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Found 12 results

  1. Chris808

    TMX to BMP? (Solved)

    In worlded, under file, there's the option 'TMX To BMP', but I haven't found any way to actually make it work. After running it, both with selected cells and the entire world, it reads each cell and saves the BMPs, except the BMPs don't actually change. But looking at the properties of the BMPs shows that they were modified when it ran. Same for the vegetation map. The still unchanged BMP Does anyone know how to make it work how it should? I've already tried pretty much everything I can think of. I suppose, in retrospect, my first mistake was thinking I could just use tilezed to do most of my map editing.
  2. Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
  3. So some of you might have a problem from time to time with your map loading cells looking like this: If that's the case here's something to try. Go to WorldEd Preferences Tilesets Directory - Then point it at your Tiles folder (wherever you downloaded the Tilesets too). Make sure to select Tiles not the folder inside it. Mine is saved too C:\Users\0\Downloads\tiles So I picked Tile Directory as that. When it's set and fixed it should look normal again like this: If for some reason you cant find your Tiles folder go here : https://theindiestone.com/forums/index.php?/topic/23217-latest-tilezed-worlded-and-tilesets/ and download where it says Tiles - Tileset Images. Make note of where you save/extract it too, as that is the destination you should direct WorldEd too. Hopefully this helps people in the future when they have problems like this! Happy Mapping!
  4. Ok when using the wall tool make sure for these sides you click on Exterior wall and select your texture. Click the multicolored square at the top toolbar and you get the room tool. then go to the plus and click add room When you open it up you see there are two names, the top one doesn't matter, the second one indicates what spawns there, so if im making a bedroom put bedroom for internal room name. https://theindiestone.com/forums/index.php?/topic/5461-full-list-of-current-room-definitions/ this is a good list to help you figure out the names for spawns (THANK YOU RingoD123 for the roomlist). Then go down and click interior walls none (if you used the wall tool) do the same for Tri Go to floors and pick your floor tiles you want, i choose carpet for this bedroom If you click on the little color box, it will let you choose a color so you don't confuse yourself when you have more than one room like 2+ bedrooms, one you can set to blue, another to red. if you want or you can keep using the same one if it's going to use the exact same floors. then you go to the exterior walls and select what you want the outside walls to be, if you want to use the wall tool, select none and it will look like this If you want it to match or use a different color for the hallways outside the bedroom go to exterior walls and select your wall (i decided to match mine). If you go to Ortho you get an overhead view and you'll notice that your rooms are visible based on the color you picked earlier you can do everything without using the room tool if you want, then when you want to spawn stuff(you will need to use the room tool for that) you just set everything in the room tool to none, and go to exterior walls and click it to NONE and it will look like this (this way you can continue using the wall tool). Wall tool version This is how you do floors in ISO mode rather easy. Just go to floors when you have your room selected red bedroom(or whichever you picked) and pick the floor tile you can switch back and forth once you have the rooms setup using the textures on the right, just change the Room drop down menu I have highlighted and it will automatically fill it in Red Bedroom right window click on tile, bam, blue bedroom click on tile, bam, etc etc Also dont be a NUB put lightswitches in your house or it will be pitch black Lighting - Indoor Also if you want to spawn items not found in a bedroom in a bedroom but not mess up dressers too here's how, make a new room with a new internal name - I picked gunstore for gun spawns, picks a gun locker for furniture and placed it. set everything to none, except the same color floor, then this is where ORTHO helps and the color coding click the draw room tool after selecting the new room from the drop down menu you'll notice I have 4 square selected (only need one for the gun locker) but the furniture is blocking the tile so I did 4 for you to see As you can tell it all looks the same in ISO mode, but anything that is storage will spawn gunstore stuff now on those 4 tiles So when you have stuff like offices, that you want office supplies, but also have something like a mini fridge, or cabinets, you can just do that and keep the same textures, but have different spawns! I hope I explained it well. Hopefully there will be more to come! I often get questions in Discord so since I go through the effort to walk people through it I figure I'd share it here! Again TY StarKitty for the motivation! Happy Mapping!
  5. So earlier today, it was brought to my attention there are some new tiles that "Starkittycat || Game Dev || YT" made me aware of. One of those new tiles is Sliding Glass Doors! So here's how to use them on your house to pretty em up all nice. Ok top left click on Building - Then tiles Left side the top menu click on Doors Then in the middle window pane, scroll till you get to fixtures_doors_01, then on the right side the doors will appear. Go down and click on the white sliding glass door(or the red ones). Then you see my mouse cursor in the bottom left is over the Plus symbol. click Add Tiles Click Ok when you see it added to fixtures_doors_01 on the bottom left menu. Ok then go to ISO mode and click on Door Icon at the top toolbar, then click on Door Frames in the right side menu, Select NONE otherwise it will act strange This is what happens if you don't click none, apparently the modified it for doors to act sideways. This is it with door frames at none. Now I'm going to do windows. Ok, so click on the windows, then select the white window one without a handle, Go to the bottom left and click the plus. (just like we did with doors Then in ISO mode click on the Window Tool in the top toolbar, then go to the windows, on the right side menu and select the white sliding door window under fixtures_doors_01 Now you don't have to go to Tiles ever again for those textures! it is a little silly, but it saves time later on. I hope this helps everyone add some awesome sliding glass doors to their houses! Happy Mapping and thanks to StarKitty for motivating me to do this!
  6. FlashCrack

    Tile Problems in WorldEd

    So, after countless hours of changing settings and figuring out how and why this is happening I got nothing other then the fact I messed up TileZed but fixed it and ruined two beautiful maps I've made. Basically I am using TileZed and WorldEd as well as the tiles from here. Basically, all the tiles are clear as day in TileZed as seen in the picture here: And yes it is supposed to be this empty. However whenever I try to zoom in or edit one of the cells in WorldEd to add my custom buildings and such I have this: As you can see I have a little bit of an issue. I've been trying to figure out how to get the tiles to work in WorldEd for hours but I have lots of studying to do so I was hoping one of you kind people knows the solution for this and is willing to share. Either way, tell me if you need more information and of what, I'll be happy to do my best to contribute in resolving this problem if it's necessary. And thank you for anyone who might be able to fix this.
  7. Ok so I looked for every tutorial I could find. Most of which are dead links, outdated or incomplete. So I used http://projectzomboidatoxwar.blogspot.com/ By Atoxwarrior Sadly it wasn't in english so I had to replay it a few times to make sure I got everything (of course this is with the old tools as well too). But I managed to do it. I've added my tiles to tilzed. I've created a new tileset definitions I've created a .pack file I've modified my mod structure to include the new texturepack folders as well as modify my mod.info file No matter what I do I always get an error in WorldEd trying to generate lots "Some Tilesets missing in a map cell 0,0" The directory points to the same tiles directory read by TileZed so I double checked that. I've made it this far but now there are no more tutorials to cover this that I can find. So any info would be greatly appreciated. Thanks - Capt_Paradox Oh yeah, though i did play with my tiles folder earlier trying to switch directories between Tiles and 2X which caused my buildings to disappear in TileZed but still appear in WorldEd (after switching it back of course since that didn't help). So if anyone knows of a fix for that either let me know
  8. StOnGdUkE

    WorldEd not accepting png/bmp files

    Okay so I followed all of the mapping tutorials and got right up to this point: And then as I tried to click on the files in the right, drag them, etc. Nothing happened. Nothing at all. I've got my map sizes right, etc. Is there anything I need to do to the images? Thank you!
  9. Guys, I tried everything but now I need someone's help: I'm following Thuztor's awesome guide while trying to create my first map, but when I try to convert the .bmp file into the .tmx, instead of seeing a tiled map (with grass, sand, etc...) I keep on seeing a .bmp-like map. I checked the rules.txt and the other ones, mapname_veg.bmp is ok, mapname_ZombieSpawnMap.bmp is ok, the tiles are up to date, I'm not having unknown color issues... what am I missing? Many thanks in advance for any kind of suggestion
  10. Atoxwarrior

    Failed to generate lots

    there are several cells that have this problem, is there any way to fix this and tell me if they occurred prior to such problems, they know what the root cause and if it can be arranged.
  11. killerline

    Error creating map!

    Hay! I watched a tutorial on how to make a map but it doesn't work out for me and my buds... You see here i tried to contact the video creator but he asked me to ask you guys.... Everything you need to know is there but if you need more info contact me, i'm online! Picture and some info: http://imgur.com/Q32cUAu Video how i do it: https://www.youtube.com/watch?v=fEZ23jD_mtc&feature=youtu.be
  12. Xeonyx

    WorldEd Cell Not Loading

    So, normally I don't come for help unless I've expended all of my options, but I've been working on a map of my hometown, which is a 5x5 cell region. I generated lots for all the cells and got ready to add the first building, so I double clicked on the cell I was to add the building to, but it comes up as a blank cell, just a grey region. I'm not sure if I missed some step, but I've gone over it a few times and ran a blank. Thanks for the help.