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Showing results for tags 'view'.
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hi, and sorry for my english Guys, at the new patch, we how never, nedded a view from a window. Actualy it's explain a blocking view, and than you drop from window - you drop at the arms of zombie, create a function to look under windows, and for seen this to the players on the site of the sight. It's unreal stupid to be in the arms of zombies now, then we had no choise, then we have micro bash from animation on the drop of window. And some interesting stuff i think: - More treats and functiones for the medicine in multiplayer, like a medical death or anesthesia for surgery. - Most of peoples ( who playing long part) complain, becouse them don't have more cosmetic for the house, like a wallpapers, more posters... it's little thing... - We must do something for the loosing weight, this like unreal... or we must have a some dieta stuff, like a food, or we must have a training stuff, for helps a loosing weight. Or diarrea tablets x) - Do tattos into body >:D (by the one for each killed zombie of course x) ) - I think for the gamers who love radio, be a good present a Radio-tower and re-transponder, who dublicated a signal. And i think useful do a repeater, who can take a cassette and be recorded and played to the broadcasting. - Actualy most of peoples interesting at the bulding a roof on their buldings, for creating a more good visible. All live at the boxes, you know, how long it's be)
Having a button to look behind you could be cool. It would represent looking over your shoulder. This would be possible while walking or running. It would allow you to see the horde behind you etc. 'that would be OP' i hear you cry! well to be honest when moving away from zombies the biggest threat is whats in front of you. zombies are slow and can't catch up with you in most cases. Not looking where your going would be very risky! You could run into a horde of zombies or simply fun into a wall.... so whats the point of looking back? Well to see whats going on, to see what interesting stuffs happening. Also while looking forwards it would be nice to lock the view dragged forwards, so you have maximum view distance. Also I'm sorry as I imagine these two points have been mentioned before.
Okay, I have had an idea how binoculars could work in game: When you press and hold the sneak/ready attack button and drag the mouse to the edge of the screen you get a slightly wider view of your surroundings. With binoculars equipped as a primary/secondary, this view is significantly increased, although you will only be able to see what your character can see, so if there is a house blocking your peripheral vision you obviously would not be able to see anything behind it. A way around this would to be able to get to higher vantage point, a second or third floor for example, enabling you to see over said house. An alternative to having binoculars equipped as primary/secondary, you have the option to "wear" them around your neck. To balance this out, wearing binoculars or having them equipped leaves them prone to damage. They could deteriorate completely over time or slowly get damaged, making the view distance shorter or blurrier. Rendering the Binoculars almost useless. Binoculars will come in a small variety, ranging from 100m-500m (or shorter/longer distances) and will be slightly rare and are not regarded as military equipment. What do you think guys?
Hey guys, Not sure if this has been suggested before or in the way I propose, but here's my idea. So I'm thinking that a pretty simple new item could be a pair of binoculars, which basically double your view length whilst halving your field of view, allowing you to spot distant threats before they spot you (could come in particularly handy against other humans) or simply to scope out an area before moving in. While using the binoculars you'd be vulnerable to attack, so perhaps a scoped rifle, which would do the same thing to your vision while aiming, and allow you to shoot further. Just a simple idea which could be pretty useful -GodWaffle