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Showing results for tags 'trunk'.
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Good afternoon. I was surprised to learn that the most recent stable update (Build Forty) and the current IWBUMS version (Build Forty-One) added a mechanic where any form of backing up into zombies caused significant damage to an automobile's trunk, no matter how slow or meticulous. I find this both odd and unrealistic, as the only thing running over something at a very, very slow speed could do was burst the tires or significantly damage the suspension. As I search for a Mod or setting to change this, I should indicate what I do not want: I do not want to strengthen any part of the vehicle but the trunk. I do not want to affect crashing into the environment, into trees, into buildings or signs, or other such objects. I do not want to affect running into zombies at a high speed. What setting would adjust the damage to a vehicle's trunk when it collides with a zombie in slow motion? Does the setting for hitting zombies differ from the setting for hitting the environment? Thank you for any assistance you may render. Warm regards and bodies, -TURTLESHROOM
Hello everyone In my current game (40.30) I encounter an issue repeatedly, where I am unable to access the back of my beloved Chevalier Step Van when it is parked at certain angles. The problem seems to be, that the access rectangle (green) is too far away from the actual back of the vehicle when it is pointing in certain directions. In the image provided, the issue is resolved as soon as I rotate the vehicle 45° to the left or right, so there seems to be an issue with the diagonal placement of a vehicle. Because I know how to avoid the issue it is not a game breaking or otherwise urgent problem, but as roads tend to go in diagonal directions in this game it is still a bit annoying, having to place my van horizontally or vertically every time I stop for looting. I hope the issue can be resolved at some point in the future. Thank you for your time and effort. Edit.: I tested some more and I actually achieved access to the back from a diagonal angle as well. Not sure what the issue is right now, but I will try to see if it correlates with the underground the vehicle is on.