Jump to content

Cold Contract - Tactical operations with mercenaries


KerFerius

Recommended Posts

Hi everyone,

Me and my team-mate are working on a turn-based tactic game named Cold Contract.
We use same mechanisms like X-Com and Divinity Original Sin for the combat module.

 

demo_indiedb.jpg

 

Each time the player begins a new game, all components of the game are linked to a procedurally generated world.
The goal of the game is to control a regional map by hiring several mercenaries organised in squads.
The player moves in real-time on the regional map and fights the enemies on isometric maps with the turn-based system when hostiles are detected.
Mercenaries can be improve with several perks and equipments. Their skills are improved with experience points.

A HQ helps to gain more options along the game to defeat enemies.

Our short trailer:
http://youtu.be/Gd9JEgdd8jY

We have a demo of our combat module where you lead a small squad of mercenaries:
http://www.indiedb.com/games/cold-contract/downloads/cold-contract-demo

We are currently on Steam Greenlight so if you like what you see, your vote is welcome!
http://steamcommunity.com/sharedfiles/filedetails/?id=318472697

Our website for more details:
http://www.coldcontract.com

Link to comment
Share on other sites

  • 3 months later...

Here's an update about our game.

 

We have now a new demo, which shows the beginning of the game:

http://www.indiedb.com/games/cold-contract/downloads/cold-contract-release-demo

 

Cold Contract is also available now on Desura:

http://www.desura.com/games/cold-contract

 

We are really happy to discuss about our game so don't hesitate to test our demo !

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...