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  1. Further to my post in Pea Super, I included some thoughts below on how to reduce some clicks in the game and make some interactions more intuitive. TLDR; My humble vision would say to keep the game down to three possible player actions: Right click to open menus/options. Left click to execute. Space to cancel execution. 1. Change the default ESC to cancel actions in cars: Is this indicated in the game anyplace? I think it's more intuitive to hook this function to the spacebar/shove action, which is likely what 90% of players use to cancel actions outside of vehicles. 2. Radial menu access when in cars: What if the vehicle action radial menu were made accessible by right clicking a car while inside of it? Pressing "V" is fine, but most of the game's interaction is "right click" or "E" as a substitute. Consistency here could keep button creep to a minimum. 3. Device interactions: Similar to #2. Could devices be set so that right clicking on them opens the device menu instantly? The character would still have to walk over to execute actions, but this saves us a click. Similarly, it would be lovely if clicking outside of these menus closed them, much as context menus or pinned inventory menus close when clicke out of. Finding that tiny little close X can be life or death sometimes. Anything else that could be trimmed down?
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