956Texas Posted September 11, 2014 Share Posted September 11, 2014 Does anyone know if its a bug or what? After editing its starts slowing really bad and it has more than 600000 in memory use! Can someone help me? Link to comment Share on other sites More sharing options...
Suomiboi Posted September 11, 2014 Share Posted September 11, 2014 You have to get the latest version! There's a memory leak in the older ones which grow your memory usage every save. wait, I'll find the link... Link to comment Share on other sites More sharing options...
RoboMat Posted September 11, 2014 Share Posted September 11, 2014 Over 600.000 what? Depending on the size of the map it probably will take up a bit of memory.... Or what Suomiboi said. Link to comment Share on other sites More sharing options...
Suomiboi Posted September 11, 2014 Share Posted September 11, 2014 Here we go:EDIT: actually these were the latest sry!: TileZed/WorldEd 32-bitTileZed/WorldEd 64-bit This release is mainly so you can create custom .pack files and .tiles files, for mods that have custom tilesets. For Build 27, you need to edit your Tilesets.txt file (in your user ./TileZed directory):meta-enums{DoorW = 1DoorN = 3Seat = 5Bed = 6LightSwitch = 7}The important change is adding the "LightSwitch = 7" line. This has to do with letting the game know where all the light switches are in the world, so when part of a room is streamed in, all the lights can be created for that room even if the light switch itself hasn't been streamed in yet. After you edit Tilesets.txt, you must re-export your map from WorldEd. Link to comment Share on other sites More sharing options...
956Texas Posted September 12, 2014 Author Share Posted September 12, 2014 thanks guys..! much appreciation to you all Link to comment Share on other sites More sharing options...
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