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Found 13 results

  1. Hello, first of all, I am Legoland99 from the forums, creator of many custom buildings. I am planning on making a map, and need your help for that. I am wondering what kind of maps the community would like to see and play: a) A small City complete with suburbs, parks and such. A lot of undead. b) A wasteland type kind of environment with lots of burnt wreckages, half buried buildings, towns, bunkers, scarce resources and hordes of zombies. c) An overgrown game world after the apocalypse, with houses, buildings, gas stations, towns and other areas covered by greenery and ransacked. Scarc
  2. Creating and Manipulating World Objects Seen questions pop a few times regarding placing objects on the map so decided to make a little tutorial on it. Most of the tutorial is written in a single file included in a mod you can download below. The code is commented so you can see whats going on. I recommend loading the lua file in your favorite editor and starting a custom game without zombies with the mod activated in windowed mode so you can play with the mod ingame and read the stuff in the lua file. How it works? The mod allows you to place a red cube on a empty tile, every time yo
  3. I understand change isometric view can't be considered, so I read many post giving low-CPU suggestions : weather, presence and quality loots, doors, water (beyond 3D, a better texture, Until i saw map i thought water just was a glich from border map... ). Maybe animate trees, or flying paper in town (i saw this in a GTA, but can't remember wich one, a very impressive effect of dirty suburbs due to flying paper) can give a living stamp to the world whitout changing world engine ? there is possibilites, but i can only speculate on GPU/CPU usage : - use "3D layer" other than for p
  4. I would like to see in this game Mountains and different types of rivers, Potholes, Waterfalls and Rapids, where he is hard to get and survive, fast rivers in which to find excitement and explore other types of long ecosystems as it is surviving the apocalypse. Note: Im not a dev or moder is a simple idea. Meaby those ideas require a big engine change, alot of time and design many others things relationated with the enviorement, scene behavior and the height world. Many thanks for read ,sorry my English.
  5. So, I couldn't find a thread about this though there probably is 1, but i'm thinking toward a few specific items. Water cooler: store lots of water in your safe house.Oven/Fridge: collect metal or parts of them for repairing or building stuff (not saying build an oven or fridge, though possible).Window/Door: Take them apart without breaking them (not needed, might be nice).Toilet/Sink: cause water to flood out, maybe collect items of them like a tap in order to make sink-like items from water-holders.Table/Chair: Just like doors, would give planks/sticks or such.Shop Shelves: Same as Table/Cha
  6. GUTROT ISLAND http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/ Preview:
  7. The main Idea is that you are able to select the Era of Play alongside with the map. For example , you have chosen muld as the map. Then you have the choice to Play in a Medieval Muld (even though that would mean that you were an indian and I don;t think their population in that area could provide a fine zombie horde so lets keep the Medieval Era for Maps in Europe) an Industrials era Muld ( like the one in the game now) , a Modern era Muld (What I think that is already for the game in the game ) , A futuristic Muld (...) Each era will have different items and also some items will be easier t
  8. killerline

    Dimmsdale

    Dimmsdale ================================================= PROJECT SHUTDOWN! Sorry but this would take too long time to make with this few staff (me and friend here) and it just happened that me and my friend isn't friends anymore. Sorry and thanks for all the votes and replies
  9. Hello, I am a newbie to PZ and the forums of course. I am here to discuss a more "Apocalyptic" world. Now, lets get started! The Buildings During the outbreak of the virus, the town would've gone to hell. Houses with smashed windows and blood, houses on fire ect. This would be a nice feature to the game. Maybe a house half-barricaded as the owner was munched on by a zombie during the construction? Maybe even survivor camps when NPCs are added. This would be quite real... The Streets Ok, now were onto the streets... Blood splattered across the road, power lines snapped if we get power
  10. Hello! In the Sandbox Presets thread, I said I'd make a little collection of some different sandbox loadouts with a few that resemble the lore of different zombie films, like 28 Days Later, Dawn of the Dead, I am Legend, All Alone, etc., so here it is! Please feel welcome contribute one you've thought of if you'd like to share it and stuff, or correct or improve an existing one so this seems a little less dismal and barren and stuff. 28 Days Later: Dawn of the Dead (2004): The Walking Dead/Night of the Living Dead (1968): All Alone: Stinky Walking Corpses: My Own thingy-baj
  11. Good Evening, After reading the article about the modding tools, i come up with the question if it is already possible to do some pre modding regarding new maps. Apart from the planing and design part, i read something about the surface definition via colors. Is there a limit of colors you can use for surface types? What about the road surface and the actual road tool within the editor, i paint the road onto the bitmap and can add or edit roads later? Can we import/export heightfields? What is the max size of the gameworld? or how many 300x300 tiles i can use? As the old tools ar
  12. Hi everyone. I'm just trying to do some free promoting for a new Kickstarter game called Aterra. In a nutshell it's a first person viewpoint fantasy patformer with the ability to change the direction of gravity anytime, any direction. It is like a pleasant mixture of the Portal games and Planescape with a hint of Thief. The game looks sweet and is sure to scratch many genre itches, especially if you like any of the games above. As of this writing the Kickstarter campaign has just started to reach the goal which is £9001 (yes, it's over 9000). I'm just trying to get the word out so we can make
  13. I think this idea should be at least tried, because with different maps all the time it makes the experience different every time! ((like "Minecraft" and "the dead linger"))
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