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Outbreak: New Day


trisengames

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Hi everyone, we want you to take a look at our Tactical Strategy RPG Survival game. Hopefully you'll like what you see and contribute to our Kickstarter campaign and/or vote for us on greenlight!

 

https://www.kickstarter.com/projects/376160080/outbreak-new-day

 

Outbreak: New Day is based in the present day. In a city overrun by zombies, your only hope is to establish a base and clear out the infestation. Search for weapons, food, and building materials. With the help of other survivors that join you, create a variety of items to aid in your fight to retake the city. Taking back control of the city will require you to send out patrols, clear strategic points, and keep enough food and protection for all those working with you to make it through. The zombies outnumber you by far, and while slow, they generally come in large packs. The danger doesn't stop with zombies. Other groups are also doing their best to get by, and not everybody wants to work together. Find the source of the outbreak, secure the city, and protect your people. It won't be easy.

 

Establish a base, and then repair structures and utilities to provide basic necessities. 

 

team.png

 

        • Garage - Allows the construction, modification, and storage of vehicles. 

        • Greenhouse - Produces food and herbs. 

        • Medical Bay - Increases healing done by medical professionals in the base. 

        • Armory - Increases success for crafting weapons, armor, and weapon accessories. 

 

Recruit allies with skills that will meet the needs of facilities in the base. 

 

Strengthen your base's defenses. 

       

        • Obstacles - Slows down zombies. 

        • Traps - Damages or holds zombies back. 

        • Guard Posts - Provides a defensive position that you can safely fire from. 

 

Combat 

 

battle.png

 

 

Outbreak: New Day uses a tactical point system. Allies, zombies, and enemies all have tactical points to spend on movement, actions, and defense. While movement has a standard tactical point usage, actions use varying amounts of tactical points. Learning when to move, act, or hold your tactical points for later rounds will make the difference between victory or death.

 

Sight and sound play a large role in both exploration and combat so using them to your advantage is key.

 

Knives, axes, and baseball bats are your main melee weapons. Melee weapons produce little sound and have a low risk of drawing extra attention. Guns offer the highest damage output and allow you to attack at the safest range. But, guns are loud, so you run the risk of attracting attention when you fire them without suppression attachments. In addition, ammo is scarce and can be used up quickly.

 

You can also use positioning to your advantage. Corral zombies down a narrow path so that you can take them on a few at a time. Or, lure the zombies behind some survivors who happen to have the guns you want. 

 

Combat isn't your only option when it comes to survival and exploration. With the right timing, and keeping your distance, you can bypass zombies and other enemies. Silence and shadows can also be used to your advantage in small groups. Your group can be as large as 8 people, but the amount of sound your party makes and your chance to be seen increases with the number of allies you bring with you. Sound and chance to be seen is also affected by your allies' skills.

 

You choose how to navigate the city, go in guns a blazing, sneak behind a group of survivors, or lead a group of zombies right on top of those survivors. Just make sure that you know what you're getting into and consider what might be lurking around a corner that you can't see.

 

 

Find people trained in skills to assist your party while out exploring. 

         

         • Firearms Training - Increases accuracy with guns. 

         • Hand to Hand - Increases accuracy and damage with melee weapons. 

         • Medicine - Increases healing with items and health regeneration when traveling. 

         • Sharpshooter - Increases chance to hit specific targets with a sniper rifle. 

         • Scavenging - Finds more items when looting containers and enemies.

         • Locksmith - Can pick door and safe locks. Can place locks to secure buildings. 

         • Tactics - Increases a variety of stats for the party.

 

Using skills will increase your proficiency. 

 

For skills that you don't have, you can train your allies using experts in the group or with books that you have found. Having a teacher in the base or access to a library gives a bonus when training. 

 

Search for and find supplies as needed.

 

equip.png

 

You can find general supplies and other household items in random houses. Some supplies can be found more reliably at a specific location. For example, if you are running low on medicine, you would seek out a pharmacy. Talk to other survivors, search the city records, and trade for information to reveal the locations of the supplies you need. 

 

          • Pharmacy - Healing items and supplies

          • Deli - Cooking ingredients

          • Fabric Store - Crafting materials 

          • Gas Station - Gasoline and snacks 

          • Military Surplus - Weapons and armor 

 

Find, trade, and craft weapons, armor, and defenses to equip your allies and defend your base. 

 

          • Perimeter Alarm - String and Tin Cans

          • Barriers - Wood and Metal Scraps

          • Pipe Bomb - Pipe and Black Powder 

          • Spiked Bat - Polished Long Wood Handle and Nail Spikes 

          • Desert Eagle - Gun parts

          • Combat Vest - Leather Jacket and Heavy Fabric 

 

Craft supplies that you can’t find. 

 

crafting.png

 

Use various foods to make rations to feed your allies. Butcher a side of pork into salted pork pieces and make sausages from the pieces. Cook dried beans in a sauce to make baked beans. Then, cook the baked beans with the sausage that you just made to make rations for your allies. 

 

The more steps and the more complex the craft, the more effective the weapon or defense that you create will be, and the more rations your recipes will produce. Allies with skills that relate to what you are crafting have a better chance of success with the craft. 

 

Districts

 

district.png

 

Secure districts in the city to take advantage of the specialized resources found within them. Outfit patrols and increase the district's defenses with the goal of keeping it clear of zombies. Some resources can only be obtained by having control of a certain district and some districts will increase the availability of supplies by a large amount. 

 

Search for information, NPCs, and looters at dozens of locations throughout the city. Find other survivors to trade with. Some are willing to trade, some may need convincing through interrogation or intimidation, and some might trade from the ground while you stand over their unconscious body with a baseball bat. 

 

It's more efficient and safer to drive than to walk. Finding vehicles and car parts may be difficult, but using a vehicle will reduce your travel time and protect you on the way to your destination. 

 

Quests

 

A variety of quests lead you down the path to clearing the city of zombies. A multitude of side quests will help you supply your allies. Radio messages can give you information about survivors and supply locations. Leaders of other groups may want you to obtain certain items for them. Other survivors may not trade with you unless you complete their request. Even saving a cat from a tree could result in an unexpected surprise.

 

Survive

 

Feed your allies, supply them with gear, and train up their skills or they may lose their spirits, be less effective, or even die of starvation. Everything that happens, both good and bad, will affect the mood and capability of your allies.

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  • 1 month later...

real time or turn based?

 

looks like a similar(but crappier) engine then zomboid(no offense).

 

How does it different from zomboid in mechanics in theme?

 

How large is your team?

 

I'd check it out on kickstarter, but they are having problems on the site atm.

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real time or turn based?

 

looks like a similar(but crappier) engine then zomboid(no offense).

 

How does it different from zomboid in mechanics in theme?

 

How large is your team?

 

I'd check it out on kickstarter, but they are having problems on the site atm.

The kickstarter was canceled. It's just the link that was in a wrong format.

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real time or turn based?

 

looks like a similar(but crappier) engine then zomboid(no offense).

 

How does it different from zomboid in mechanics in theme?

 

How large is your team?

 

I'd check it out on kickstarter, but they are having problems on the site atm.

The kickstarter was canceled. It's just the link that was in a wrong format.

 

ok.

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