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Found 54 results

  1. AftermathRP is a fast growing whitelisted Project Zomboid Roleplay community started in January 2019. We pride ourselves in being open and accepting to all forms of roleplay be it text or voice, as long as it doesn't violate any of the server rules. As a new roleplay community we have hit a few bumps, which is expected as this journey is a learning one, but we have a community of dedicated staff and many talented community members who work together to make sure things continue to run smoothly. We have amazing artists, content creators and writers who we are proud to put in the spotlight. We are here to enjoy each other's company, stories and creativity, and together we will continue to grow this community and turn it into greatness! Links Server Lore: http://www.aftermathrp.net/index.php?/lore/ Server Rules: http://www.aftermathrp.net/index.php?/rules/ Whitelist: http://www.aftermathrp.net/index.php?/application/form/1-whitelist/ Mod List Hydrocraft ORGM Hydrocraft/ORGM Ammo Integration More builds More Hair Colors Filibuster Rhymes' Used Cars Filibuster Rhymes' Smaller Cars Survivor Journals Realistic durability Bloody Zombies Blind Trait Mod Cremation-Corpse Disposal Missing Weapon models More Watches Log Wall Gates Crashed Cars Mod Refill Propane Tank We also have a discord which you can access from the forums, be sure to connect your discord account to the forums by going under account setting and clicking the discord integration tab. Without doing so you won't be able to text/speak in discord.
  2. Hello survivors, my name is Filip and last year I was working together with Neutz to make a large city map. We both had to stale due to me having exams and getting into university, and also breaking all of my facial bones on my right side and forgetting a month's worth of things. I am happy to announce that as of now I am thinking of starting a map, while using the over 300+ buildings that I have made in the last year, plus hundreds more to come. I don't know the basics of map making or what my map will be off, just know that it will contain both rural , hills, towns and some cities. Alongside that I will be adding things such as a monorail and other assets that I think will make some people happy when exploring cities ( no, the monorail won't be drivable, but you can climb on the tracks, jump through the emergency openings and maybe find some valuable, random loot to check and stay safe in the air from the hordes of zombies below. Stores will be gated, broken down cars, checkpoints, contained areas and much more will be available in the cities, while the rural areas will be either picked clean or swarming with the moving hordes of the undead. You will be able to find an airport that you can explore, bunkers, cabins deeply burrowed in the woods, burnt down suburbs, a factory sewer system and much more. It will take time, sure, but I will do my best to see it done. Any ideas are welcomed for this project and I will take them into account. If you want any poi's to be added, anything special included and so on I will try my best to do so. Waiting for your ideas and responses!
  3. FarNorth_Jimmy

    Co-op horde survival game

    Hello! We are Far North Entertainment, a group of five based in Sweden. We have been working together for three years and are currently developing our second game, a sandbox game in a post apocalyptic cyberpunk setting where you explore the world and find materials for crafting tools to help you survive against thousands of zombies. We have been working on this project for about four weeks and have taken inspiration from other games such as Terraria, Left4Dead as well as Project Zomboid, which is why I found it fitting that we let you guys know about it. Our intention for the game is to make something similar to Project Zomboid, but rather than attempting the realistic simulation approach PZ is taking, we want to bring a more fast-phased game with a heavy emphasis on co-op and progress "Terraria-style" rather than hardcore survival. We want to build the game together with the community, so what I hope to find from this thread is feedback from you guys so that we can make the game the best it can be. An experiment with neuro-enhancing fungi has gone extremely wrong and unleashed an epidemic, turning the majority of the world’s population into fungi-infested zombies. These abominations are not particularly frightening individually, but when they gather into a horde of thousands, they become terror incarnate! Sound will draw their attention, so use it wisely. Blasting off a shotgun round could prove devastating if you are not prepared for what comes after… Features: Online Co-op Multiplayer: team up with your friends, or go solo if you dare! An open world: explore the world and scavenge it for objects and materials that will help you survive. Crafting: use acquired materials to forge new weapons and armor or modify your existing arsenal. Build your bases: build bases of operations where you will be able to craft, plan your next destination or simply catch your breath in between your encounters with the Infected. Hordes of thousands: thousands of Infected can be simulated on screen at the same time. Make sure you have an escape route or enough ammunition in an encounter, otherwise your death is certain. The gameplay centers around you exploring the world, trying to find and gather materials that can be brought back to your base and be used for crafting tools that will help you survive. Our goal with the Infected is to have a dynamic threat that can create emergent gameplay scenarios where, in one instance a street you cross is completely empty only to be crowded with Infected shortly afterwards, thereby forcing you to plan a different route to circumvent them or try to blast an opening and push through them. This means that communication between you and your friends will be key in order to survive encounters with the Infected. You could have a friend draw the attention of the Infected away from you while you gather resources to take back to the base, or have a friend desperately firing of a shotgun shell, in a small encounter, drawing the attention of a large horde and dooming your entire team. Here is the first devlog on youtube. We have released 3 so far, with the next one coming this Thursday. Since we will not post most of our stuff here to minimize spam, you can follow us on Twitter or Facebook, or join our Discord! We hope you like the game, and look forward to take part of your feedback!
  4. Ich habe einen einfachen Server aufgesetzt und nur Hydrocraft installiert. Jetzt fehlen noch andere überlebende. Wer hat Interesse ? Server bleibt permanent online Komplette Modliste: Chip A Stone - Scharfe Steine mit einem Hammer herstellen {https://steamcommunity.com/sharedfiles/filedetails/?id=878592795} Cremation - Corpse Disposal - Leichen im LAgerfeuer verbrennen {https://steamcommunity.com/sharedfiles/filedetails/?id=498455406} BookCollection - Büchersammlungen umbenennen, so dass die Reihenfolge stimmt {https://steamcommunity.com/sharedfiles/filedetails/?id=854848547} Exercise - Fitness- und Krafttraining {https://steamcommunity.com/sharedfiles/filedetails/?id=1535978115} CorpseStudy - Anatomie an leichen Lernen {https://steamcommunity.com/sharedfiles/filedetails/?id=1236360319} Hydrocraft - mehr Items und Rezepte {https://steamcommunity.com/sharedfiles/filedetails/?id=498441420} Pump Power Updated! (Fixed) - Tankstellen mit Generator weiter betreiben {https://steamcommunity.com/sharedfiles/filedetails/?id=1188473572}
  5. i think the possibility to write a skill book should be implemented to the game, so i built this simple mod of recipes that do it, consumes Jornal or notebooks and takes a long time. https://steamcommunity.com/sharedfiles/filedetails/?id=1435587441
  6. Pann

    New Dawn Mini Games Server

    Howdy everyone! Starting next week, we will be opening our second server for some NON-RP fun. We will be having mini-games at specific times that will allow us to have a little PZ mayhem and cater to more than just our RP friends. Our various mini-games will consist of, but aren't limited to: Single/Duo Survival vs Zombies Group Survival vs Zombies Capture the Spiffo Week Long Building Contests Demolition Derbies Automobile Races Escape the Zombie Filled Maze PVP Survival (In the style of Hunger Games) Battle Royale Each of these games will run at random times on our second server, so please join us at: https://aggressivegaming.org/ and look for our mini games forum. Our FIRST games will be Single/Duo Survival, and will take place 7/11 and 7/12. Come join us and compete or cheer/jeer other players.
  7. Hello to anyone who's reading this. I'm working with Neutz on the Union City map. We'll release a part of it once the Suburban Area is done. What I need from each one of you is an idea for buildings, it can be a shop, a gas station, (no more house ideas, please, unless you made some and want to share them, my brain is mush as this moment from making 200+ houses already) warehouses, small clinics, pet shops, you name it. I just need building ideas. If you want to give some buildings for the upcoming map you're more than welcome to do so. If you want to give ideas, give a small description or a list of the buildings, if you can, provide a picture if you want something custom which I could try and make. Thanks to anyone who'll be writing below, be sure to check the Union City thread, we'll keep you posted weekly (if we don't forget from time to time ._.) on the upcoming map progress.
  8. Legoland99

    Civilian Nuclear Bunker

    Hey guys, marked the 200 buildings anniversary that I made with this nice family sized Nuclear Bunker. It has 2 decontamination rooms, a common area, a kitchen, storage, bathroom, small armory, small medical supplies room, two shared bedrooms (F and M sleep in different rooms) and a storage room with food and freezers. It has a vent that goes outside, you can probably see it in the pictures. All is furnished and done, and yes, even the light switches are there, it's just that they are a bit hidden from view Hope you all enjoy my work for the upcoming Union City map !
  9. Bkpanther

    [24/7][Whitelist][PVE][US] Zombie Den

    Looking for some peeps who have been wandering around trying to find people to play coop with, I have a brand new server that can hold up to 8 people, its private so the general public cant just pop in and grief everything that everyone has worked hard to build. Voice will be required so everyone can communicate easier and ill have a teamspeak setup for easy access. If anyone's interested in joining me for surviving the zombie apocalypse leave a message down below. The server is based in Atlantic,Ga, I also have a few mods installed eceryone should know Hydrocraft plus a few others that add to realism and some just to help out like cremation to get rid of all those pesky bodies after a killing spree. This is an 18+ server, Im looking for a completely mature group to play with.
  10. Hey Survivors, You are Searching for a new Community?! Youre welcome, play like you want, active admin-team, most friendly survivor. Wanna Play?! JOIN US NOW: 31.214.207.107:16261 NOW WITH "HYDROCRAFT"
  11. The Order (Logo created by myself) Hey everyone! I'm Rich C. and my Steam name is Richcoconut! The Order is a group that I wanted to make that was inspired mainly by a huge battle me and some players had on the Desolated server trying to take over the motel to make it a community base. This group will be crafted to help track down bandits, build both community and group bases, help others and recruit, expand to other servers, and possibly run events giving items but that'll be down the road. It will be semi-RP/RP at moments! I'm recruiting right now and for those who are interested I'd like for them to come to this page and fill out this forum and to add me on Steam. Also, spread the word! TEAMS MAIN SERVER: Zeek's Haven 24/7 SERVER (US EAST/NYC) MAIN TOWN: WEST POINT Right now I'm looking for experienced and new builders, leaders, assistants, and fighters. YOU WILL RISK DYING (DUH) FOR A GOOD CAUSE! NEWS: TUE FEB 17TH 12:44AM EST - WE HAVE A BASE WITH A KITCHEN, LIBRARY, ARMORY, LOCKER ROOM, CHILL ROOM, AND WORKING ON SECURITY CURRENTLY. WE HAVE ESTABLISHED OURSELVES AS A STRONG GROUP AND AS THE SERVERS COMMUNITY BASE. FRI FEB 20th 3:26AM EST BASE HAS BEEN MOVED TO WEST POINT ON THE SERVER, IF YOU DO NOT KNOW THE EXACT LOCATION, PLEASE REQUEST IT FROM RICH C. IN-GAME. Steam name: In-Game name: Job: Longest Time Survived (dd/hrs): Gender: Town of Residence: Why should you get picked?: Location: (US East, US West, EUR, EU, EU West, EU East, RU, etc.) Main Server: (You main server you are always on) I will be checking this regularly and updating it with more info! Please spread the word! Each team will come with 1 builder, assistant, and 2 fighters/builders Member List Phoenix Wright Miley Cyrus ieatkebabs Deschain Zac OxyCleanMan - Doctor Phoenix Wright Silvio JoshGaraaax3 Mike3k Bunny Tidd FrankieC Max
  12. Keyboardassassin

    Campfire Kit

    Just a suggestion,maybe instead of planks and ripped sheets or sheets to make a campfire kit. How about a certain amount of stones and sticks/tree branches?
  13. sspeck

    survival mode?

    I would be interested in a sandbox setting that allows the character to start in a randomly generated forest world with few cabins scattered across the entire map. Basically hardcore survival. Forage for food and materials for a weapon, killing zeds for clothing to create your walls... etc. I don't know how hard it would be to add the option but it would be nice. (I know what people will say, "Just go live in the woods and don't bother anybody"). What I'm saying is to remove the temptation. How long would you survive without The Large Warehouse (out of town)? Just say'n. Thanks for reading and hit me back community!
  14. mrwaddell

    Fixing, Mr. Fixit

    Getting My Fix I'm back with more hyper-real ideas. But, I don't feel like fucking around with an intro today. So let's just get into it. Complicated Healing There should be more to it than just, slapping on some bandages, and choking on some chicken. Bandages. I feel, different body parts, should have different healing requirements. Like Bandages. . . for example, maybe you'll only need around 2-3 bandages for your arms, but for your body, you could need anywhere around 5-10 bandages (depending on the specific locations and your size of course). But, if you don't have any tape, or safety pins, etc., then you should have to tie the bandages together. But, no matter how you apply the bandages, you should always be able to add more tape. For more durability (that, we'll get in to later). Health & Infections. Food's healing ability should also differ on different parts. And as a matter of fact, we should have health indicators on each and every body part (that you are willing to do). Full health meaning: Healthy, and No health meaning: Infected. However, if it's a Zombie infection, or just simply, a Bad Wound infection, both will kill us the same way. By spreading to our heart, lungs, and/or brain, but the Zombie infection always does it faster, plus, it can't even be treated, it only gets worse (that's how we'll know). So, even if it's just ONE, of your hand's (or even finger's (depending on how far you go)) health indicators that has completely depleted, that, will start depleting the next connecting indicators, and so on and so forth. So, if the infection is in your arms or legs, you're savable with proper amputation. But, if the infection is in your body, neck, or head, you're fucked. More Complicated Healing Now, unlike the Zombie infection, Bad Wound infections are obviously treatable. So let's dig into that. Step 1. Wound Cleaning. Rivers, streams, pools, baths, showers, sinks, and even toilets, should all be able to be used to clean your wounds at least, assuming they are all clean of course. But if not, you can boil it. That is, if you can't find any alcohol, good enough for sterilizing. Application would involve, pouring the water or booze all over the wound, and/or pouring it on to a rag, bandage, or whatever, then wiping down your wound. Step 2. Stop Bleeding. If you're Bleeding BAD, and you have a belt or something, you can just strap on the pressure, easy peasy. But, if you have nothing that can handle wound applying pressure, then there should be two options. One, put a bandage in one, or each of your hands, as in, put a bandage in either the the Primary and/or Secondary slots. Then allow us to apply one, or both hands with pressure on to one or two wounds, max. Only what's doable obviously, I wouldn't ask to be able to apply that kind of pressure with my left hand onto your left arm or whatever, wouldn't make sense. But when it comes to option two, it's the same as one, exept it's just your bare hands instead. But, with your bare hands, it can be more unsanitary. Step 1 & 2. Cauterize. Got a fire? Got a sturdy piece of metal? Good, then you can go ahead skip Steps 1 & 2. No need to clean it and squeeze it, just sear it shut. Which means you'll save time, but you better have something to bite down on, because it's gonna suck. Plus, if your character screams a lot, you are definitly gonna wanna smoosh you face into a pillow or something. Step 3. Rebandage Periodically. Through time, the bandage will get dirty. So you'll need to change it from time to time until it's healed. And allowing us to change our bandages, can force us into a situation like, you simply bandage it when you're on the go. Then clean it when we can get to water or booze and safety, and then rebandage, stuff like that. Other Stuff Wear & Tear. I think more than just your weapons should have a durability. Like, your clothes, your bags, and your bandages. Whether we get badly hurt, or not at all, each injury can be taxing on our clothes, bags, and bandages. So we'll probably need to get good at Sewing and stuff. Solid Wood. If you break a solid piece of wood, like a 2x4, a branch, or a baseball bat. You should be able to use the broken end you're holding as a quick stabbing weapon, but then still have to find, or make a whole new one. Except for the bat, bats always break in that way that allows you to screw, nail, and bolt the other piece back on. But first, you have to make sure you don't use the handle end as a stabbing weapon too much, even though it would make a much stronger stabbing weapon than the 2x4 or the branch. And second, you'll need to grab the other end of the bat, and then get a hammer and some nails, or a screw driver and some screws, or for the sturdiest repair, a drill (or a hand drill) and a wrench and some bolts. But, once the baseball bat has been repaired, the next break, is permanent. B & R. We should be able to take the good parts out of other guns, and put them in the place of the shitty parts in our guns. And with the proper tools, materials, and skills, maybe we could even make our own guns and ammo. And same idea for all the different types of melee weapons. I feel, every Role Playing Game, should thrive off detail. Especially when Graphics, are not what they're maxing out. But, that's all I got so far, I love you all, peace. P.S. Are you planning on adding surgery to the game?
  15. Gretschory

    Server Settings Problem/Survival Settings

    So the problem I have is that I like the way the zombies are in survival mode, meaning there are sprinters, fast shambles and shamblers together. Now if I change anything in the PZServersettings.exe to get let's say more loot or another time of shutdown for the electricity and water, they will be reverted to speed level 3, meaning now there are only shamblers. Even if I turn on "Proper Zombies" the Speed setting goes to "3" meaning shamblers. Is there any way to enter a number or anything to change the Sandbox settings but keep Zombies like in Survival? Edit: I guess I figuredit out. Giving the Zs the speed setting "0" makes them "normal" again.
  16. mrwaddell

    Blood Trail

    The humans and any other animals you choose to put into the game should leave blood trails when we're critically injured. Depending on how bad you're bleeding, and how fast you're moving will define how bad the blood spill will be. Which will be a must if we're going to hunt wild animals, that we'd immediately lose as soon as they run out of our viewing distance. But with a blood trail, we have a way of tracking them, and finding where they collapsed. We can save on bullets, as long as you're good at hitting vital areas, or are at least good at critically injuring whatever you hit. But the zombies shouldn't leave blood trails, they should only leave the blood you whack or shoot off them off of them. Except for the running zombies, they haven't been stricken with rigamortis yet. So the runners should just bleed everywhere. Besides it's not like you're gonna have the time to be tracking when you're running from runners. And oh yeah, the zombies should be more bloody on a daily basis. Hell, there should be more blood everywhere on a daily basis. But that's all, I'm still loving the game so far. I love you all, peace.
  17. zpocalypse

    Zpocalypse: Survival Reanimated

    Greetings projectzomboid enthusiasts, Just wanted to re-share an Indie title my team is working on called Zpoclaypse Survival, reanimated. Based off of our nuclear zombie apocalypse boardgame Zpocalypse. I'm personally in charge of the level design for the game, and it's been a blast designing apartments, office buildings, warehouses and shopping centers with variable based furniture and loot systems in place. It's all in it's infancy(to what I'd be happy with(rand gen anywhere in the world!), and we are in the process of building the core database for structuring everything, so we can more easily create content, and later down the road provide a solid branch for fans to create their own moded content(like add your own house to the rand gen areas, tweak your survivors model to more look like you or family members). Anyway, some of you may recall our original campaign back in May for the same title, and sadly, how we cancelled it mid way, due to conflicts of running 2 kickstarters at the same time(Not a good idea). Anyway, after a summer of restructuring alot of things, we've gotten our alpha to a point where we feel it's ready to try crowd-funding again(Private Alpha access through the campaign, and public Alpha access once it's polished enough for the casuals). We've delivered 2 boardgames and a dice game since our company started, with 2 newly successful other boardgames currently in production. This is our first video game. We have a dedicated programer, level designer(mwa), animator, modeler, and content writer. We need to hire out for audio work, and maybe better GUI support, which is why we're running this Kickstarter in the first place(to pay for the bits of polish we need outside our internal skope of abilities). So anyway, at this stage, we mainly need word of mouth and eyeballs. Thank you for your time Zach from Greenbrier Games Inc. PS. I've been a bit out of the loop ever since PZ went multi-player. Are their any good public servers low on griefers I can jump on? I'd like to try out the newer hunting, fishing, snaring mechanics, and do what I always did with PZ, build badass bases and roof farms while systematically killing every zombie i find!
  18. TheMandragoraTeam

    Skyhill. Roguelike-Survival game about hotel

    This is "Skyhill", roguelike dungeon crawler for PC, Mac, Linux, IOS and Android, developed with Unity3D, TBD right now. ...Three months have passed since the end of World War III. Three months from the end of the world. One of the survivors(there are several of them, each with unique stats and passive), who hide from the scourge of biological weapons in the penthouse in most expensive hotel of the city finds its way down to salvation. He must search for food and water to survive; find and craft better weapons to fight mad mutants. play demo: http://www.themandragora.ru/?page_id=550 Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=258087776 Teaser on youtube: http://youtu.be/O2MObIpYF60 And last screenshot from our build: twitter: https://twitter.com/MandragoraTeam facebook: https://www.facebook.com/TheMandragoraTeam youtube: http://www.youtube.com/user/MandragoraTeam website: http://themandragora.ru/
  19. Hey All, Got another suggestion to throw out there. This one is for the idea of backup power sources besides the main power grid. For example buildings like hospitals and prisons would have backup generators to make sure nothing goes wrong in the event of a power outage. Some homes would also have generators for backup power. The implementation of this would be localized and possibly limited output player/npc activated power sources. An easy example would be a diesel generator. It requires gas to run, provides good energy locally, but produces a hell of a lot of noise bringing in a hoard of zombies. Another example would be solar panels. tramplable by zombies, difficult to maintain and low power output but don't generate noise. This would also open up opportunitues for rechargable batteries and power locked metal doors. (I.E. prison doors and those black security doors with the pin pads on them. For example, you can't smash a metal door down with a sledgehammer (In the game you currently can, but it'd be real hard IRL) but you could flip on the building's backup generator to open the door (and attract a horde of zombies). I am sure there will be those that say this would make the game to easy. I agree with it possibly making the game easier, but I would disagree withthat premise. The game is not meant to be brutal and hard for the sake of being brutal and hard. It is hard for the sake of REALISM. In a "real" zombie scenario I would be seeking out backup power generation, it would make my chances of survival a hell of a lot better. Anyway let me know what you think.
  20. Project Chernaurus Buildings and such will be posted here from now on. Hope you all enjoy. Map is complete (minus buildings and such.) There are placeholder tiles for where buildings will be placed. The map size is 6000px x 6000px. It's a huge map.Buildings and whatnot are what's left (basically everything) to make it a real fun map to get immersed in!! Update: 2/11/2014 Chernogorsk I am currently constructing the city of Cherno, with the help of Maklane, I have a couple buildings to get started, while making my own buildings for the world. If I do use other members buildings I will be sure to credit those as well. Hopefully won't take too long and I will post pictures of the progress. Thank y'all for visiting! Update: 2/24/2014 Getting more buildings created, been a bit busy with life, but still building on my off days and whenever I have a chance to work on them. Learned a bit about custom tiles, might have my own tiles made for the castles, from some examples I've seen online. Also will be making cracked, peeled walls, a more run down look for Chernarus. New roof tiles and so on. dead body tiles and other miscellaneous tiles for atmosphere. Update: 5/4/2014 Project Chernaurus will be suspended until further notice. (Due to a busy work schedule). I am very happy with the work I've been putting in to make it the best fun map to play on so hopefully I'll get back to it and get it up and running so all can enjoy in the near future. I've been out a while and haven't really updated anything but before the busy weeks I finished placing buildings in Chernogorsk and most of the map is finished. I had some random close calls with TILEZED almost failing and causing memory issues. I guess the map has so many nooks and crannies to explore which made it bigger and more memory intensive but all that is really left is touch ups and things of that nature. So even though I've finished all the easy work now is where the HARD WORK begins and where I will leave it for the time being until I have more time to myself and my hobby as opposed to WORK, FAMILY and SCHOOL. I'm sorry about the bad news!! I will be out of contact with this forum for a while, but will randomly visit the website whenever I have a chance!! Again so sorry for the news!! Sorry for not posting any screenies, too much work and so many ways I'd like to present it and make it look nice so I guess I will wait until I have more time to. Project Chernaurus BUILDINGS Survivor Graveyard + Camping Grounds Survivor's Home Home Sweet Home 2 Story House Barracks: Two Variations: Grocery Store Apartment Buildings: All Directions(2/24/2014) Links Available!! Country Home Modified Chernarus Bar (Maklane) Russian Style Home...maybe? Cherno Indsutrial Area A few thanks to: The creators of PZ for an awesome game, Mendoca, Maklane, Thuztor, and everyone else who creates and contributes to the communtiy
  21. 8 - 17 - 2014 UPDATE: "... and from its ashes a new phoenix arose" After almost 2 months, the server is finally up. But since then new ideas have made it into my head. The server is released under a new name, THE UNDERTAKING: ORIGINS , so go there now, and read all about it. This forum post/thread/topic will no longer be in use. old stuff if you want to nag me about changing my stance on certain things. MORE ABOUT HARD/SOFT RESETS ABOUT THE SOFTCORE ROLEPLAY HOW PvP/PvE WOULD WORK SPAWN AREA / OUTPOST ROSE / AND NEW PLAYER STARTER SURVIVAL KIT INITIAL GAME WORLD CONDITION
  22. Suino

    Balance survival skills

    Hello everybody! I`ve been playing this game for a couple weeks, and really loving it, so I hope I can help with some suggestions to it. I'm seeing that somewhat, the food gathering skills looks a little unbalanced, and now with the sea fishing maybe overpower towards others. Making other skills useless cause of the needs they have. Let`s see: -Farming -> Provides a good amount of food, but it needs a high amount of water, need something to protect from zombies, diseases and also takes much time to harvest. In the end the food will rotten really quick. -Trapping -> You have to spend some precious non-perishable food in order to get some animals, sometimes. (could have some hunting skill books as other`s) -Fishing -> This one could be improved. I really like to fish in the game, but I think it`s too easy. What makes it hard is the twine availability and the breaking the rod possibility, but its really easy to maintain a calm life with your day-by-day fish without any problems. With you get a good supply of line, you may have an ''infinite'' food supply. Also the fishes you get, despite different sizes, they all weight the same. Maybe makes more harder to get fishes at lower levels, or just to get really tiny fishes at those, I don't see much improvement when you level up fishing. ------- -About some other skills, I don't know if there`s something planned, but carpentry lvl 5, I don't know what adds on the game, cause you can build everything at lvl 4. -And cooking could be more useful, cause despite all the bonuses, you need a lot of efforts to cook, because power usually get`s off pretty soon and you don't use the skill in the beginning. Yet, the bonuses of cooking, could be achieved easily by eating a little bit more, or reading book and having some antidepressants. Im not saying it is bad, just, could have some differential to make the skill really useful, even with the higher fed possibility. .... Ok guys, I maybe wrote too much. Im not saying it is bad, actually I really loved the game, that's why I want to make some points there. Usually I don't say anything, but as I liked it so much, I would like to help. Feel free to criticize me, and by the way, I did read the ''how to write a good suggestion post'', so if anything wrong or already suggested, please take it easy =)
  23. Tsukune117

    surival essentials

    okay for today im just going to make a quick one. survival ideas hygiene yes we have this is in the game already but staying cool and cosy isnt what im talking about. i would love to see this game taken to the next step with survival. having to wash you body and clean it with soap, cutting nails so you dont get infections, cutting your hair and shaving your beard when it gets long, brushing your teeth etc. i would love to have control over how my characters hygiene takes place in many times and having serous consequences for not looking after your hygiene. misc stealth yes this idea i copied from the walking dead and yes this IS bad for your hygiene. being able to cut open zombies guts and putting it over you in serious times to make sure zombies dont follow you home. and if applied enough you could pass by zombies without them even noticing you effigies this would also help for zombies not to smell or feel your presence like above but isnt a walk across the street one. making effigies for your house so zombies cant smell that your in there.
  24. GeneralRambler

    Dawn of the Dead Tribute Last Stand

    The Concept A Last Stand tribute to George Romero's zombie film classic Dawn of the Dead (1978), and not the 2004 remake shiz... How will it work? The player would have to survive alongside three other NPC survivors in the shopping mall during a zombie attack. Further Applications When NPCs are fully developed and implemented into the game, new Last Stand locations should be added as well as the ability to have a small team of NPC survivors with you. This would work great in future areas of the map such as Fort Knox or the city.
  25. What is Comatose? Comatose is a horror game that explores the dreams, nightmares and realities of a troubled man. He is forced to explore the darkest reaches of his mind and build back his sanity by reliving his worst nightmares. You will explore a dark and dynamic world through over 100 different events that happen at random while you are exploring. Throughout the game you will trigger events that thrust you into the middle of a nightmare. Using logic, determination and violence you will be forced to fight your way out of the nightmare and reclaim your sanity. These events are randomly generated, so pay attention - you never know what you're getting thrown in to. With a rich and suspenseful atmosphere, Comatose will truly make you sleep with the lights on. Key Game Mechanics: Thrilling exploration of Coma/Real world. Use of “wormholes” to advance the storyline in a random, nonlinear way that is different every time. Unique melee/weapon system. Check out our Pre-Alpha trailer here! https://www.youtube.com/watch?v=_gKapHF1nB0 What is Animal Kingdom? Animal Kingdom is a new indie game development team that has a vision to create fun, unique and fresh games for the fans. As seasoned gamers and nerds we will be providing an experience that many players seek when they first start up a new game. If you want to stay up to date on what we are doing, or on development for our first game Comatose, make sure to check back here. We hope you guys are excited because we sure are! We will be opening a kickstarter crowdfunding page on August 1st! You can check out our facebook page, this thread, twitter or our website- http://www.animalkingdomgames.com for more updates. Also we are currently looking for new team members, so if you have experience in game development/design don’t hesitate to contact us! Facebook: https://www.facebook.com/pages/Animal-Ki...0261847782 Twitter: https://twitter.com/AnimalKingGames Youtube: https://www.youtube.com/channel/UCLTKRUkcITozdMOuD00M00A