box of amo opens up to be normal .308 or .308 Winchester(Get 2 options), bug?

 

Edit: Also, Oorah!, got myself a M1014 in the pd with over 400 shells first shelf and an M9 with another 600. So its all working.

 

Damn... that is a lot of ammo...

 

Perhapse I should drop that a bit, but, at the same time, it is a #$@!* to get to the police station, so that should be a reward...

 

Thanks for verifying that. I will look into the ammo boxing recipies when I get home from work

 

same, granted I am on abundant loot, things seem about right for balance. I will test later for more things.

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Thought I would test it before work.

.308 Windchester box of amo opens up to be normal .308 or .308 Winchester(Get 2 options), bug?

 

Edit: Also, Oorah!, got myself a M1014 in the pd with over 400 shells first shelf and an M9 with another 600. So its all working.

 

Damn... that is a lot of ammo...

 

Perhapse I should drop that a bit, but, at the same time, it is a #$@!* to get to the police station, so that should be a reward...

 

Thanks for verifying that. I will look into the ammo boxing recipies when I get home from work

 

same, granted I am on abundant loot, things seem about right for balance. I will test later for more things.

 

 

I don't seem to be throwing any errors from ammo boxes... are there any in particular that are throwing the error.

 

Here is a version of the mod with all the guns I have in the hopper for now...

http://www.mediafire.com/download/thbbr8rnr1bka4v/ORGM.zip

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Its not an error message, literally a box of .308 Winchester can be opened as either .308 Winchester or just normal .308 rounds and normal .308 is the first option, I will test the new version, not promises as I have had a horrible day at work, but we can see. Also I suggest a version number on the zip file, that way I dont have 100 files labeled the same not knowing which is what. a simple 0.1.7 or something would help immensely.

Also, I am loving the full auto on some guns.

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Hmm, would you consider hero weapons, like named versions of weapons that dont take upgrades, but are over all better like "Lord Archadeas's Dragunov" or "ORMtnMan's Delta Elite" or just in general specially named ones, setting them to be nearly impossible to find. I think it would be fun for collectors and might be a goal for be to get one in a youtube series, by the way, I am going to make a youtube series with this mod added to a list,

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Its not an error message, literally a box of .308 Winchester can be opened as either .308 Winchester or just normal .308 rounds and normal .308 is the first option, I will test the new version, not promises as I have had a horrible day at work, but we can see. Also I suggest a version number on the zip file, that way I dont have 100 files labeled the same not knowing which is what. a simple 0.1.7 or something would help immensely.

Also, I am loving the full auto on some guns.

 

Fixed that minor issue, turns out I inadvertantly named my 308 box the same as the base game... this might effect your saves if you have the old 308 boxes FYI, so convert them to .308 win before loading this fix if you don't want to be SOL.

http://www.mediafire.com/download/57ucehhbhm7id5u/ORGM+1.05.zip

 

Hmm, would you consider hero weapons, like named versions of weapons that dont take upgrades, but are over all better like "Lord Archadeas's Dragunov" or "ORMtnMan's Delta Elite" or just in general specially named ones, setting them to be nearly impossible to find. I think it would be fun for collectors and might be a goal for be to get one in a youtube series, by the way, I am going to make a youtube series with this mod added to a list,

 

Not a bad idea... though I would have to wright something in the code to make the gun only spawnable once... we don't want 6 or 7 people running around with Lord Archadeas' Dragunov.

 

Well I am honored you think my mod is interesting enough to bear inclusion in a youtube video! Thank you!

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I was thinking a .001% or less, but unique might work too. I am a youtuber, so I get to decide, heh. Though you misspelled my name on the front page... I dont have a "u" in it.

Also, why no bow and arrow? Bows can be made with 10 ripped sheets+2 planks+1 saw and a sharp tool, arrows can be made from stone+wood plank+5 ripped sheets=5 arrows, then their is a compound bow and crossbow you can find, Bow's mag can be a quiver holding 20 arrows. Maybe Javelins? Slings? Thrown stones? all of which are good alternatives to improvised weapons. I know the bow recipe works in real life, heh. Depending on how indepth you want to get with this mod you could do anything from just spawns, to casting your own lead bullets with returned brass casings from shooting(If possible), or even just finding bullet parts more commonly that actual ammo, maybe even a weapon machining process, the possibilities are pretty large.

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I was thinking a .001% or less, but unique might work too. I am a youtuber, so I get to decide, heh. Though you misspelled my name on the front page... I dont have a "u" in it.

Also, why no bow and arrow? Bows can be made with 10 ripped sheets/2 planks, 1 saw and a sharp tool, arrows can be made from stone+wood plank+5 ripped sheets=5 arrows, then their is a compound bow and crossbow you can find, Bow's mag can be a quiver.

I think there was a discussion recently about how longbows and such variants shouldn't really be added as no regular guy would be competent enough to hit anything with one. Maybe if there was a skill tree dedicated to that sort of thing.

 

But still, it would be cool to see. It's just a mod after all. :)

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I am a regular guy and I can hit you at 100 yards, though not accurately or consistently, 30-40 feet I can usually get a headshot or at least hit the thing. If you cant hit something at 15 feet(I have seen 8 year olds who can hit something at 15 feet), there is something wrong and thats about how close I get in PZ.

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I was thinking a .001% or less, but unique might work too. I am a youtuber, so I get to decide, heh. Though you misspelled my name on the front page... I dont have a "u" in it.

Also, why no bow and arrow? Bows can be made with 10 ripped sheets+2 planks+1 saw and a sharp tool, arrows can be made from stone+wood plank+5 ripped sheets=5 arrows, then their is a compound bow and crossbow you can find, Bow's mag can be a quiver holding 20 arrows. Maybe Javelins? Slings? Thrown stones? all of which are good alternatives to improvised weapons. I know the bow recipe works in real life, heh. Depending on how indepth you want to get with this mod you could do anything from just spawns, to casting your own lead bullets with returned brass casings from shooting(If possible), or even just finding bullet parts more commonly that actual ammo, maybe even a weapon machining process, the possibilities are pretty large.

 

Fixed your name, I was channelling my inner greek (which I don't have) in the typing of the name. My apologies, every time I reference you name I have to fix my initial spelling, btu it seems I missed one. I'll address the bow issue below

 

 

I was thinking a .001% or less, but unique might work too. I am a youtuber, so I get to decide, heh. Though you misspelled my name on the front page... I dont have a "u" in it.

Also, why no bow and arrow? Bows can be made with 10 ripped sheets/2 planks, 1 saw and a sharp tool, arrows can be made from stone+wood plank+5 ripped sheets=5 arrows, then their is a compound bow and crossbow you can find, Bow's mag can be a quiver.

I think there was a discussion recently about how longbows and such variants shouldn't really be added as no regular guy would be competent enough to hit anything with one. Maybe if there was a skill tree dedicated to that sort of thing.

 

But still, it would be cool to see. It's just a mod after all. :)

 

I am a regular guy and I can hit you at 100 yards, though not accurately or consistently, 30-40 feet I can usually get a headshot or at least hit the thing. If you cant hit something at 15 feet(I have seen 8 year olds who can hit something at 15 feet), there is something wrong and thats about how close I get in PZ.

 

In response to the two comments above about bows, I haven't added them (or notated any interest in adding them) for a couple of reasons.

- First (and the biggest reason I have not added them) There is no plausible character model for bow usage. It would beyond my ability to suspend belief to have a character with a bat or a rifle as a representation of a bow. So until such time as we can add a bow model to the game, I am not going to add them.  Same reasoning for crossbows.

- Second, they technically aren;t guns so it would be outside the scope of this mod (though it is kind of a weak arguement)

- Third, damage dealt by a bow to a zombie would be greatly dependant on the strength of the user (for which there is no mechanic to track strength)

- Fourth,  Arrows shot by bows would do negligible damage to zombies unless you get the lucky head shot, where as guns can rip body parts off.

- Fifth, It is not the same skill set as gun usage so it would need its own skill branch

 

Also, ripped sheets would make terrible bow strings as even twistd up they would be too thick and not strong enough to maintain the pressure required of a string during a strong draw. though that would be interesting to have a possiblity of hurting yourself with a badly made bow, htough I don't know if there is a mechanic  for that either...

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I am a regular guy and I can hit you at 100 yards, though not accurately or consistently, 30-40 feet I can usually get a headshot or at least hit the thing. If you cant hit something at 15 feet(I have seen 8 year olds who can hit something at 15 feet), there is something wrong and thats about how close I get in PZ.

That's you. There's the saying about PZ that players have to remember that the character you play as is just the average joe until traits/occupations are assigned. I'm sure that it's uncommon in most areas of the world for most ordinary people to have had archery training. I'd like to think I could operate a longbow, but I know that I'd probably suck until I'd at least had a few tries.

 

But alas, each to their own.  :P

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I am a regular guy and I can hit you at 100 yards, though not accurately or consistently, 30-40 feet I can usually get a headshot or at least hit the thing. If you cant hit something at 15 feet(I have seen 8 year olds who can hit something at 15 feet), there is something wrong and thats about how close I get in PZ.

That's you. There's the saying about PZ that players have to remember that the character you play as is just the average joe until traits/occupations are assigned. I'm sure that it's uncommon in most areas of the world for most ordinary people to have had archery training. I'd like to think I could operate a longbow, but I know that I'd probably suck until I'd at least had a few tries.

 

But alas, each to their own.  :P

 

 

I think people would end up using incorrectly at first, like snapping their forearm with the string (which hurts like a %@^) and low accuracy, though, that would improve with skill which is why it would need its own tree.

 

First time I ever shot a bow I got 58 out of 60 bullseyes at 30ft with a shortbow, then 41 out of 60 at 60ft with a longbow. I was about 9-10

 

I think that you are a savant, sir

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I think that you are a savant, sir

 

I am more of a survivalist, hunter, metal worker, carpenter, mason, construction worker, farmer, programmer, scientist, marksman, close quarters combat instructor, writer, accountant, logistics specialist, youtuber mix.

 

Edit 1: I think it would be good to add mags to the loot tables, instead of stripper clips and speed loaders as magazines, make them mods, barrel replacement, extended barrels, nailgun, g36c maybe. Maybe the starter pack can have a bb pistol and a tin of bbs. 5.56mm are lighter than their boxed versions.

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I think that you are a savant, sir

 

I am more of a survivalist, hunter, metal worker, carpenter, mason, construction worker, farmer, programmer, scientist, marksman, close quarters combat instructor, writer, accountant, logistics specialist, youtuber mix.

 

 

So... a savant then...

 

Anyway... maybe at some point I'll add those. It is much more plausible for me to add makeshift guns like the pipe rifle/zipgun

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If do add special named guns name one Fluffes Such Shot Much Kill Spas 12 lol

Also some more gun suggestions also did research for these ones aka made sure these could be found in the U.S the Hawk 982 12g Shotgun  SR-25 Sniper Rifle CheyTack Intervention .408 Sniper Rifle and finally the Barrett M82 Sniper Rifle

 

Also P.S when I suggest guns don't be surprised to see a shotgun or two :P

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It would be awesome if each gun had its model, but man its going to be difficult, thanks for the mod, waiting with patience for it.

Is each gun going to have a different sounds?

Each gun has a different sound according to caliber, so .308s sound the same and .45ACPs sound the same...

I was typing about 3d model.. Sorry I ddidn't explain myself good :(

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Also I got 2 suggestions one when the special named guns come out maybe they can have a special texture to encourage people to search for them like Fluffes Such Shot Much Kill Spas 12 can have a doge color coat or face who knows lol . and 2 this is more of late in development thing like goes best with 3d models but textures work to wait for it ... Gun Skins/Gun Paint duh duh duhhhhhhhhhhhhhhhh hope these are some good ideas but then again these are just some personal ideas :P

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