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ORMtnMan's Real Guns Mod 1.242 [32.30]


ORMtnMan

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My game froze when trying to load the last bullet of an assault rifle and it's stuck in a loop.

 

Which assault rifle did you encounter the freezing on?

Actually I reproduced it with the P90 and the Mosin Nagant. It took a while, but it occurred. Fixed by creating a new character.

 

 

Are you on the IWBMS?

 

Just to make sure everyone has reloading set to hardcore right? I haven't gotten any of these errors but I havent messed with any of the ARs much.

 

I had mine on Normal when I was testing, I didn't encounter the problem. My theory is that is had to do with the IWBMS

 

I'm on IWBUMS but I think I fixed it because of a silly thing of not changing reloading to hardcore.  :???:

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My game froze when trying to load the last bullet of an assault rifle and it's stuck in a loop.

 

Which assault rifle did you encounter the freezing on?

Actually I reproduced it with the P90 and the Mosin Nagant. It took a while, but it occurred. Fixed by creating a new character.

 

 

Are you on the IWBMS?

 

Just to make sure everyone has reloading set to hardcore right? I haven't gotten any of these errors but I havent messed with any of the ARs much.

 

I had mine on Normal when I was testing, I didn't encounter the problem. My theory is that is had to do with the IWBMS

 

I'm on IWBUMS but I think I fixed it because of a silly thing of not changing reloading to hardcore.  :???:

 

 

Well, I am glad it is (hopefully) resolved.

 

On a development note, I have been beating my head against the unloading script, currently to no avail. I should have another interim version released with custom reloading scripts for all gun types along with all current coding fixes and a slight tone down of the distribution script.

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Oh no! is Lord Archadeas sick? Some of his suggestions were repeats or already discussed, though in his defense they were at least under different names or not listed on the lists. In the case of the Remington 700 knockoffs, they are effectively the same gun. However, as the Remington 700 in the game already is in the .30-06 caliber, adding the other two under different calibers might be warranted, the ammo just might be harder to come by, for now they are on the maybe/later list. I might change my mind and nix them if I find better unique representations of hunting/sniper rifles in those calibers.

 

Yep, the bubonic nephew plague I think, heh, whatever it is, caused an inner ear infection and was contagious. It happens, but I cant even distract myself with games, oh well.

 

 

Blah! Well, get better! Just don't let someone toss you into the dead body cart with  the guy saying "Bring out yer dead".

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So, how is this mod? I'd like to hear some fully-pledged opinions about it before I even attempt to get off my ass and install it. ^-^

 

This mod is the most awesome mod you will ever get your digital fingers on (totally not biased)

 

On another note, NEW VERSION! Made some fixes, rebalanced the gun fire speeds, made custom reload scripts, made magazine loading give reloading experience (because not gaining experience from that made no sense...)

 

http://www.mediafire.com/download/p992x5o8s7jpxse/ORGM+1.14.zip

 

Let me know if I did anything else game breaking, I think I fixed it all... but... you know

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So, how is this mod? I'd like to hear some fully-pledged opinions about it before I even attempt to get off my ass and install it. ^-^

Its fun and works pretty well. The sounds are good and getter better as well. If you are kooky about guns you'll like it but not everything is working 100% ofc.

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Does it have the null.ogg fix built in by chance?

 

Er, it should... I think I fixed it... am I wrong?

 

 

So, how is this mod? I'd like to hear some fully-pledged opinions about it before I even attempt to get off my ass and install it. ^-^

Its fun and works pretty well. The sounds are good and getter better as well. If you are kooky about guns you'll like it but not everything is working 100% ofc.

 

 

Awesome! thanks for the good review :)

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I noticed the 308 winchester can not be boxed or unboxed.

 

The code seems whacked.

 

recipe Unbox .308 Winchester rounds
    {
        308wBox,
 
        Result:308Rounds=4,
        Time:5.0,
OnCreate:unbox_OnCreate,
    }
 
recipe Put in a box
        {
        308rounds=20,
 
        Result:308wBox,
        Time:5.0,
OnCreate:putInBox_OnCreate,
        }

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I noticed the 308 winchester can not be boxed or unboxed.

 

The code seems whacked.

 

recipe Unbox .308 Winchester rounds
    {
        308wBox,
 
        Result:308Rounds=4,
        Time:5.0,
OnCreate:unbox_OnCreate,
    }
 
recipe Put in a box
        {
        308rounds=20,
 
        Result:308wBox,
        Time:5.0,
OnCreate:putInBox_OnCreate,
        }

 

 

You must be using an older version. I fixed that a while ago, and it is correct on the most recent version

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I noticed the 308 winchester can not be boxed or unboxed.

 

The code seems whacked.

 

recipe Unbox .308 Winchester rounds
    {
        308wBox,
 
        Result:308Rounds=4,
        Time:5.0,
OnCreate:unbox_OnCreate,
    }
 
recipe Put in a box
        {
        308rounds=20,
 
        Result:308wBox,
        Time:5.0,
OnCreate:putInBox_OnCreate,
        }

 

 

You must be using an older version. I fixed that a while ago, and it is correct on the most recent version

 

Yeah.. I was using version 1.11.5

 

Just going to update...

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I noticed the 308 winchester can not be boxed or unboxed.

 

The code seems whacked.

 

recipe Unbox .308 Winchester rounds
    {
        308wBox,
 
        Result:308Rounds=4,
        Time:5.0,
OnCreate:unbox_OnCreate,
    }
 
recipe Put in a box
        {
        308rounds=20,
 
        Result:308wBox,
        Time:5.0,
OnCreate:putInBox_OnCreate,
        }

 

 

You must be using an older version. I fixed that a while ago, and it is correct on the most recent version

 

Yeah.. I was using version 1.11.5

 

Just going to update...

 

 

Whew, I thought I had missed a very big issue for a second there...

I don't blame you though, I do post an inordinate amount of updates... it's hard to keep track of

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I noticed the 308 winchester can not be boxed or unboxed.

 

The code seems whacked.

 

recipe Unbox .308 Winchester rounds
    {
        308wBox,
 
        Result:308Rounds=4,
        Time:5.0,
OnCreate:unbox_OnCreate,
    }
 
recipe Put in a box
        {
        308rounds=20,
 
        Result:308wBox,
        Time:5.0,
OnCreate:putInBox_OnCreate,
        }

 

 

You must be using an older version. I fixed that a while ago, and it is correct on the most recent version

 

Yeah.. I was using version 1.11.5

 

Just going to update...

 

 

Whew, I thought I had missed a very big issue for a second there...

I don't blame you though, I do post an inordinate amount of updates... it's hard to keep track of

 

Thats why I made you add the version number, heh, I was losing track of which version was what. By the way, feeling much better and ready to start testing again, bring me some beef jerky and a shotgun, I am hitting the town...

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I noticed the 308 winchester can not be boxed or unboxed.

 

The code seems whacked.

 

recipe Unbox .308 Winchester rounds
    {
        308wBox,
 
        Result:308Rounds=4,
        Time:5.0,
OnCreate:unbox_OnCreate,
    }
 
recipe Put in a box
        {
        308rounds=20,
 
        Result:308wBox,
        Time:5.0,
OnCreate:putInBox_OnCreate,
        }

 

 

You must be using an older version. I fixed that a while ago, and it is correct on the most recent version

 

Yeah.. I was using version 1.11.5

 

Just going to update...

 

 

Whew, I thought I had missed a very big issue for a second there...

I don't blame you though, I do post an inordinate amount of updates... it's hard to keep track of

 

Thats why I made you add the version number, heh, I was losing track of which version was what. By the way, feeling much better and ready to start testing again, bring me some beef jerky and a shotgun, I am hitting the town...

 

 

Wise as always! Go get some! Glad you're feeling better

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Any chance of getting this in as an uncommon find?

 

http://en.wikipedia.org/wiki/Sako_TRG

 

I am probably never going to add the .338 Lapua round as it is very expensive and hard to find in the states. However I will add the hunting rifle version of this rifle (TRG-S M995) in the .300 Win Mag caliber, as I could use more .300 wm on my list and it is a good large game hunting round.

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I hope you don't mind, but I took the liberty to edit your ammo list. I think it's much easier to keep track of what you have in your inventory.

 

/**        ORMtnMan's Real Gun Mod       **/
 
module ORGM
{  
 
item 762Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = 7.62x39mm rounds,
       DisplayCategory = Ammo,
Icon = 762Rounds,
}
 
item 762Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = 7.62x39mm - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 762Box,
    }
 
item 9mmRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = 9x19mm Parabellum rounds,
DisplayCategory = Ammo,
Icon = 9mmRounds,
}
 
item 9mmBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = 9x19mm - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 9mmBox,
    }
 
 
item 12gRounds
{
Count = 5,
Weight = 0.04,
Type = Normal,
DisplayName = 00 Buck 12 Gauge shells,
DisplayCategory = Ammo,
Icon = 12gRounds,
}
 
item 12gBox
    {
        Weight = 1,
        Type = Normal,
        DisplayName = 00 Buck 12 Gauge - 25 Shell Box,
DisplayCategory = Ammo,
        Icon = 12gBox,
    }
 
item 22Rounds
{
Count = 10,
Weight = 0.003,
Type = Normal,
DisplayName = .22 LR rounds,
DisplayCategory = Ammo,
Icon = 22Rounds,
}
 
item 22Box
    {
        Weight = 0.3,
        Type = Normal,
        DisplayName = .22 LR - 100 Round Box,
DisplayCategory = Ammo,
        Icon = 22Box,
    }
 
item 38Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .38 Special rounds,
DisplayCategory = Ammo,
Icon = 38Rounds,
}
 
item 38Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .38 Special - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 38Box,
    }
 
item 40Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .40 S&W rounds,
DisplayCategory = Ammo,
Icon = 40Rounds,
}
 
item 40Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .40 S&W - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 40Box,
    }
 
item 44Rounds
{
Count = 5,
Weight = 0.012,
Type = Normal,
DisplayName = .44 Magnum rounds,
DisplayCategory = Ammo,
Icon = 44Rounds,
}
 
item 44Box
    {
        Weight = 0.6,
        Type = Normal,
        DisplayName = .44 Magnum - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 44Box,
    }
 
item 45Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .45 ACP rounds,
DisplayCategory = Ammo,
Icon = 45Rounds,
}
 
item 45Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .45 ACP - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 45Box,
    }
 
item 38SRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .38 Super rounds,
DisplayCategory = Ammo,
Icon = 38SRounds,
}
 
item 38SBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .38 Super - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 38SBox,
    }
 
item 357Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .357 Magnum rounds,
DisplayCategory = Ammo,
Icon = 357Rounds,
}
 
item 357Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .357 Magnum - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 357Box,
    }
 
item 223Rounds
{
Count = 5,
Weight = 0.015,
Type = Normal,
DisplayName = .223 Remington rounds,
DisplayCategory = Ammo,
Icon = 223Rounds,
}
 
item 223RemBox
    {
        Weight = 0.375,
        Type = Normal,
        DisplayName = .223 Remington - 25 Round Box,
DisplayCategory = Ammo,
        Icon = 223Box,
    }
 
item 556Rounds
{
Count = 5,
Weight = 0.015,
Type = Normal,
DisplayName = 5.56x45mm NATO rounds,
DisplayCategory = Ammo,
Icon = 556Rounds,
}
 
item 556Box
    {
        Weight = 0.375,
        Type = Normal,
        DisplayName = 5.56x45mm NATO - 25 Round Box,
DisplayCategory = Ammo,
        Icon = 556Box,
    }
 
item 3006Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = .30-06 Springfield rounds,
DisplayCategory = Ammo,
Icon = 3006Rounds,
}
 
item 3006Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = .30-06 Springfield - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 3006Box,
    }
 
item 3030Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = .30-30 Springfield rounds,
DisplayCategory = Ammo,
Icon = 3030Rounds,
}
 
item 3030Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = .30-30 Springfield - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 3030Box,
    }
 
item 308Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = .308 Winchester rounds,
DisplayCategory = Ammo,
Icon = 308Rounds,
}
 
item 308wBox
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = .308 Winchester - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 308Box,
    }
 
item 762x51Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = 7.62x51 rounds,
DisplayCategory = Ammo,
Icon = 762x51Rounds,
}
 
item 762x51Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = 7.62x51 - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 762x51Box,
    }
 
item 762x54Rounds
{
Count = 5,
Weight = 0.025,
Type = Normal,
DisplayName = 7.62x54R rounds,
DisplayCategory = Ammo,
Icon = 762x54Rounds,
}
 
item 762x54Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = 7.62x54R - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 762x54Box,
    }
 
item 454Rounds
{
Count = 5,
Weight = 0.012,
Type = Normal,
DisplayName = .454 Casull rounds,
DisplayCategory = Ammo,
Icon = 454Rounds,
}
 
item 454Box
    {
        Weight = 0.6,
        Type = Normal,
        DisplayName = .454 Casull - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 454Box,
    }
 
item 50AERounds
{
Count = 5,
Weight = 0.012,
Type = Normal,
DisplayName = .50 AE rounds,
DisplayCategory = Ammo,
Icon = 50AERounds,
}
 
item 50AEBox
    {
        Weight = 0.6,
        Type = Normal,
        DisplayName = .50 AE - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 50AEBox,
    }
 
item BBs
{
Count = 5,
Weight = 0.001,
Type = Normal,
DisplayName = .117 caliber BBs,
DisplayCategory = Ammo,
Icon = BBs,
}
 
item BBCan
    {
        Weight = 0.25,
        Type = Normal,
        DisplayName = .117 caliber BBs - 250 Count Can,
DisplayCategory = Ammo,
        Icon = BBCan,
    }
 
item 57Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = FN 5.7x28mm rounds,
DisplayCategory = Ammo,
Icon = 57Rounds,
}
 
item 57Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = FN 5.7x28mm - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 57Box,
    }
 
item 10mmRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = 10mm Auto rounds,
DisplayCategory = Ammo,
Icon = 10mmRounds,
}
 
item 10mmBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = 10mm Auto - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 10mmBox,
    }
 
item 45ColtRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .45 Colt rounds,
DisplayCategory = Ammo,
Icon = 45ColtRounds,
}
 
item 45ColtBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .45 Colt - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 45ColtBox,
    }
 
item 380Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .380 ACP rounds,
DisplayCategory = Ammo,
Icon = 380Rounds,
}
 
item 380Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .380 ACP - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 380Box,
    }
 
}
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I hope you don't mind, but I took the liberty to edit your ammo list. I think it's much easier to keep track of what you have in your inventory.

 

/**        ORMtnMan's Real Gun Mod       **/
 
module ORGM
{  
 
item 762Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = 7.62x39mm rounds,
       DisplayCategory = Ammo,
Icon = 762Rounds,
}
 
item 762Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = 7.62x39mm - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 762Box,
    }
 
item 9mmRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = 9x19mm Parabellum rounds,
DisplayCategory = Ammo,
Icon = 9mmRounds,
}
 
item 9mmBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = 9x19mm - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 9mmBox,
    }
 
 
item 12gRounds
{
Count = 5,
Weight = 0.04,
Type = Normal,
DisplayName = 00 Buck 12 Gauge shells,
DisplayCategory = Ammo,
Icon = 12gRounds,
}
 
item 12gBox
    {
        Weight = 1,
        Type = Normal,
        DisplayName = 00 Buck 12 Gauge - 25 Shell Box,
DisplayCategory = Ammo,
        Icon = 12gBox,
    }
 
item 22Rounds
{
Count = 10,
Weight = 0.003,
Type = Normal,
DisplayName = .22 LR rounds,
DisplayCategory = Ammo,
Icon = 22Rounds,
}
 
item 22Box
    {
        Weight = 0.3,
        Type = Normal,
        DisplayName = .22 LR - 100 Round Box,
DisplayCategory = Ammo,
        Icon = 22Box,
    }
 
item 38Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .38 Special rounds,
DisplayCategory = Ammo,
Icon = 38Rounds,
}
 
item 38Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .38 Special - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 38Box,
    }
 
item 40Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .40 S&W rounds,
DisplayCategory = Ammo,
Icon = 40Rounds,
}
 
item 40Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .40 S&W - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 40Box,
    }
 
item 44Rounds
{
Count = 5,
Weight = 0.012,
Type = Normal,
DisplayName = .44 Magnum rounds,
DisplayCategory = Ammo,
Icon = 44Rounds,
}
 
item 44Box
    {
        Weight = 0.6,
        Type = Normal,
        DisplayName = .44 Magnum - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 44Box,
    }
 
item 45Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .45 ACP rounds,
DisplayCategory = Ammo,
Icon = 45Rounds,
}
 
item 45Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .45 ACP - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 45Box,
    }
 
item 38SRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .38 Super rounds,
DisplayCategory = Ammo,
Icon = 38SRounds,
}
 
item 38SBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .38 Super - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 38SBox,
    }
 
item 357Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .357 Magnum rounds,
DisplayCategory = Ammo,
Icon = 357Rounds,
}
 
item 357Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .357 Magnum - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 357Box,
    }
 
item 223Rounds
{
Count = 5,
Weight = 0.015,
Type = Normal,
DisplayName = .223 Remington rounds,
DisplayCategory = Ammo,
Icon = 223Rounds,
}
 
item 223RemBox
    {
        Weight = 0.375,
        Type = Normal,
        DisplayName = .223 Remington - 25 Round Box,
DisplayCategory = Ammo,
        Icon = 223Box,
    }
 
item 556Rounds
{
Count = 5,
Weight = 0.015,
Type = Normal,
DisplayName = 5.56x45mm NATO rounds,
DisplayCategory = Ammo,
Icon = 556Rounds,
}
 
item 556Box
    {
        Weight = 0.375,
        Type = Normal,
        DisplayName = 5.56x45mm NATO - 25 Round Box,
DisplayCategory = Ammo,
        Icon = 556Box,
    }
 
item 3006Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = .30-06 Springfield rounds,
DisplayCategory = Ammo,
Icon = 3006Rounds,
}
 
item 3006Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = .30-06 Springfield - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 3006Box,
    }
 
item 3030Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = .30-30 Springfield rounds,
DisplayCategory = Ammo,
Icon = 3030Rounds,
}
 
item 3030Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = .30-30 Springfield - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 3030Box,
    }
 
item 308Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = .308 Winchester rounds,
DisplayCategory = Ammo,
Icon = 308Rounds,
}
 
item 308wBox
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = .308 Winchester - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 308Box,
    }
 
item 762x51Rounds
{
Count = 5,
Weight = 0.02,
Type = Normal,
DisplayName = 7.62x51 rounds,
DisplayCategory = Ammo,
Icon = 762x51Rounds,
}
 
item 762x51Box
    {
        Weight = 0.4,
        Type = Normal,
        DisplayName = 7.62x51 - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 762x51Box,
    }
 
item 762x54Rounds
{
Count = 5,
Weight = 0.025,
Type = Normal,
DisplayName = 7.62x54R rounds,
DisplayCategory = Ammo,
Icon = 762x54Rounds,
}
 
item 762x54Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = 7.62x54R - 20 Round Box,
DisplayCategory = Ammo,
        Icon = 762x54Box,
    }
 
item 454Rounds
{
Count = 5,
Weight = 0.012,
Type = Normal,
DisplayName = .454 Casull rounds,
DisplayCategory = Ammo,
Icon = 454Rounds,
}
 
item 454Box
    {
        Weight = 0.6,
        Type = Normal,
        DisplayName = .454 Casull - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 454Box,
    }
 
item 50AERounds
{
Count = 5,
Weight = 0.012,
Type = Normal,
DisplayName = .50 AE rounds,
DisplayCategory = Ammo,
Icon = 50AERounds,
}
 
item 50AEBox
    {
        Weight = 0.6,
        Type = Normal,
        DisplayName = .50 AE - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 50AEBox,
    }
 
item BBs
{
Count = 5,
Weight = 0.001,
Type = Normal,
DisplayName = .117 caliber BBs,
DisplayCategory = Ammo,
Icon = BBs,
}
 
item BBCan
    {
        Weight = 0.25,
        Type = Normal,
        DisplayName = .117 caliber BBs - 250 Count Can,
DisplayCategory = Ammo,
        Icon = BBCan,
    }
 
item 57Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = FN 5.7x28mm rounds,
DisplayCategory = Ammo,
Icon = 57Rounds,
}
 
item 57Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = FN 5.7x28mm - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 57Box,
    }
 
item 10mmRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = 10mm Auto rounds,
DisplayCategory = Ammo,
Icon = 10mmRounds,
}
 
item 10mmBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = 10mm Auto - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 10mmBox,
    }
 
item 45ColtRounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .45 Colt rounds,
DisplayCategory = Ammo,
Icon = 45ColtRounds,
}
 
item 45ColtBox
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .45 Colt - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 45ColtBox,
    }
 
item 380Rounds
{
Count = 5,
Weight = 0.01,
Type = Normal,
DisplayName = .380 ACP rounds,
DisplayCategory = Ammo,
Icon = 380Rounds,
}
 
item 380Box
    {
        Weight = 0.5,
        Type = Normal,
        DisplayName = .380 ACP - 50 Round Box,
DisplayCategory = Ammo,
        Icon = 380Box,
    }
 
}

 

Right, I forgot about the inventory tags. Would everyone else rather have the box names as he has them?

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