Search the Community

Showing results for tags 'travel'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities
    • Pen & Paper / Community RPGs

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 3 results

  1. Planet Algol

    Monghell Travel mod

    https://steamcommunity.com/sharedfiles/filedetails/?id=1833104574 This is Fast Travel via Helicopter mod, utilizing Hydrocraft, and the Bedford, Hashima, Midway, Odintsovo and Slocan Lake maps. You can fast travel, via an admin-placed Helicopter, but it requires the following: - A Passport - 2 full Cans of Gasoline - $1000 in one-hundred-dollar bills - And either a GPS, or a Compass and a Map Although I made this for the Monghell Server, it should be a simple matter to adjust this mod, and upload a modifiied version, for other servers. Planned additions: - being able to use gold coins, or possibly a credit card, instead of $1000 cash - triggering the Helicopter event so it follows whomever travels with this
  2. ChaosLegion

    Expeditions

    The way I see it, it is a in-gmae mechanics that allws you to travel to a small secluded areas outside of main area. Exit points could be set on highways at the map border. Place you travel to is a 1 cell or less if possible map which is randomly chosen among pool of dosen (or possibly hundreds) hand made maps (we do have that map editor now), they even could be community made. Places like lake cabin or picnik area or gas station etc. Really small town with a single pharmacy at most. You can haul only that much anyway. Zombie settings could be completely random each time. When you exit map and return to main area it resets and there is no way to return exactly to this location. So no remote bases. Random events fallout-style are an option. The reason behind expeditions is to bring randomness and new way to gather stuff you need to survive. It is also the only way to live relatively long and prosperous with loot respawn turned off. Resources you need for expeditions are debatable and irrelevant at this stage: food, water, tent, camp fire kit something like that.
  3. oooooooooott

    Trailers, RVs, and the like

    I don't know about anybody else, but I have always wanted to reenact the Walking Dead with my friends in PZ. When I heard about vehicles being added at a later date, I became excited to do just that- Riding around in an RV with my group, stopping to camp for the night and then pulling up our roots and heading off. But then I realized that nobody else had mentioned something like an RV or Mobile Home being added to the game. I just wanted to get it out there... Not gonna make any presumptions. I guess it wouldn't be too hard to mod in, once the vehicle framework has been added in... Right?