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  1. Good day everyone! First off I want to say that I know this has been recommended in the past however please hear me out as I think it would be possible thanks to the work done by BigJK with PZTracker. I have been playing Project Zomboid on and off for a while and recently started playing with a group of friends. One thing we have always wanted in game is positional voice chat. This would help with immersion, roleplay, and overall gameplay. I wasn't even sure if this was possible to do until I saw PZTracker by BigJK My idea is to use a similar system of getting player position from the game and allowing Mumble (or another voice chat program) to read it and place the player appropriately. This could possibly be done using mumbles link plugin https://wiki.mumble.info/wiki/Link If done properly this could pull data from an application like BigJK uses for PZTracker and set the players position on mumble. I would also like to see if it would be possible to setup radios in a similar way. Check to see if player has a powered radio -> check frequency of radio -> whisper to all players who are also on the frequency This could be done using the Identity section of mumbles link plugin This could possibly be done for Ham radios / placed radios as well by setting the players identity if they are close enough to a radio but handheld radios would be easier. Let me know what you guys think! Is there any other ideas for voice you would like to see? Do you think you could help make this a reality?
  2. I just read about this in the latest IWBUMS update and had to come to hear what others think about it. I personally don't think it's a feature the zomboid would really need right now, especially if it's long and hard job. I first played zomboid like in 2013 and there were promises of NPCs already back then, which so far has not been filled. There are already loads of handy programs to use when playing with your friends, just for example Mumble, which has a positional audio feature available. The only way this would actually work is if the VOIP communication would only be heart by another players near you, instead of being a server wide in-game voice chat, where you would just end up muting most of the players anyway. Instead of developers using a lot of good coding a hours for this, it could be just optional extra for the server admins to set up teamspeak or mumble server and advice their players to join.
  3. How about this: Direct /tells to a certain player. For example, I want to send Bobby a message and i'd type in /tell Bobby, 'sup' and the message goes straight to his character and he can reply to me. Simple, yet effective.
  4. Ok so not just any voip setup is what im thinking, I got this idea as kinda a vision while i was laying in bed trying to go to sleep after playing PZ for the first time using family share on steam due to i dont own it yet Ok so the vision i had was like instead of hitting Q to tount the zomboids i seen someone holding a talk key and sreaming at the zom's irl and u could see like a voice level bar on the side showing how much nose u are making and the zomboids was coming after him So i thought wow a in-game local voip system with like zomboids being able to hear it too would be so epic! I can just picture ppl whispering in game now over voip so zombies dont notice them or someone being that @SS >: ) Ok will that's about all i got so far, this is my first post be gentle.
  5. I’ve been looking on the Dec Adventures Multiplayer videos and that got me thinking. They are using Voice chat but why not implement a in game voice chat which have the same effect of the Q button IF you talk to loud. If people have played ArmA 3 addons or some Battlefield 2 mods people might be familiar with the 3D sound system that TeamSpeak make it possible to have. I think some kind of VOIP should be implemented that have a direct effect on the environment adding some strategic use of you voice to the game instead of the normal Q button. Either way you change the level of voice or the system recognize the volume of your voice. Toughs?
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