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Found 5 results

  1. A simple "bug", but more of an annoyance to my OCD. When a selecting a rag to be disinfected, it will give you numerous options; either to disinfect with a bottle of disinfectant or a bottle of whiskey for example. The tiny issue here is that the first option; to disinfect using the whiskey, is using the word "bandage", instead of "rag". This could be deceiving or confusing to some players.
  2. Would it be possible to lengthen the time interval between the display of television and radio sentences? Or possible to adjust it myself at option? My country's language is so long that I can not read through to the end.
  3. I've been poking around in the code for awhile but I cannot seem to find it. Basically I want to change what the player says when I hit Q to make him say new and wacky things when I am playing the game. Seems fun right? Instead of "Hey" I could yell "SHRIMP PICKLES"
  4. turbotutone

    Custom text's for getText()

    Hello, Ive noticed the frequent use of the getText() function that, if im not mistaken, refers to a global java function of some sort that handles correct language display. An example of the function call in some random lua file: local doorOption = subMenu:addOption(getText("ContextMenu_Door"), worldobjects, nil);Ive also noticed that, for example, the english language files required for this function seem to be residing in: media/lua/Translate/EN/ So, i have tried adding a custom textfile with custom identifiers, using the same formatting as these files found in above mentioned directory, to my_mod_directory/media/lua/Translate/EN/: MyMod_EN.txtMyMod_EN = { MyMod_TitleDisplay = "MyMod Title!!!",}but this did not seem to work. Thus my question; is there at this moment a way to properly utilize this getText() funtion for you mod? Regards, Turbo
  5. Cdr.Keen

    Insert a text input

    Hello, is it possible to add a text input field to write in a number for an ammount or something like that? I found some code in the chat folder, but i don't get it to work.