Jump to content

Search the Community

Showing results for tags 'stress'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 2 results

  1. I did a quick and cursory search and found nothing much on this topic being introduced into the main game so I figured I'd suggest another idea! I'm super passionate about the game so I'll keep 'em coming if you enjoy them. So I was thinking, recently on my own survival sandbox world I came upon arcade and pinball machines. Wouldn't it be cool if there was a way to POWER those arcade machines and use them for a little mood boost? I was thinking something along the lines of this : Once you've got the arcade machines (and the pinball machine), they are able to be powered just like any electronic - but only if you've got good enough electricity skill. Once powered, the screen has a new "lighting" affect where it glows (maybe even give it some ambient arcade-game noises), and it eats up a fairly moderate amount of power. Here's the kicker though, rather than just being able to spam out the machine to be happy all the time, you must -just like any other arcade machine- insert money into the machine to play which consumes the (currently useless junk item) money allowing you to use the machine once. This would not only give one building item, and one useless junk item a use, but give players a whole new reason to venture out and collect any dollar bills they find laying around - or even rob the banks! If you wanted to go even further with it, maybe even make it to where over TIME using the arcade machine over and over would start to give diminishing returns - until eventually it would make you bored and you'd have to take a break before you could gain happiness and lose boredom from it. I've tried to explain the idea in a balanced and game-functioning way that would hopefully catch the eye of any of you fine people with similar interests to mine. I'd love to hear feedback, and thank you for taking the time to read my post! Once again, best of luck developing this great game! - Doc
  2. Smartphones seem like something that, at first glance, would not be useful in a zombie apocalypse. There's no other survivors to call, and even if there was, they wouldn't work since there would be no one to man the phone reception, right? Well, that may be true for the calling purpose of the phone, or other style of phones, we're forgetting one of the main selling perks of a Smartphone - other tasks. Calendars, maps, mobile games, and other applications available at your fingertips; all useful things for your survivor. Smartphones would be a useful addition to add to Project Zomboid because Smartphones are useful for a survivor, allowing acess to an in-game map, the ability to see an extended calendar and open up new gameplay possibilities of setting up a schedule, mobile games to accommodate for boredom, and stress. "Wouldn't Smartphones simply be abused?" The idea I have in place to avoid this is rather simple - have Smartphones be fairly common along with a plug charge, but once the power goes out, so does the use of regular chargers. "But then Smartphones would only be useful for the first couple weeks. That's a bad idea." That's the turning point. There will be also be another, rare, type of charger out there. It is a solar charger. These will probably only be found in electronic stores or warehouses since they are not as mainstream. An example of a portable solar charger, in pink variant! "How would it work with the current inventory system?" At the moment, I picture a bar that represents how much batter is remaining for the pohone. When right-clicked, a drop-down of options such as 'View map', 'View calendar', 'View games', 'View other apps' with the option of having three top apps that would replace the first three options if you wish. "This still sounds a little powerful. Will there be different variants of Smartphones?" I picture three different types, a common one, a rare one, and an extremely rare one. Common ones would be cheaper variants of Smartphones that would carry less battery life, less apps, and overall of a lesser quality. Rare Smartphones would be better in those categories, but not as good as an extremely rare smartphone, which have the most premium apps, battery life, and build quality. I am sure Indie Stone could come up with more ideas on their own. I know this idea seems far-fetched, however overall, an addition of a Smartphone and its accessories would open up more gameplay opportunities, and help the survivor. What do you think of the idea? What are some suggestions/criticisms? Let's make this a good discussion.
×
×
  • Create New...