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Found 11 results

  1. I'd like to suggest to you: Gabions aka wire mehs walls Ingredients: Make use of and to create the wire mesh with the metalworking skill, , and Using to dig a trench for foundation Creating the foundation with , (?), and Adding the mesh to the foundation with (from ) and the use of Finally filling these with excess stones ( and ) from foraging (good way to get rid of them) Procedure: 1 - Shovel: Dig a small trench for a concrete foundation 2 - Bucket: Create a unit of concrete from sand out of sandbags
  2. 1. - Advanced brick/concrete walls that should be really hard to create in singleplayer ,cuz of being alone for a balanced gameplay ,and they should be able to hold like 45 zombies before taking any damage ,maybe like having the ability to put barbed wire on top of the walls ,if the players are able to climb trough the brick walls with enough skill ,and concrete walls with like a sharp really durable object/weapon and again ... —————————Also you might wanna go check out thishttps://theindiestone.com/forums/index.php?/profile/4960-geras/ guy’s profile ,he’s got some cool
  3. Good evening. I am experiencing a bizzare issue with a custom-build room I made connected to my converted Diner base. Enough said. Yes, all Doors are shut. Yes, the Staircase and such are fully enclosed. No, Pillars are not able to be place in corners. Am I doing something wrong? Thank you for any assistance you may give me. -TURTLESHROOM
  4. How does one import into tilezed a multi-tile object. The one thing that keeps me away from making anything custom is the incredible difficulty in making multiple tile objects. I already have ideas on making car rubble objects, and more but the fact is that You have to split objects that span multiple tiles and I have noidea how that works at all... Does anyone know how this is done? I have already scoured the forums and no one has a tutorial or any videos on the subject. Only single tile object creation. Any ideas?
  5. It's the end of the world. You just watched your neighbor's home get smashed through. They simply pounded on the door until there wasn't one. Heaved themselves at the windows until all that was left was broken glass, blood, and gore. You wake up in a cold sweat. Was that wildlife scurrying through the underbrush? Or was that one of them? Have they found you? Your walls. Your walls keep you safe, you remind yourself. You worked hard to get the materials together. Spent day, after backbreaking, awful day building the framework, setting the rebar, pouring the cement, and
  6. Last Edit: 14:50 GMT, 2nd May Latest Version: 0.2.2 To all modders out there: i have no clue of debugging, I'm doing trial & error scripting so far if anyone knows how to debug, please tell me if there are some "hidden" errors and stuff. thx Hello fellow survivors, I'm new to the modding community and want to present you my first mod v0.2.1. As the topic title suggests, i made a mod which allows you to build whatever you like. Well, not yet, but soon Longterm target: I want this mod to become a community project where everyone can suggest new items or buildable objects (as lon
  7. And so long as I find people who answer my stupid questions, I sat back for the translator. When I realized that to build a house in TileZed not the best idea I discovered Building Editor. More or less understand it, I was faced with a new problem. When I build the wall in a special mode in Iso, for some strange reason they only exterior, but I have chosen, and exterior and interior. Of course, I would probably could go to the Tile mode, but then I would have to manually apply them on the dirt, and it would be tedious. And something else to place the light in the room, I just need to ins
  8. Hi again. For a mod I'm currently writing I want to check if a square can be traversed in a direction. Currently, I do this: local cell = getCell();local sq = cell:getGridSquare(x, y, 0); -- Need ground floorif sq:getProperties():Is(IsoFlagType.collideN) then -- do somethingendThis works fine for walls, but unfortunately not for windows, doors and probably also not for player-built walls.Is there a reliable way to check if a tile can be traversed in a certain direction?
  9. So my game updated to the new beta build, 23, which is fine! Everything seemed to be working properly. When I tried to build a wall, however, there was no see-through "guide", and on my screen appeared: Left Rorate Right Rorate When I tried to build something else (ANYTHING else), it automatically placed the guide somewhere and began building. I loaded an older save (version 17) in which I knew building had worked, it updated to the new version, and bam... same thing happened. I can't build anything! Please help,
  10. I was showing this game off to my little cousins, (Which are now taller than me.) at my family reunion and they really liked the game. I think I got him to buy it as well but I am not sure. The Point: He saw me look for stuff inside of the house and he said. "They should make the walls disappear or make it a toggle icon on the side like the sims." Now in the SIMS you can make the walls just an outline on the ground. I think that would look better. Still hide the zombies behind walls and all. The walls just get in the way of seeing things most of the time and it would be a nice toggle to ha
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