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Found 3 results

  1. Why whiskey cant warm ? Realistic? Nope. We need warm whiskey! pls PS: Sorry my bad language. PSS: А лучше добавьте водку.
  2. This is more of a tweak. I didn't know where exactly to post, There really isnt' anything else to say. Other, than I think a gas can should give you more than 1 molotov considering how big it is and how little gasoline you need in real life, not to mention the rarity of a gas can. Perhaps you can add "uses" to the gas can, so that is also compatible when cars come in.
  3. Simple enough. If you consume a lot of cigarettes or alcohol over a period of time, you become addicted. If you go long enough without the respective item after becoming addicted, you will suffer consequences like increased irritability and such. If you use these items often in certain circumstances, you will begin to "need" to use them when those circumstances arise. This bit's gonna be a bit off the wall; Other less legal (But hey, what's law in a zombie apocalypse?) drugs could be added with their respective positive and negative effects. Heroin (and Morphine): Positive effects: Pain relief (For extreme pain/agony) Negative effects: Incapacitation Queasiness (Vomiting implemented?) on first few uses NPC interaction effects: Incapacitated (Higher chance to be robbed, outright killed etc.) Risks: High addiction rate Zombie infection or other disease when administered with non-sterile needle Required materials: Syringe, Lighter, Spoon, Belt Cocaine: Positive effects: Reduced mental fatigue Reduced physical fatigue Fearlessness Negative effects: Post-high; Pain (Headache) Physical and mental fatigue NPC interaction effects: Increased aggression Risks: Mid-high addiction rate Cannabis: Positive effects: Massive stress relief Boredom reduction Negative effects: Massively increased susceptibility to panic Slightly increased susceptibility to physical fatigue Neutral effects: Drowsiness NPC Interaction effects: More suggestible (Player would have a higher chance to be forced to concede to aggressive NPCs) Risks: Low addiction rate Queasiness Required materials: Cigarette, lighter OR (If added) Tobacco, Papers, lighter Bong/pipe, lighter OR Cooked into edibles (Can you bake cakes and cookies in this game yet?) Ecstasy: The PC feels a compulsion to hug and rave with any zombie/npc in sight. PCP: Control of the PC is revoked from the player; Watch as your character goes on a rampage fighting dragons, minatours and life-size Spiffos hell-bent on world domination. When NPC survivors are added, your use of drugs, if witnessed or obvious could have an effect on their loyalty to you. If a given NPC is a drug addict themself, they may pressure you to use them, threaten you for them etc. There could also be pertinent traits that increase your resistance to addiction and such.
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