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Found 2 results

  1. This has been suggested years ago, and never really got any play.... so I thought I'd suggest it again, along with the quick fix that I'm using. I've always found that before I could start playing the game, I'd have to resize the "TYPE" column in the inventory window because it was too narrow and did not show the quantity of most long named items (such as ORGM ammo names)... However, every once in awhile, more often than not, closing and reopening the inventory window later would reveal the column width had reset back to default.... So rather than wait for a fix, I just made a simple mod to change the default size of the "TYPE" column width. Presto!!! columns are sized correctly and do not revert back to backwards mode.... Yay!!
  2. Take a look at how UI by default looks for me. Notice that inventory widgets are wasting space as I can't make them narrower. I propose the following patch --- .steam/steam/SteamApps/common/ProjectZomboid/projectzomboid/media/lua/client/ISUI/PlayerData/ISPlayerDataObject.lua 2015-04-15 00:15:49.111465123 +0200+++ .steam/steam/SteamApps/common/ProjectZomboid/projectzomboid/media/lua/client/ISUI/PlayerData/ISPlayerDataObject.lua.bak2015-04-15 00:09:25.725865882 +0200@@ -164,11 +164,11 @@ self.x1left = 0; self.y1top = y; self.y1 = self.y1top;+ self.w1 = (w / 6);- self.w1 = (w / 4); self.h1 = divhei; self.x2 = (x+(w/4)); self.y2 = self.y1top;+ self.w2 = (w / 6);- self.w2 = (w / 4); self.h2 = divhei; elsePeople that have ultrawide monitor can have narrower inventory widget and others if inclined can easily make them wider. And I could enjoy MP without being kick out for patched lua files.
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