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Found 4 results

  1. I noticed when you hook up cars to cars the towing chain is invisible. So I think the chain should be visible as in actually modeled and textured. If you have an invisible chain then it looks like the cars are just floating together which doesn't look right.
  2. Aiteron

    Towing car mod

    You will be able to tow cars using a tow rope. Now you don't have to leave your favorite car to pick up a new one. New item (tow rope), custom towing physics. ------------------------------------------------------------------------------------------------------------- Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2241990680 ------------------------------------------------------------------------------------------------------------- Works with mod "Filibuster Rhymes' Used Cars!". And with other mods, that add new vehicles. Permission : Ask for permission Video overview / tutorial: Supported languages: (Need help with translate) - English - Russian (Also need help redrawing the icons and the cover) Enjoy
  3. Aiteron

    Towing car

    You will be able to tow cars using a tow rope. Now you don't have to leave your favorite car to pick up a new one! Will be added to the game: New Item: Tow Rope Physics of towing a car using a rope Parking brake physics - now you can off the parking brake of car and push it by another car. Supported version: 41.x (Version 40.x not tested) Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2241990680 Video overview: The mod is compatible with mods that add new cars (for example Filibuster Rhymes' Used Cars!) Developers: Code, physics - Aiteron Icons, poster - harrycheez (Steam Profile) Permission : Ask for permission p.s. - How to make spoiler in post?
  4. I decided to make a car towing mod. I have some results, but this is not a simple mod. I changed the source code of the game (decompiled, modified, compiled) and wrote a mod for lua. Stopped at the current state of the mod. (There is no point in continuing if the developers do not add the necessary code for the mod to the game and decompilation does not perfectly restore the code, so the decompiled files crash the game (I think the deadlock occurs)) I added the following code to the game source code: 1. OnVehicleUpdate event - trigger when vehicle update 2. Change vehicle position (like setDebugZ(float)) public void setDebugXYZ(float x, float y, float z) { this.tempTransform.set(this.jniTransform); this.tempTransform.origin.x = x - WorldSimulation.instance.offsetX; this.tempTransform.origin.y = z ; this.tempTransform.origin.z = y - WorldSimulation.instance.offsetY; setWorldTransform(this.tempTransform); } This is not real towing. I'm teleporting transport now. Joints are needed for real towing. Now, as I understand it, the developers use the modified Bullet engine, and there are no joints in engine java api now. What I want to achieve with this functionality: 1. Towing a car with a correct turn and physics similar to realism (imitation) 2. For towing you need a special device or a special car 3. Towing affects the movement of the car. (Depending on the weight of the towed vehicle) What I've done: How can I submit a request to developers for the methods I need? Write what you think about the mod idea. If there are a lot of people interested, perhaps the developers will implement the required functionality.
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